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Strongest Mods we can make....?

STAR WARS: The Old Republic > English > Crew Skills
Strongest Mods we can make....?

PrincessNuri's Avatar

03.07.2014 , 09:42 AM | #1
I have 450 Artifice and I am about to start on Cybertech so I am curious, are the purple enhancement 28s ( or other mods) lvl 53 the strongest we can make? In order to get better mods for our gear we have to get them doing flashpoints and operations only? Can we create 70+ mods that I have seen?

Just wondering because at the moment I purchased all schematics available from the crew skill trainers and they have nothing left to teach me. How can I create stronger enhancements or mods than 28s?

psandak's Avatar

03.07.2014 , 09:48 AM | #2
See my guide to acquiring grade 30 and 31 schematics:
The Ortzid Legacy on The Harbinger
Car'beerd (Guardian) Dalkery (Scoundrel) Blairnah (Sage) Daellia (Merc) and 11 other characters
Understanding Crew Skills / High End Schematics / Best Crew Skills / Crew Skill Money Making / Reverse Engineering Rules / SWTOR Story to date

PrincessNuri's Avatar

03.07.2014 , 06:18 PM | #3
Quote: Originally Posted by psandak View Post
See my guide to acquiring grade 30 and 31 schematics:
Thank you so much


03.08.2014 , 12:31 AM | #4
Tier 34/level 78 armorings, mods, and enhancements will be learnable and craftable in 2.7. 2.7 will go live in early April.