Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

edit: nvm


Zharik's Avatar


Zharik
02.25.2014 , 03:20 PM | #21
Quote: Originally Posted by Kain_Turinbar View Post
I still won't take Koigan turn or any of those other terrible engine abilities. I guess I won't be as invincible in my strike fighter now though as I will be easy to hit with missiles, another plus for scouts.
Funny, you refuse to use Koiogran Turn but you think that you are too easy to hit with missiles...

If you are a dogfighter, Koiogran is better than barrel roll... if you want to be a sprinter, barrel roll is superior. Can't have the best of BOTH worlds.
<Alt-a-holic's Anonymous>
President, Vice-President, Secretary, Treasurer, Members (x18).

My Referral Link for some Free things (for you and me)

Armonddd's Avatar


Armonddd
02.25.2014 , 03:27 PM | #22
Quote: Originally Posted by Zharik View Post
Funny, you refuse to use Koiogran Turn but you think that you are too easy to hit with missiles...

If you are a dogfighter, Koiogran is better than barrel roll... if you want to be a sprinter, barrel roll is superior. Can't have the best of BOTH worlds.
But why would you ever use Koiogran Turn when Retro Thrusters exist?
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Zharik's Avatar


Zharik
02.25.2014 , 03:35 PM | #23
Quote: Originally Posted by Armonddd View Post
But why would you ever use Koiogran Turn when Retro Thrusters exist?
Fastest way to change your facing 180 deg.
<Alt-a-holic's Anonymous>
President, Vice-President, Secretary, Treasurer, Members (x18).

My Referral Link for some Free things (for you and me)

Zoom_VI's Avatar


Zoom_VI
02.25.2014 , 03:43 PM | #24
Quote: Originally Posted by Zharik View Post
Fastest way to change your facing 180 deg.
Snap turn is faster
Crinn

Sanity is for the weak minded.

Kain_Turinbar's Avatar


Kain_Turinbar
02.25.2014 , 03:52 PM | #25
Quote: Originally Posted by Zharik View Post
Funny, you refuse to use Koiogran Turn but you think that you are too easy to hit with missiles...

If you are a dogfighter, Koiogran is better than barrel roll... if you want to be a sprinter, barrel roll is superior. Can't have the best of BOTH worlds.
I'm not a dogfighter, scouts are just better there. Barrel roll allows me to be very close to invincible the way it is currently but I guess that's changing?

I will still need it to close to within missile range on gunships so changing is not an option. Doubling the cooldown on my missile evade skill will suck though when I get scouts on my *** trying to save their gunships. Cluster missiles are going to wear me down.

Zharik's Avatar


Zharik
02.25.2014 , 04:13 PM | #26
Quote: Originally Posted by Zoom_VI View Post
Snap turn is faster
That's a 90 deg turn, is it not?
<Alt-a-holic's Anonymous>
President, Vice-President, Secretary, Treasurer, Members (x18).

My Referral Link for some Free things (for you and me)

Zoom_VI's Avatar


Zoom_VI
02.25.2014 , 04:34 PM | #27
Quote: Originally Posted by Zharik View Post
That's a 90 deg turn, is it not?
No your thinking of power dive.
Crinn

Sanity is for the weak minded.

Armonddd's Avatar


Armonddd
02.25.2014 , 08:53 PM | #28
Quote: Originally Posted by Zharik View Post
Fastest way to change your facing 180 deg.
+20% turning speed on a scout is a lot, though, and I don't have to risk running into things as much (because by definition I can't see where I'm going with it, and 99% of the time I'm not going somewhere I already was like with retro). Makes me sad.

Not saying it's bad, though. I just don't like it.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

Zharik's Avatar


Zharik
02.25.2014 , 09:08 PM | #29
Quote: Originally Posted by Armonddd View Post
+20% turning speed on a scout is a lot, though, and I don't have to risk running into things as much (because by definition I can't see where I'm going with it, and 99% of the time I'm not going somewhere I already was like with retro). Makes me sad.

Not saying it's bad, though. I just don't like it.
Well first off, I hated it when I first started using it... but after I got used to it I know where I'll end up (relatively speaking) so it is reliable for me. Ironically it is about the same as retro, just with you facing the other way. And in certain areas, it was the only way to break a missile lock (before tier 3 DF became a 2nd viable option)... Near Sat B in Mesas... yeah. do a barrel roll in there. Talk about rolling the dice!

Oh yeah, try +10% speed and +10% turning (you only have to switch tier 3 engine to the left). Try that for a few matches and let me know what you think.
<Alt-a-holic's Anonymous>
President, Vice-President, Secretary, Treasurer, Members (x18).

My Referral Link for some Free things (for you and me)

Mallorik's Avatar


Mallorik
02.26.2014 , 11:15 AM | #30
Quote: Originally Posted by Zoom_VI View Post
No what makes them dumb is that they can outrun everything else that doesn't have BR.
A scout should be able to eventually be able to run a gunship to ground, right now that can't happen unless the scout also has BR.

Now gunships being able to run for a bit is fine and necessary, but gunships shouldn't be the best drag racers in GSF.
Actually Gunships being able to run away is about the only thing I think is ok about gunships. I don't run BR in my flashfire and ive had very few gunships escape from me. And every one that escaped did it by running a short distance back to their cap ship guns which is a whole different problem.