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Nerf Ion Railgun


Korithras's Avatar


Korithras
02.17.2014 , 12:56 AM | #1
It's enough that it depletes our shields in one hit, taking all engine and blaster power is just overkill and essentially makes it so that we might as well just be killed in one shot by the ion cannon if it's going to work this way.

Jandi's Avatar


Jandi
02.17.2014 , 02:10 PM | #2
Nerf everything except the ship I'm flying, it's ridiculous.

Armonddd's Avatar


Armonddd
02.17.2014 , 02:17 PM | #3
Quote: Originally Posted by Jandi View Post
Nerf everything except the ship I'm flying, it's ridiculous.
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silvershadows's Avatar


silvershadows
02.17.2014 , 03:58 PM | #4
Quote: Originally Posted by Armonddd View Post
Mad aside, ion railguns are kind of really dumb.
They're an excellent counter to a bomber cluster on a node.

Fight cheese with cheese, right?
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NotThatOne's Avatar


NotThatOne
02.17.2014 , 04:04 PM | #5
Quote: Originally Posted by silvershadows View Post
They're an excellent counter to a bomber cluster on a node.

Fight cheese with cheese, right?
Truthfully, AOE Ion rails are a great defensive weapon for the gunship, especially, when you frag one guy and 4 of his buddies comer after you like a pack of piranha. Pick out the biggest and slowest of the bunch, zap, and **** while they are hit their Booster recharge.
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Nemarus's Avatar


Nemarus
02.17.2014 , 04:12 PM | #6
The great irony is that if every Gunship only had access to one railgun, I don't know that as many people would complain about Ion Railgun.

Sure, Ion Railgun by itself excellent CC ... but if chosen, it would mean the Gunship doesn't have any long-range killing power. To kill anyone at long range you'd need two Gunships--one with Ion and one with Slug (or Plasma ... but lol no).

That would make the Ion Gunship purely a team role. It might still be overpowered ... but at least not as ridiculously as Mangler/Quarrel is now.

But yes... while I do think the OP posts begging for nerfs rather prodigiously, I cannot argue with the key point. Ion Railgun is indeed the most ridiculous weapon in the game.

Here are all of the ways it makes every other weapon in the game look pitiful:
* Ion Railgun can reduce any ship's shields to zero in one shot, except for a Bomber with overcharged shields
* Ion Railgun can reduce any ship's weapon and engine energy to zero in one shot
* Ion Railgun is an AOE with a huge radius (because reasons)
* Ion Railgun has a range of 15000m, meaning you can fire from safety against 3 out of 4 ship classes
* Ion Railgun's target has no warning they are about to be hit by Ion Railgun unless they are looking at the Gunship charging it
* Ion Railgun comes with its own second railgun which deals excellent damage against hull!

The ONLY "weakness" Ion Railgun has is that it does very little damage to hull. But that weakness is not a weakness at all, since every Mangler/Quarrel MUST have a second hull-damaging railgun. You might as well just count it as a "bonus" part of the Ion Railgun.

Compare the Ion Railgun with any other secondary weapon or system ability in the game. Or any primary weapon for that matter. If you had Ion Railgun as a Secondary Weapon choice on every ship, would you ever NOT take it? If you could take it instead of Rocket Pods or Proton Torpedoes or even Cluster Missiles on Scouts and Stings, wouldn't you? Heck I'd even take it instead of Seismic or Seeker Mines.

Okay, so surely BioWare must have crippled the Mangler/Quarrel in order to make up for it having this ridiculously overpowered weapon, right? Not really...

Manglers/Quarrels have strong shields (that bite back!), moderate hulls, some base DR, plenty of mobility from Barrel Roll ... and Burst Laser Cannons ... because why not give them the most powerful short-range weapon in addition to the most powerful long range weapon?

In my opinion, Ion Railgun needs to have its energy-draining effect completely removed, or else do far less shield damage. It can't zero out BOTH shields and engines. Its AOE component should never have made it into the game--or if that must remain, put it on the Plasma Railgun.

And as for Manglers/Quarrels, the fact that they have access to all three railguns means they are the true "sniper" build of Gunship (unlike the Dustmaker/Cometbreaker). To me, this implies that their primary short range weapons should be comparatively weak--for emergency use only. They should have access to Lights and Rapids. They should not have Barrel Roll (what the heck do they have Interdiction Drive for if they also get Barrel Roll?).

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Zharik's Avatar


Zharik
02.17.2014 , 04:12 PM | #7
Quote: Originally Posted by Armonddd View Post
Mad aside, ion railguns are kind of really dumb.
The first step in fixing them is to split the tier 4 upgrade better. AOE should not give massive energy drain as well!

Also, only the primary target should get the debuff from tier 5, if AOE is chosen.
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Armonddd's Avatar


Armonddd
02.17.2014 , 09:52 PM | #8
Quote: Originally Posted by Zharik View Post
The first step in fixing them is to split the tier 4 upgrade better. AOE should not give massive energy drain as well!

Also, only the primary target should get the debuff from tier 5, if AOE is chosen.
AoE shouldn't exist at all. It doesn't make logical sense. Why does my railgun suddenly ionize things within a radius of my target? If the ionization effect of the shot can jump through open space like that, why isn't it a beam? (No, BW, don't make it a beam. That's not a good idea.)

You know what I would have given AoE if my boss had told me that AoE absolutely had to exist in GSF? Protorps. The hardest weapon in the game to hit with, not the easiest.
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Sangrar's Avatar


Sangrar
02.17.2014 , 09:58 PM | #9
easy fix: no aoe and drainage based on charge. boom, problem solved without ruining its utility.
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Verain's Avatar


Verain
02.17.2014 , 10:19 PM | #10
Ion railgun is good for the game. It does remain rather effective as a clumped damage effect, and it seems odd that the drain effect is so very effective, and doesn't scale with charge. I think some mild tweaks is all it really needs.