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Need to vent!


Darth-Rion's Avatar


Darth-Rion
03.02.2014 , 07:40 PM | #21
Can't wait to start healing on my Smuggler...

Daewan's Avatar


Daewan
03.02.2014 , 07:42 PM | #22
Quote: Originally Posted by Banegio View Post
Isn't the inspect window bugged and doesn't always show the offhand?
Yes but it's pretty obvious when a Sentinel is only using one lightsaber.

If I saw a group like that, I would just run. Run as far as my little healer legs could take me.
Darth Squeek, Dark Lord of the Skittles, Revan Fanboy
<< Derp :: Questions about SWTOR? SEARCH DULFY! :: Obligatory referral link: http://www.swtor.com/r/Kp7S8B ::
Quote: Originally Posted by Alssaran View Post
Would you care to show me where the evil Bioware touched you? Possibly on this anatomically correct "SonofThulkose" doll?

Darth-Rion's Avatar


Darth-Rion
03.02.2014 , 07:52 PM | #23
Quote: Originally Posted by Daewan View Post
Yes but it's pretty obvious when a Sentinel is only using one lightsaber.

If I saw a group like that, I would just run. Run as far as my little healer legs could take me.
If your avatar is anything to go by, that ain't very far

DmdShiva's Avatar


DmdShiva
03.02.2014 , 08:40 PM | #24
Quote: Originally Posted by MidichIorian View Post
I never queue for Esseles because it bugs out on the last convo every time and I never get to complete it anyway...
I don't know how well it would work with a group, but running it solo as an affection farm for my first companion, I find that, at the last conversation, if I pick an option and immediately alt-tab out of the game, wait four or five seconds, then alt-tab back in, I don't get the crash. Being paranoid, I'll do that through all of the choices including the go to Coruscant/return to fleet choice, and if I do that, I don't get the crash.

Muljo_Stpho's Avatar


Muljo_Stpho
03.03.2014 , 12:52 AM | #25
Quote: Originally Posted by Halinalle View Post
About that blaster pistol, they probably wanted it for T7.
It doesn't make it right, of course, but it makes se- Wait, T7 uses aim, yes? And if it was a blaster that a Scoundrel could've used it must have had cunning on it. Yeah, there's no rationalizing this. (At least on Imperial side, if this story happened with an Operative healer and three bad Marauders, it would be a blaster that Vette could use.)

Vigilanis's Avatar


Vigilanis
03.03.2014 , 03:31 AM | #26
Yeah the eternal problem of PUGS, from Esselles to Dread Palace there is always someone who makes you stop and say ***?!

From the guy who was wearing all Endurance gear and little or no Willpower or Power, on a Sage DPS with no Saber at all....to the guy who insisted on running the final boss on one of our OPs naked and then proceeded to blame the healer when he was turned into a messy puddle whilst he punched the boss....you see it all and learn that there are many different gradients of weirdos in the world...
Master Vigilanis

Rapid Serenity
Darth Malgus (Formerly Progenitor)

AlrikFassbauer's Avatar


AlrikFassbauer
03.03.2014 , 04:31 AM | #27
Quote: Originally Posted by Halinalle View Post
Don't generalize... please. I have Sentinel and Marauder. I know the correct kill order if fight mechanics don't change it: anyone who is hitting/shooting healer -> trash -> strong -> elite -> champion.
There is any kill order ?

In Esseles we usually kill everything at the same time, except for the bosses, of course. Works good in Esseles.

In other FPs it's of courtse a bit complicated.

But I never saw any real "kill order". I only saw the need to help everyone out as good as I was able to (playing a Gunslinger). And it is my job to keep harm from everyone else, that's just the way it is.
Complex minds
will create
Complex problems.

Muljo_Stpho's Avatar


Muljo_Stpho
03.03.2014 , 06:02 AM | #28
Quote: Originally Posted by AlrikFassbauer View Post
There is any kill order ?

In Esseles we usually kill everything at the same time, except for the bosses, of course. Works good in Esseles.

In other FPs it's of courtse a bit complicated.

But I never saw any real "kill order". I only saw the need to help everyone out as good as I was able to (playing a Gunslinger). And it is my job to keep harm from everyone else, that's just the way it is.
Esseles and Black Talon are pretty easy going compared to other leveling flashpoints (besides Kuat Drive Yards). Technically they're scaled for two players, not four. (Two players with their companions, perhaps. But that's still a bit less demanding than a level designed for a full four player team.)

But typically in levels designed for a full team the ideal would be something like this:
1) team uses their 60 second stuns to lock up as many of the toughest targets (gold or gold-silver, although golg-silver are usually bosses and are usually immune) as possible (starting with stealth characters' stuns since they can't do it after combat starts)
2) tank starts in on the toughest remaining target (gold or gold-silver) and catches the attention of any other tough targets that aren't tied up as well
3) DPS tear into the weakest enemies (unmarked, ie not silver or gold or gold-silver) first, two DPS can pick different trash targets from each other without issue (they should go down fast), avoid waking tied up targets
4) DPS move onto strong (silver) targets, two DPS can still manage their own separate targets without issue but focused fire is nice if you want to get each one down quicker, avoid waking tied up targets
5) DPS move onto elite (gold) targets, two DPS should probably try to focus fire on the same target for speed (probably starting with whichever one has taken more damage from the tank so far), avoid waking tied up targets
6) when only tied up targets remain (assuming other enemies went down fast enough that the 60 second stuns haven't worn off already) follow the tank's lead and focus fire on one target at a time.

Notable exception to this order: If at any point during any of that any enemies have turned on the healer, somebody needs to intervene immediately. Whether that's DPS attacking or tank taunting/attacking or both, somebody needs to draw attention away from the healer because they're more effective at keeping you alive if they're not distracted with keeping themselves alive and if they're not getting their casts delayed by enemy attacks (that's what pushback reduction refers to in some classes' skill trees by the way (I know I didn't know that until recently)).

Halinalle's Avatar


Halinalle
03.03.2014 , 06:21 AM | #29
Quote: Originally Posted by Pirana View Post
Yep, been there myself. As a person who regularly plays tanks and healers, ignore, ignore and ignore. Dps are a dime a dozen. More than likely they'll be the ones complaining in General chat about queue times. Utilize that ignore function and move on.

Add to the plethora of reasons why dps queues are longer.
Most of my characters only do dps. I don't usually get complaints from healer/tank in FPs but when I do it's when I attack weak mob instead of strong/elite.

Fidelicatessen's Avatar


Fidelicatessen
03.03.2014 , 06:30 AM | #30
FOR THOSE OF YOU WHO PLAY DPS AND DON'T KNOW IT, THIS IS THE KILL ORDER:

1) Anything wailing on the healer
2) Weak trash mobs
3) Strong mobs that are not CC'd
4) Elite mobs that are not CC'd
5) Champion/boss (or, by this point, whatever the tank is hitting)

Anyone that tells you different in SWTOR is speaking in ignorance. There are a couple fights in which this order is *not* followed, but they are very rare. You can memorize this order and it will serve you well in 99% of the group content that's available. Killing in this order means that incoming damage is reduced as quickly as possible and the healer isn't getting hit by 6 trash mobs while the rest of the group focuses on the boss.

If someone gets mad at you for killing the weak stuff first, you can either try to explain it to them or leave group. But they are wrong.