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Class Changes Coming in Game Update 2.7

STAR WARS: The Old Republic > English > General Discussion
Class Changes Coming in Game Update 2.7
First BioWare Post First BioWare Post

NoFishing's Avatar


NoFishing
02.14.2014 , 11:08 AM | #131
Quote: Originally Posted by zmelikjan View Post
Hi, I have a question concerning impact of class changes for Guardian/Juggernaut PVE Tanks. Right now, it seems that since our two most often used abilities to maintain AoE threat (Force Sweep/SMash and Cyclone Slash/Sweeping Slash) will no longer damage secondary targets for those extra 10%, they will also generate less AoE threat. Is that so, or will aggro generation of these abilities remain untouched?
Secondary NPCs (aka mobs) are still affected by swelling winds, so nothing changes for PvE tanking.

Sheike's Avatar


Sheike
02.14.2014 , 11:34 AM | #132
Quote: Originally Posted by shadowopsx View Post
Why the guardian/sentinel smash spec nerf?
To hell with mindless smashing, I'm tired of hearing some idiot brag about their "high numbers" while using a spec as easy as smash is.

LouLouJ's Avatar


LouLouJ
02.14.2014 , 11:46 AM | #133
The two most arguably broken pvp classes/specs are being ignored in this 'pvp class update'.

Mando/Mercs are still totally useless (healers marginally less so from last buff, but sill easily out-healed). There is currently no reason to add them to a ranked group. The annoying thing is the number of suggestions there are, and how completely ignored the class is regarding pvp.
And Balance/Madness speced sin/shadow. Most useless spec in pvp, please give us something which at least tries to compete with deception/infiltration.

Hopefully these get added to list before patch is released.

MisterBlackJack's Avatar


MisterBlackJack
02.14.2014 , 12:18 PM | #134
Quote: Originally Posted by Gamesux View Post
*** I never even mentioned GSF once, what does that garbage have to do with any of this? That aint even pvp so lol...
GSF IS pvp, whether you like it or not. Don't knock it simply because you suck at it.
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Telaan's Avatar


Telaan
02.14.2014 , 12:21 PM | #135
Quote: Originally Posted by Sheike View Post
To hell with mindless smashing, I'm tired of hearing some idiot brag about their "high numbers" while using a spec as easy as smash is.
No class in this game is difficult to play. I main a vig guardian and healing sage. Both are as easy to play as smash. The reason people played smash was because it was more effective than the other trees. This nerf will be ridiculously over the top and will break the spec.
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Infernixx's Avatar


Infernixx
02.14.2014 , 12:30 PM | #136
And people wonder why PVPers aren't taken seriously.

So much PVP rage.

Thank god the developers know enough to keep the focus on PVE and not make drastic ridiculous changes just to satisfy PVP concerns.
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
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Elboc's Avatar


Elboc
02.14.2014 , 12:35 PM | #137
Holy Crap, props to Bioware for some bold changes. Didn't think I would ever see the day smash was nerfed. Sniper survivability buff looks great for solo queue. Operative heal nerfed. Today is a good day. Can't wait to try this out on PTS. Now we just need more people queuing for ranked which I think the rewards will help with.

Edit: The tears in this thread make me lol.
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Infernixx's Avatar


Infernixx
02.14.2014 , 01:45 PM | #138
Quote: Originally Posted by Andraiah View Post
no one cares about carebear PvE...
Sure they do. This is a PVE game. lol
Quote: Originally Posted by EricMusco View Post
Infernixx nailed it. This is correct.
Quote: Originally Posted by CosmicKat View Post
There is no excuse for any single use item to ever cost more than a month's subscription. Anyone who pays $10 or $20 for a single use item is hastening the death of TOR and feeding the rise of TOR:The Cash Shop Menace.

Reno_Tarshil's Avatar


Reno_Tarshil
02.14.2014 , 01:59 PM | #139
Smash is going to be fine in PvE and PvPers can now move onto the next class since Smash wont be an issue to them.
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Mazanator's Avatar


Mazanator
02.14.2014 , 03:10 PM | #140
This change is actually HUUUUGE! Think about all the mechanics you can cheese with this. Snipers already could cheese pretty hard with the roll and entrench but with this it's kind of great haha.

But I really think the Combat team should rethink the Orbital changes for Marksman. As they said they'd like to have it in the Engineering tree but in it's current state it's just really bad. Maybe have some sort of damage multiplier if it hits more than 2 targets like x1.5 or x2 as it's really bad to use even for AoE or a filler. What about Death from above it's instantly castable and does way more damage, is that not "overpowered"?
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