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Inflation - Value of $1m creds same month 2 years ago!

STAR WARS: The Old Republic > English > General Discussion
Inflation - Value of $1m creds same month 2 years ago!

Lugosi's Avatar


Lugosi
02.24.2014 , 03:12 PM | #21
Quote: Originally Posted by Andryah View Post
That demand has always been there, well before the CM in fact. There are a number of items in game that are extremely rare world drops that routinely sell for more then even quite rare CM items. While there are a lot more credits floating in the economy, I see little signs of real inflation pressures in the economy so far.
Just out of curiosity, what items are you referring to? The only really rare drops I have encountered are the Supreme Inquisitor sets, the Vendetta sets and the equivalent Bounty Hunter ones (forgot the name). I picked up my Supreme inquisitor robe before the mergers for 250k (I gave up after farming it for weeks on Hoth). I will admit this is on the lower side of what they were going for (around 500k), but they seem to be much more now. However, I bought they Vendetta jacket way back for over 500k I believe, and they are much cheaper than that now (maybe the Gree armor caused the value to go down since it's a re-skin of the Vendetta, I don't know).

I just don't ever really remember seeing anything that dropped in the game go for millions like the Revan Mask, white crystal, throne/meditation mounts etc, etc.
Bargain not with the darkness, in time it will take us all.
Arms of the Abyss
Ilith - Akhroma - Molybdenum

DOHboy's Avatar


DOHboy
02.24.2014 , 03:33 PM | #22
Quote: Originally Posted by Andryah View Post
That demand has always been there, well before the CM in fact. There are a number of items in game that are extremely rare world drops that routinely sell for more then even quite rare CM items. While there are a lot more credits floating in the economy, I see little signs of real inflation pressures in the economy so far.

As for rare CM items.... the market is not inflated by any means. It certainly moves with supply/demand, but the supply/demand pressures on CM content are largely downward, NOT upward. Collections largely nerfed the ability of rare CM items to dominate the economy through inflationary pressures.

Many items that used to command premium prices due to supply demand pressures, are no longer popular and if you are still holding them, you are holding junk. There appears to be sufficient churn from new content influences over supply/demand pressures in this game at this point that inflation is largely a meme used by players who struggle earning in game wealth and need something to blame IMO.
I agree mostly.

Would it be true inflation as most would term it, probably not. The value of the credit has not necessarily "diminished" over a time, thus inflation would be flat at best. With this I agree. However, in general I think prices have increased outside the supply/demand curve. Now this can be hidden behind growth or however you want to describe it.

Players are now days are earning more per hour of game play than they were a year ago. Now is that growth or "inflation". They haven't necessarily had to do more to gain those credits. So the standard of living has increased for just about every player. Yes prices havn't necessarily followed outright, but I think in general prices have gone up to a point. a year ago, I think it was extremely unlikely to spend million credits on any single item, now people routinely pay that for many items.

When I first crossed the million credit mark I was amazed, and splurged on some things that quickly dropped me down to the 500k region. Now days toons with 10million credits are easy to have.

Now, is that "growth" hard to say. Next year at this time, we could be seeing things for 4-6million that would sell for 2-4 million relatively today. I'm thinking mainly things like Rancor mounts first hit will probably be more expensive than say what the varactyls cost when they first appeared (CM conversion aside). Mainly due to the increase in player income relative to hours played.

Costs have not necessarily increased with the rate at which they are entering the system. A year ago we would be dumping in 10-20 million a day into the game. Nowdays its probably easily 5x that rate, where as costs have been fairly stagnant. So there is more money to be made, thus the high end luxury items are going for higher prices.

Rare items have always been in demand, prices may not necessarily follow directly, but quantity of items as also increased keeping prices fairly in check.

Khevar's Avatar


Khevar
02.24.2014 , 03:40 PM | #23
Quote: Originally Posted by Lugosi View Post
...

I just don't ever really remember seeing anything that dropped in the game go for millions like the Revan Mask, white crystal, throne/meditation mounts etc, etc.
When BiS gear was craftable (e.g. grade 63), unlettered mods / low-endo enhancements sold for ~2 million, with hilts / barrels for ~4 million.

The first player on a server to learn a 63 barrel or hilt could sell it for many many millions until other players learned the schematic.

Note that those prices dropped considerably when PvP gear could be RE'ed for the mats required to craft 63 gear.

Lugosi's Avatar


Lugosi
02.24.2014 , 04:13 PM | #24
Quote: Originally Posted by Khevar View Post
When BiS gear was craftable (e.g. grade 63), unlettered mods / low-endo enhancements sold for ~2 million, with hilts / barrels for ~4 million.

The first player on a server to learn a 63 barrel or hilt could sell it for many many millions until other players learned the schematic.

Note that those prices dropped considerably when PvP gear could be RE'ed for the mats required to craft 63 gear.
Oh yeah, I guess I forgot about those. I was crafting those hilts as well, but I was only seeing a good profit when I was getting the stabilizer drops myself. I was selling them for around 2 mil and they seemed to drop to 1 or 1.2 mil overnight, that's about when I quit crafting them. I was only making 50 to 100k profit due to the cost of mats so I wasn't really thinking of these as a rare drop so to speak.
Bargain not with the darkness, in time it will take us all.
Arms of the Abyss
Ilith - Akhroma - Molybdenum

Khevar's Avatar


Khevar
02.24.2014 , 04:30 PM | #25
Quote: Originally Posted by Lugosi View Post
Oh yeah, I guess I forgot about those. I was crafting those hilts as well, but I was only seeing a good profit when I was getting the stabilizer drops myself. I was selling them for around 2 mil and they seemed to drop to 1 or 1.2 mil overnight, that's about when I quit crafting them. I was only making 50 to 100k profit due to the cost of mats so I wasn't really thinking of these as a rare drop so to speak.
Yeah. As I recall, the gear price drop coincided with the material price drop as well. By keeping an eye out for bargins on stabs, I think I was able to to make about 250k profit per mod / enhancement, and about 500k profit per barrel I knew (never won enough hilt drops to risk an RE, and I didn't have a legacy saber to shlep to my artifice anyway).

I did manage to learn quite a few schematics, and I basically kept one of each on the GTN at all times.

The really weird thing was that I sold more 63 gear right before 2.0 dropped than I would have thought possible. They were moving like water in the desert, right up to the night before the release. Not that I'm complaining or anything, but didn't these people know they would be able to get 66 gear by questing alone?

Go figure.

Vinak's Avatar


Vinak
02.24.2014 , 04:31 PM | #26
Quote: Originally Posted by darkov View Post
Gold sellers won't help, they will vary their prices based on supply and demand, but you have no real idea of which of those factors is affecting the price.

In theory, $1m creds is worth significantly less today than it was at launch, simply because of dailies. You can make that much in a couple of hours from dailies without breaking a sweat today, but it took significantly longer back at launch.

Also, the Cartel Market has shifted the value of credits as well, two days after a new pack comes out and you will find the value of credits is quite low, with things selling for hundreds of thousands if not millions, when only a few days later they will sell for thousands or not at all.

I think the only thing that remains consistent in value these days is augment kits / augments.
The value of credits isn't changing....This is a simple supply and demand phenomenon.
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MXX ______.________CCCLXVII

Mortelus's Avatar


Mortelus
02.24.2014 , 05:33 PM | #27
To clarify this is all my own opinion, and no I have no proof except for personal experience.

I would say that the value of 1m has decreased, purely as a returning player who had been absent from 1 month after launch until last Dec'. It is difficult to buy some things from the GTN as a new player without 'alt' help, in the early stages.

Sure you can find things like cheap gear and weapons, but the purple mods forget it. I saw some lvl 11 purple mods being sold for 20k, no way, as a new player, you can make that sort of money unless you don't spend anything.

I reckon you can buy less today with 1m than you could nearer to launch.
Who has time? But then if we never take time, how can we have time?
The Merv.

Suzina's Avatar


Suzina
02.24.2014 , 05:46 PM | #28
Quote: Originally Posted by akabane_k View Post
pretty much impossible to calculate without some sort of item that has relatively constant demand and supply.
You could just look at the credit sellers. They always look for the market sweet-point.
Member of Bane Fleet

CosmicKat's Avatar


CosmicKat
02.24.2014 , 05:46 PM | #29
The exchange rate of CM item $ cost--->credit is the driving force of TOR's economy now. The game is now immune to the deflation normal in MMO's. Virtually every desirable item in game comes solely from the CM and each one of those has a real world value attached to it, so they will always have "value". In a non-cash shop MMO, all items eventually decrease in value to the point of being vendor trash as their rarity is strictly controlled by in game mechanics and not by how many people are willing to pay cash for them instead.
"I still think nothing that has been suggested in the last

10 minutes beats 'smashy smashy egg men'."

Khevar's Avatar


Khevar
02.24.2014 , 06:57 PM | #30
Quote: Originally Posted by Mortelus View Post
...

Sure you can find things like cheap gear and weapons, but the purple mods forget it. I saw some lvl 11 purple mods being sold for 20k, no way, as a new player, you can make that sort of money unless you don't spend anything.

...
Yeah, I've seen that too. I've also seen the mid-level blue gear sold for prices way out of range of the typical new player.

Interestingly enough, I used to get into arguments in the Crew Skills forum with a particular poster who was convinced that was solely due to greed and avarice on the part of the crafter who was trying to do everything possible to rip everyone off. :/

My personal theory on the high prices of the blue / purple gear is that a) the new player can get along fine with mission rewards and planetary comms, and b) the alt-oholics (*wave*) have level 55s that can run dailies to fund them.

Heck, I remember seeing outrageous prices on blue gear on my first toon a couple years ago, which prompted me to level a cybertech who's sole purpose was to provide gear for my leveling alts.