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Class Changes Coming in Game Update 2.7

STAR WARS: The Old Republic > English > General Discussion
Class Changes Coming in Game Update 2.7
First BioWare Post First BioWare Post

Atlanis's Avatar


Atlanis
02.24.2014 , 01:27 PM | #201
Quote: Originally Posted by cashogy_reborn View Post
Please undo the nerf of Scoundrel/Operative knockdown. There is no reason for that to go through.
Yeah no reason to not remove your 6s kill anyone you like move-.-
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dbears's Avatar


dbears
02.24.2014 , 01:35 PM | #202
Quote: Originally Posted by Britzer View Post
Nerfing classes for PvP, what happens if you're a person who doesn't do PvP? I get punished for PvP players? I left WoW casue i was sick of this bull***** and i think i will have to do the same with this game.

Grow a brain Bioware, you cannot nerf one side without affecting the other unless you compensate for it, go down the same path as Blizzard and see how many people of you player base is left after it. ToR is all ready one of the least played MMOs around.
Your class got nerfed? Yes, you should definitely quit and pick up a new MMO because surely that won't happen in that one.

cashogy_reborn's Avatar


cashogy_reborn
02.24.2014 , 03:18 PM | #203
Quote: Originally Posted by Atlanis View Post
Yeah no reason to not remove your 6s kill anyone you like move-.-
What? Its a 2s knockdown....

And I dont even have a Scoundrel/Operative. But this is a hugely unnecessary nerf.
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dbears's Avatar


dbears
02.24.2014 , 03:29 PM | #204
Quote: Originally Posted by cashogy_reborn View Post
What? Its a 2s knockdown....

And I dont even have a Scoundrel/Operative. But this is a hugely unnecessary nerf.
A 1.5* second knockdown. WHICH WE CAN USE EVERY 90 SECONDS I might add..

Keep the knockdown, increase the cooldown on Hidden Strike to 15 seconds. That will stop, what feels like to most people, a chain stun when being jumped by a Concealment Operative.

I hate to play the 'compare' game, but Jarring Strikes used to be 3 seconds, then 1.5 seconds, and now it won't even knock the target down. Why do Assassins still have Spike. Don't even get me started on Low Slash on a 15 second cooldown.

midianlord's Avatar


midianlord
02.24.2014 , 03:40 PM | #205
Quote: Originally Posted by EricMusco View Post
We still intend to make changes to Mercenaries/Commandos in 2.7 but the Combat team is still working through them. As soon as I have concrete information I will pass it on!

-eric
Revert ElectroDart to 30m, or even 35/40, and lower its cool-down.

Why is this not even acknowledged as needed since 1.4?
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morfius's Avatar


morfius
02.25.2014 , 02:05 AM | #206
Another QQ from 1% of population screw with PvE play... why not just remove all classes and make whole game GSF.
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BoushhDC's Avatar


BoushhDC
02.25.2014 , 04:04 PM | #207
Quote: Originally Posted by TUXs View Post
<3 this answer
I lub ya, TUX, so I hope I don't wipe the smile off your face with this observation, but the fact that "the combat team is still working through them" shows A) the class' rank in priority and B) the devs have no clue what the issues are and/or no idea how to fix them to make them competitive.
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Iona_Var's Avatar


Iona_Var
02.25.2014 , 08:33 PM | #208
Quote: Originally Posted by magi_melcior View Post
Please tell me that Shadow/Assassin DPS is also being looked at. They're fine in PvP but playing a DPS that in PvE is regarded as "lackluster" (quoting Dulfy.net there btw) sucks
Yes, if any of the dps classes need help it should be sins/shadows, yet we don't hear any changes to them too?
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Telaan's Avatar


Telaan
02.25.2014 , 11:04 PM | #209
Eric/Tait: seriously......

Can we please get a comment on the logic behind the changes to enraged defense/focused defense?
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AdrianDmitruk's Avatar


AdrianDmitruk
02.26.2014 , 06:43 AM | #210
Quote: Originally Posted by midianlord View Post
Revert ElectroDart to 30m, or even 35/40, and lower its cool-down.

Why is this not even acknowledged as needed since 1.4?
Hey can sorcs get 30m electrocute back too?
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