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2.7 Tank Builds


dipstik's Avatar


dipstik
02.27.2014 , 04:42 PM | #1
Updates
Spoiler


Here are the new builds for min/maxed (for mitigation) full 81 gear, respecting relic mechanics (post with per boss http://www.swtor.com/community/showp...6&postcount=20). I assumed that the armor rating for light armor is 3319 and 6267 for heavy armor (I am hoping they will fix this discrepancy soon, since this will make shadows more spiky, relative to the other tanks at future tiers of gear). The shield is 1020, with 1897 defense/absorb/shield coming from relic/stim/gear/augments. I set endurance to 46.3k for shadows/vanguards with the endurance talent (3880 endurance). You can find formulas and disclaimers here http://www.swtor.com/community/showthread.php?t=686677.
I am assuming 6k incoming dps at nim df average damage weights (see bottom). =DM number for relics is the pre mitigation DTPS for which the relic outperforms the dream master reactive warding relic.

Thanks to Keyboardninja and Thok-Zeus for collaboration and damage weight info.

Right now i am using:
Premitigation incoming dps of 6000 using weights determined by dtps*fight_length
Force scream bubble: 1700 every 12 seconds
vanguard self healing: 120 hps
reactive warding relic heals: 1480 every 43 seconds
kinetic warding: Absorb=-9.1337*p^2+15.887*p-0.9991, where p is chance of shielding an attack (see eqation section for variables). This is assuming a kinetic/energy swing timer of 1.035 seconds
I am not taking enraged defense into consideration at this time. after they nerf it, i will try to determine the hps it contributes.

Shadow: http://swtor.askmrrobot.com/characte...c-96f1db0119a7
Defense 233
Shield 1248
Absorb 1436
total squish 0.28740
relic pre self heals 1724
relic post self heals 1690
relic heals req 1641
damage per HP 3.4794
spike 0.053371514
TTK 27.434
slope of squish: -2.940E-05

relic base diff =DM
def proc 0.2874 0.2939 0.0065 5270
abs proc 0.2888 0.2940 0.0051 6696 (d 233 s 1342 a 1342)



jugg: http://swtor.askmrrobot.com/characte...7-10f3f7206729
Defense 995
Shield 1020
Absorb 902
total squish 0.30929
relic dtps pre self heal 1856
relic postself heal 1680
relic heal req 1663
damage per HP 3.2333
spike 0.050673555
TTK 26.903
slope of squish: -2.46466E-05
relic base diff =DM
def proc 0.3093 0.3144 0.0051 6684
abs proc 0.3103 0.3144 0.0041 8366 (d 1068 s 1020 a 829)


PT: http://swtor.askmrrobot.com/characte...3-e383bd8e47d7
Defense 473
Shield 1435
Absorb 1009
total squish 0.29340
relic pre self heals 1760
relic post self heals 1606
relic heals req 1590
damage per HP 3.4083
spike 0.053831259
TTK 28.869
slope of squish: -2.55358E-05
relic base diff =DM
def proc 0.2924 0.2978 0.0054 6423
abs proc 0.2935 0.2979 0.0044 7760 (d 480 s 1468 a 969)






comparing self heals and mitigation: get 2.5% of health every y seconds. assuming we switch out out b mods at 2:1 ratio (can refine this number when gear comes out) we get 2*(10.8*0.025)*x/y = 0.255358e-4*dtps*x, where x is the amount of mitigation traded for 2*x endurance (assuming 8% endruance buff). this gives y = 21140/dtps, so when you plug in dtps, you will see how often you need an aoe attack to make the trade worth it. for aoe heals every 3 seconds, you will no longer want to make the trade if dtps (pre mitigation) is over 7047 dtps.

Cool links:


Equations:
Spoiler


Damage weights:
Spoiler

slafko's Avatar


slafko
02.28.2014 , 03:27 AM | #2
I thought that "build" meant "training point allocation".
I see their R2 droid and I grab it. No, you can't have it back, silly rabbit!

THoK-Zeus's Avatar


THoK-Zeus
02.28.2014 , 03:56 AM | #3
Some stuff:
Your pre armor squish for juggernauts/pts looks wrong for me. In current 78 gear, Juggernauts should have 0,5233 while powertechs should have 0,5247 armor Rating (afaik). If i add your armor rating for 81 gear (6627) for Juggernauts i get 0,545 armor rating.

That should also change the spike calculation, as currently Juggernauts are ahead in your calculation, while they have lower total_squish, shield/absorb, armor then powertechs.
Especially as you are not calculating with sonic barrier, which is fine, this result seems weird.
Zahik - DiLiH - The Red Eclipse

dipstik's Avatar


dipstik
02.28.2014 , 05:03 PM | #4
6627 was a typo. i have 6267 in my spreadsheet, which gives 53.14%. but i just extrapolated the armor rating from previous armor ratings since that info wasnt in the mined data that i saw.

kinetic resistance=(rating*(1+scalar))/((rating*(1+scalar))+240*55+800)+bonus

scalar=76.5, guard stance: 15% armor rating boost, , sorusu form: 61.5% armor rating,
bonus: guardian slash: 3% kinetic/energy resistance, sorusu form:6% kinetic resistance

THoK-Zeus's Avatar


THoK-Zeus
02.28.2014 , 06:38 PM | #5
In your calculations you have 55,7% for armor squish for juggernaut tanks. Did that influence the other results in your calculation then or is that just a typo?
Zahik - DiLiH - The Red Eclipse

dipstik's Avatar


dipstik
02.28.2014 , 07:30 PM | #6
squish includes resist, defense and all that other stuff.

THoK-Zeus's Avatar


THoK-Zeus
02.28.2014 , 07:49 PM | #7
Quote: Originally Posted by dipstik View Post
squish includes resist, defense and all that other stuff.
Ah, but then from 55,7% (pre armor squish) to 29% squsih means you just calculate with an average of 47,9% armor.

With just 4% i/e damage that seems not enough armor for me.

Some more insight into that part would be appreciated (i run pretty similar calculations).
Zahik - DiLiH - The Red Eclipse

dipstik's Avatar


dipstik
02.28.2014 , 08:42 PM | #8
updated OP with equations

Methoxa's Avatar


Methoxa
03.01.2014 , 09:43 AM | #9
In comparison to the other tanks the Juggernaut has the highest spikiness and most dtps. Did you include Crushing blow buff ( 4% dmg reduction) and retaliation ( 5% defchance)? Nevertheless great work, thanks.
Revanchist

THoK-Zeus's Avatar


THoK-Zeus
03.01.2014 , 10:03 AM | #10
Quote: Originally Posted by Methoxa View Post
In comparison to the other tanks the Juggernaut has the highest spikiness and most dtps. Did you include Crushing blow buff ( 4% dmg reduction) and retaliation ( 5% defchance)? Nevertheless great work, thanks.
These values are included (i am pretty sure of this ).

The reason for the difference in dtps is that Force Scream's Sonic Barrier is not included in the dtps (it's included in the other sections tough). Without Sonic Barrier juggs have by far the worst mitigation (pretty obvious without having anything similar to 20% shield or 25% absorb talents).

You should instead look at the relic heals req. lines (that is the required healing per second after relics and mitigation and Sonic Barrier and all that stuff ):
Assassin: relic heals req 1515.035434
Jugg: relic heal req 1525.809705
PT: relic heals req 1448.689858

The PT one is significantly lower because of Shoulder Cannon and a pretty large average of their AoE Heal included. For me it looks like KBN's flat 120 hps for Powertechs.
Zahik - DiLiH - The Red Eclipse