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BW slaps the PVP community in the face, again...

STAR WARS: The Old Republic > English > General Discussion
BW slaps the PVP community in the face, again...

Raansu's Avatar


Raansu
03.02.2014 , 05:41 AM | #211
Quote: Originally Posted by horrorfaneightys View Post
Right. Because OPs are so easy that all PVPers have got those NIM mounts, and none of them are moaning and asking for them to be reskinned and added to the Cartel Market.

The attitude that some PVPers have that they're so much more skilled than any other player is the reason that nobody takes them seriously. It doesn't take any skill to gank lowbies, which seems to be what a lot if PVP is about.

(It's so much fun making generalisations about an entire playstyle).
Most every mmo I've played, several top pvp guilds are almost always the top pve guilds as well. PvE isn't hard. Its just memorization of mechanics and bothering to be half awake when doing them.

Edit:

Hell during the first year of the game most of the pve content in this game was cleared by pvp guilds in pvp gear.

NogueiraA's Avatar


NogueiraA
03.02.2014 , 07:37 AM | #212
A PVPer complaing about MOUNTS...

Yea, you NEED to complain about something don't you?
Beta tester/Shadowlands.

midianlord's Avatar


midianlord
03.02.2014 , 07:37 AM | #213
Quote: Originally Posted by ThelemachusRhade View Post
Trying to ignore a subject doesn't make it right. The ship is still in the harbour with this post.
I'm not ignoring anything. I simply know that there is absolutely nothing anyone can do about this.

And, no, it isn't: No-one at EAWare could care any less about this post, if they even know it exists at all.

Sorry mate, but that's just how it is.
Proud "elitist." Even more proud to be an un-reconstructed "gaming-culture snob."
r/DPS 4 life

CrazyGreggy's Avatar


CrazyGreggy
03.02.2014 , 10:11 AM | #214
Quote: Originally Posted by ThelemachusRhade View Post
There are people which only PVP or PVE that's where the terms come from.
So you ignore the point by trying to argue it's just semantics. You choose which content you do and which rewards you wish to pursue. These labels you cling so tenaciously to are artificial divisions. If you're so very skilled because you only go up against dynamic opponents who change all the time (ignoring the fact that you'll always queue against the same people anyway, so where's your vaunted variety), then surely these scripted PvE opponents will be an absolute cakewalk for your and your godly crew of PvP blowhards.

Get over yourself. Put up or shut up and stop whining that you don't win the lottery when you refuse to even buy a ticket.

ivanhedgehog's Avatar


ivanhedgehog
03.02.2014 , 10:22 AM | #215
Quote: Originally Posted by Raansu View Post
I feel nothing because in reality no mmo should ever consider pve when balancing classes. You can scale NPC's and pve mechanics however you like to match the class balance. You can't do that to pvp and players.
considering that they take at least 6 months to adjust anything, they wouldnt have a game long if they took that approach. pvpers just want easy kills. the devs need to separate pvp effects from pvp effects so that they can balance to their hearts content and not change pve one bit.

morfius's Avatar


morfius
03.02.2014 , 06:24 PM | #216
Quote: Originally Posted by ThelemachusRhade View Post
I have revived just as much grieffing from PVEers by trying to do SM operations in full obran. There are as many grieffers on both sides, that shouldn't influence the outcome here.
Bantha crap, Oboran is 67 ... 55 SM OPs are pretty doable with 66s, check OPs requirements before posting nonsense.
If someone say that SM OP has to be done in or above gear that drop ... it is either lazy (going for fast easy comm run), new to OPs or bad player.
As PvP set is actually collectable before reaching 55, I don't see reason to complain... PvE commendations before 55 give 58s maximum.
What about adding 3rd time of PvP comms that are earned before 55 and give only bellow 55 items, and grind for PvP at 55 capped as PvE one?

And this again has nothing to do with lore iconic items, top dog rewards and all that nonsense.
Not 1 not 2 ... each season to put 2 pure BW designs (no lore iconic items) as rewards, nobody will care.
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

TheSupaCoopa's Avatar


TheSupaCoopa
03.02.2014 , 06:34 PM | #217
Duran'del here:

The Rancor Mount IS unique. No other rancor will have the same armor and glowing pieces it does. Grob'thok's mount will be the only cyberrancor. They are unique mounts.
The Valiance Legacy, Begeren Colony
"I don't get paid to do the easy jobs, ma'am."- Republic Trooper
Current 50's and 55's

vPLethality AmillarArturon

morfius's Avatar


morfius
03.02.2014 , 06:35 PM | #218
Quote: Originally Posted by Raansu View Post
I feel nothing because in reality no mmo should ever consider pve when balancing classes. You can scale NPC's and pve mechanics however you like to match the class balance. You can't do that to pvp and players.
On same logic no MMO has to include PvP using same stats and system as PvE.
Why exactly we have bolster, griefing stat and constant screw ups over class play?
Because BW are too lazy to look above WoW and implement something much simple - % based system and PvPers spoiled from WoW expect they has to face roll over low levels and PvE players because of their gear... will QQ to the sky if PvP actually works with no gear stats, no level stats but % based damage, heal and damage reduction.
You have issue with smash in PvP - just tune % of multiplier or % of total damage for PvP and PvE will not ever see the change.
You have issue with bolster - remove stats (core ones and griefing one) completely, level 10 and level 55 hit with strike do same % (of HPs) damage no matter what level attacked player is.
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

TheSupaCoopa's Avatar


TheSupaCoopa
03.02.2014 , 06:39 PM | #219
Quote: Originally Posted by Raansu View Post
Most every mmo I've played, several top pvp guilds are almost always the top pve guilds as well. PvE isn't hard. Its just memorization of mechanics and bothering to be half awake when doing them.

Edit:

Hell during the first year of the game most of the pve content in this game was cleared by pvp guilds in pvp gear.
While Ops are partly about memorizing mechanics, they are also about group coordination. Try coordinating 16 Individual people who think by themselves to do something perfectly.

Also, PvP guilds will have a lot of coordination because that is the #1 way to succeed in PvP.
The Valiance Legacy, Begeren Colony
"I don't get paid to do the easy jobs, ma'am."- Republic Trooper
Current 50's and 55's

vPLethality AmillarArturon

Darth-Rion's Avatar


Darth-Rion
03.02.2014 , 07:19 PM | #220
Quote: Originally Posted by TheSupaCoopa View Post
Duran'del here:

The Rancor Mount IS unique. No other rancor will have the same armor and glowing pieces it does. Grob'thok's mount will be the only cyberrancor. They are unique mounts.
This has been said in -every- thread. The don't care cause everyone else gets a Rancor too. Childish want, really.