Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

2.7 Tank Builds


dipstik's Avatar


dipstik
03.01.2014 , 10:42 AM | #11
juggs are the least spiky. shadows are still more spiky by about 6.5%

i tried to make all the things that need to be nailed down obvious in the OP. force scream, PT self heals, new reactive warding amount etc.

i will update when nim damage weights are in.

Methoxa's Avatar


Methoxa
03.01.2014 , 08:07 PM | #12
If you integrated all of you named (de) buffs than sir its an not only a really great post but amazing post, If then opttimized for nm correctly, consider yourself married xD.

I srlsy thought the higher the spikiness the less good, but it seems you kinda tunred around that factor, the higher spikiness the higher the protection of spikes are. Therefore i misread the calculations. Happpens when your drunk just waiting for the pts to come online. Foreign language + 2 pomille are kinda hard to fight against in order to write pllain and understandable english ^^
Revanchist

dipstik's Avatar


dipstik
03.01.2014 , 08:28 PM | #13
you had it right. spike is really a type of standard deviation for me. you can basically use squish +/- spike to get a rough estimate of the range of damage you will take. perhaps there is a method of looking at the positive bias only?

the link in the OP to my old thread shows all the buffs and skills i take into account.

mastirkal's Avatar


mastirkal
03.03.2014 , 07:25 PM | #14
Why is the armor rating a discrepancy and concerning for future tiers? I'm assuming because sins get 0.76% DR increase, but juggy's/pt's get 0.81% DR increase? I'm going to go out on a limb and assume they're planning to raise the level cap in a tier or two. Will it matter if that happens and the tables are "reset" in a way.

Aka, how many tiers would you say/guess until it became problematic and will it matter if we see a level increase and thus a "redo" to the DR formula.
Poopvectus

dipstik's Avatar


dipstik
03.03.2014 , 11:31 PM | #15
here is what i am extrapolating for armor rating and damage reduction for future gear. these include class buffs to armor, but not the static part from skill points. its a very small creep of 0.1% every 4 tiers.
armor rating
item_level light heavy difference
81 8296 11092 2795
84 8562 11446 2884
87 8827 11800 2972
90 9093 12154 3061
93 9358 12508 3149
96 9624 12862 3238
99 9889 13216 3326
102 10155 13570 3415
105 10420 13924 3503
108 10686 14278 3592
111 10951 14632 3680
114 11217 14986 3769

damage reduction
81 0.372091719 0.442046791 0.069955071
84 0.379480758 0.449809024 0.070328265
87 0.386697916 0.457358244 0.070660329
90 0.39374912 0.464703102 0.070953982
93 0.400640031 0.471851784 0.071211753
96 0.407376052 0.478812047 0.071435995
99 0.413962347 0.485591242 0.071628895
102 0.420403854 0.492196346 0.071792491
105 0.426705296 0.498633978 0.071928682
108 0.432871191 0.504910429 0.072039238
111 0.438905866 0.511031676 0.07212581
114 0.444813467 0.517003407 0.07218994

leto_cleon's Avatar


leto_cleon
03.05.2014 , 09:17 AM | #16
Hmm the new PVP Immunity/Sturdiness Enhancement 30Xs are 41 Endurance, 72 Shield, 47 Defence/Absorb. Thats 119 defensive stats vs 111 on the PVE Bastion/Bulwark 31s.

dipstik's Avatar


dipstik
05.01.2014 , 01:09 PM | #17
trying to update these numbers for nim, and make amr builds. need to know how much healing enraged defense does, and a better number for force scream. the nim df average numbers brings shadows and Pts to defense minimum it seems.

Lacedemon's Avatar


Lacedemon
05.02.2014 , 07:14 AM | #18
Quote: Originally Posted by dipstik View Post
trying to update these numbers for nim, and make amr builds. need to know how much healing enraged defense does, and a better number for force scream. the nim df average numbers brings shadows and Pts to defense minimum it seems.
What numbers do you need for that (anything I can provide). When 2.7 was on PTS and Enraged Def was changed Thok/Zahik and I did a quick napkin maths session on mumble off it. IIRC it scales of Bonus healing like Force Scream does (can verify by popping a power adrenal and seeing the tool-tip decrease). It can crit too and from what I could tell it goes off Surge, in addition it is effected by talents like the one in rage increasing Crit damage.

Not sure if it will effect your calculations but if you Defend/Resist an attack a stack won't be consumed
Lacedaemon - Juggernaut
The Red Eclipse EU - GM of Drop it like it's Hoth - http://dilih.eu/
World First TFB and S&V NiM Clear
RWZ Rating: Ranked died on my server

dipstik's Avatar


dipstik
05.02.2014 , 11:33 AM | #19
the equation for the heals it provides would be nice. i also need to know the strength, force power to calc the bonus healing in full 81. since they are changing it to 10 seconds, I have to see if that means that not all charges will be consumed. i might just wait for that, since its only the post sel;f heals number that will be affected,.

dipstik's Avatar


dipstik
05.02.2014 , 02:50 PM | #20
updated OP with amr profile and relic info, using DF NiM numbers. shadows and PTs are at defense minimums. also, the dread master reactive warding relic outperforms the arkanian relic of the same name.

here are pre boss calcs for NiM:

shadow Nefra: Draxus: Grob'thok Corruptor Brontes
def 1014 746 807 233 233
shield 1020 1020 1020 1251 1251
absorb 883 1151 1090 1433 1433

jugg Nefra: Draxus: Grob'thok Corruptor Brontes
def 1522 1280 1336 353 353
shield 1020 1020 1020 1232 1232
absorb 375 617 561 1332 1332

PT Nefra: Draxus: Grob'thok Corruptor Brontes
def 1335 947 1057 473 473
shield 1020 1184 1126 1435 1435
absorb 562 786 734 1009 1009