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Is SWTOR the pariah of MMOs?

STAR WARS: The Old Republic > English > General Discussion
Is SWTOR the pariah of MMOs?

mattgyver's Avatar


mattgyver
02.19.2014 , 09:59 AM | #181
Quote: Originally Posted by jedip_enguin View Post
Somebody get some cold water for this burn.
lol well the discussion has gone out the window here I see. If SWTOR was able to have even one planet that was setup like one of the SWG worlds but staged the story in SWTOR fashion it would be something that I think a lot of players would have fun with. Putting aside the sandbox design politics, I don't see how someone wouldn't at least enjoy it for the novelty.

silentsurfer's Avatar


silentsurfer
02.19.2014 , 10:37 AM | #182
Quote: Originally Posted by Elfindreams View Post
Do you have any conceptualization of the level of complexity that a cross-shard system requires? The database interdependence, replication and inevitable race conditions alone are enough to give a database programmer nightmares. That isn't even mentioning the protocol/network/server design necessary to make it usable.

People see a feature in an MMO and assume, well that must have been easy to code. It can take years just to work out the kinks in a system like WOW implemented. Heck, WOW hasn't finished working out the kinks in the system it implemented. And it isn't like they share code.... so the SWTOR folks would have to do it all again from scratch.

Remember that SWTOR was announced 2008, which means it had probably already been being coded for around a year or so before that. Cross-Realm grouping entered into WOW (and the rest of the world's nomenclature) in 2011. By that time the server model and database model were locked in because to change them would be to change the entire game and set the release back several years.

It isn't about re-inventing the wheel, what you are talking about is scrapping and redesigning the whole car after you are already close to production.
Look at that certain mining/crafting game. It was developed by an Indie company, created rather recently, and is impossible to argue that it's not hugely successful. Reason being, they brought innovation to the table. If your not thinking ahead of the curve in technology, your getting left behind.

Elfindreams's Avatar


Elfindreams
02.19.2014 , 10:47 AM | #183
Quote: Originally Posted by silentsurfer View Post
Look at that certain mining/crafting game. It was developed by an Indie company, created rather recently, and is impossible to argue that it's not hugely successful. Reason being, they brought innovation to the table. If your not thinking ahead of the curve in technology, your getting left behind.
That doesn't change the simple fact that you have a given number of manhours that you can put into development based on staffing level and other factors. The feature you are talking about would have added years of development time they didn't have. Now an MMO created and started coding after the invention of cross-realm not considering it in its initial database design, that would be a travesty... but this had already been being coded and designed for 4 years before anyone else did cross-realm.... to add it at that time would have been a monumental mistake.

And SWTOR has innovated (name one other fully voiced, story driven MMO), they just didn't predict this particular feature coming out of nowhere. That doesn't make it a bad game in any sense of the word.
The Jade Legacy Ebon Hawk
[Nova Imperium] [The Crescent Order]

agamemnon-'s Avatar


agamemnon-
02.19.2014 , 10:51 AM | #184
Quote: Originally Posted by Elfindreams View Post
Do you have any conceptualization of the level of complexity that a cross-shard system requires? The database interdependence, replication and inevitable race conditions alone are enough to give a database programmer nightmares. That isn't even mentioning the protocol/network/server design necessary to make it usable.

People see a feature in an MMO and assume, well that must have been easy to code. It can take years just to work out the kinks in a system like WOW implemented. Heck, WOW hasn't finished working out the kinks in the system it implemented. And it isn't like they share code.... so the SWTOR folks would have to do it all again from scratch.

Remember that SWTOR was announced 2008, which means it had probably already been being coded for around a year or so before that. Cross-Realm grouping entered into WOW (and the rest of the world's nomenclature) in 2011. By that time the server model and database model were locked in because to change them would be to change the entire game and set the release back several years.

It isn't about re-inventing the wheel, what you are talking about is scrapping and redesigning the whole car after you are already close to production.
I probably should have been more specific; I wasn't commenting completely on cross server stuff, just features in general.

But to cite your example, still not an excuse. Why? Nothing game related is really hidden thanks to the internet. What players want and are clamoring for is open for all to see, including devs. If people have been wanting feature X for years, then maybe if a dev is making a competing game they should put serious thought into implementing feature X.

It boils down to Bioware not wanting to be innovative. As I said before, the played it safe. Heck maybe they didn't need to be innovative too much, but if you are shooting for Wow, at least make sure you are up to par (nothing to do with Cross-server stuff, just features in general).

If you are going to copy the B-29, make sure you at least get a Tu-4 out of the deal, and not a gimped Cessna in the process.

mecher's Avatar


mecher
02.19.2014 , 10:52 AM | #185
Quote: Originally Posted by agamemnon- View Post
But to cite your example, still not an excuse. Why? Nothing game related is really hidden thanks to the internet. What players want and are clamoring for is open for all to see, including devs. If people have been wanting feature X for years, then maybe if a dev is making a competing game they should put serious thought into implementing feature X.
The only people who want cross-server queues are idiots who don't realize it will solve nothing, and in fact, just make the problem worst.

agamemnon-'s Avatar


agamemnon-
02.19.2014 , 10:55 AM | #186
Quote: Originally Posted by Elfindreams View Post
And SWTOR has innovated (name one other fully voiced, story driven MMO).
While that is true, not many people were willing to pay $15 a month or an experience that they could get while playing KOTOR I or II. Not to mention the free mods that add stuff to those games.

Fluff like voice overs only gets you but so far. At some point, you need to have a game in there somewhere with what is considered to be industry standard features.

Fixiooo's Avatar


Fixiooo
02.19.2014 , 10:57 AM | #187
Quote: Originally Posted by mecher View Post
The only people who want cross-server queues are idiots who don't realize it will solve nothing, and in fact, just make the problem worst.
Wait, I... Did I really just read this?

agamemnon-'s Avatar


agamemnon-
02.19.2014 , 10:57 AM | #188
Quote: Originally Posted by mecher View Post
The only people who want cross-server queues are idiots who don't realize it will solve nothing, and in fact, just make the problem worst.
While I don't care about cross server ques, we won't know the impact for certain until it is tried first.

Elfindreams's Avatar


Elfindreams
02.19.2014 , 10:58 AM | #189
Quote: Originally Posted by agamemnon- View Post
While that is true, not many people were willing to pay $15 a month or an experience that they could get while playing KOTOR I or II. Not to mention the free mods that add stuff to those games.

Fluff like voice overs only gets you but so far. At some point, you need to have a game in there somewhere with what is considered to be industry standard features.
Cross-Realm isn't "industry standard"... it is starting to get there but at the release time of SWTOR only one other game had it and had only had it for a year. That isn't "industry standard", that is expecting the game designers to have a staff of psychics to try and gleen what features are going to be emergent in four+ years.
The Jade Legacy Ebon Hawk
[Nova Imperium] [The Crescent Order]

agamemnon-'s Avatar


agamemnon-
02.19.2014 , 11:00 AM | #190
Quote: Originally Posted by Elfindreams View Post
Cross-Realm isn't "industry standard"... it is starting to get there but at the release time of SWTOR only one other game had it and had only had it for a year. That isn't "industry standard", that is expecting the game designers to have a staff of psychics to try and gleen what features are going to be emergent in four+ years.
Again, wasn't talking about cross-server stuff.