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Game Update 2.7 Sentinel Changes

STAR WARS: The Old Republic > English > Classes > Jedi Knight > Sentinel
Game Update 2.7 Sentinel Changes
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MirrimFaranth's Avatar


MirrimFaranth
02.13.2014 , 10:49 PM | #51
This is incredibly stupid. Why the double nerf to singularity and the crit? FOCUS WAS A ONE MOVE TREE. And now you double nerfed that one move. The rest of it is crap. Nothing special whatsoever.

Does this spec allow them to be at the high end of dps charts...yeah, and they should be, they have all the drawbacks of melee, which are considerable, and they are a pure dps class with no other options. There were also a crap load of counters in the game to the move...more cc's than god can count, knockbacks, interrupts, or just don't group up like a pack of lemmings.

You JUST NEUTERED the aoe damage of an aoe spec. Now it has no reason to exist. Great job. But different.

Explain to me *** ANYONE would want to play focus now??? You just killed the spec. You cant nuke the aoe of an aoe spec and give nothing back to it. The incompetence here is staggering. And snipers get buffed? ***? Really.
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AngusFTW's Avatar


AngusFTW
02.13.2014 , 11:04 PM | #52
Quote: Originally Posted by WNxTheMitch View Post
You see a slinger/sniper drop a flyby, you get the heck out of it
Well.. errrr xD
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Dyvim's Avatar


Dyvim
02.13.2014 , 11:05 PM | #53
Would the design "genius" that came up with this idea please explain why the focus tree now exists and why ANYONE would spec into it??? The whole tree HAS ONE MOVE THAT IS WORTH A FLIP. Now it doesn't have that. Spike damage on ONE target??? are you kidding? Is this a joke? Here is an idea you should like, nerf combat now so its single target is as bad as the aoe specs aoe damage. FFS. What a joke. Or why anyone would really want to play a sentinel, especially focus, in pvp? A dps class that just had its dps aoe spec effectively removed???

This is incredibly stupid. Fracturing a spec between pvp and pve...terrible design. Even if you delivered on the long abandoned promise of providing us with dual specs, this is still an f'all stupid idea. If this is such a great idea really own it and screw the @$% out of the spec in pve too. While you are at it, please explain how you know these nerfs would kill the spec in pve, but seem to think the nerfs still leave the spec viable in pvp??? PLEASE explain that logic.

You buffed sorcerers and snipers. Sorcerers ALOT. Ranged. Also at the top of dps. Sent/Maras have the considerable disadvantage of melee AND a BUILDING resource scheme when those classes enjoy ranged privilege and easier resource management. Watchmen sux. Dots can be cleared. No spike. Combat is ok, but compared to ranged dps? Not outstanding and a lot of melee drawbacks. Focus? Yeah it was in the top tier, but where the hell else should a pure dps class be?

Also, you just killed the aoe damage of an aoe spec, as other posters have noted, and you gave nothing, NOTHING back. This is lunacy. You just killed the spec. Murdered it. Drove a stake through its heart. As well as damaging the whole class.
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Ren_simp's Avatar


Ren_simp
02.13.2014 , 11:18 PM | #54
Quote: Originally Posted by Helmholtzz View Post
I dont agree. I think they should definitely take the auto crit out of secondary targets. They should definitely keep swelling winds. Singularity I am not entirely certain. But I think keeping singularity active for secondary targets should be fine too. But the smash can not be auto crit. Taking out auto crit also means that the gearing strategy for smash will change. You can not run around with all power surge enhancements and zero crit anymore. Like other classes now you have to make a decision how much crit to put in your gear. Which makes gearing more intelligent,
Honestly since they broke crit name one class that actively uses crit as a stat
Every class is pretty much all power surge now or mainstat power surge depending on your talent trees
So no removing the auto crit won't change how focus gears .

Ottoattack's Avatar


Ottoattack
02.13.2014 , 11:20 PM | #55
Quote: Originally Posted by KeyboardNinja View Post
The problem with these nerfs is they essentially make Focus a useless spec in PvP. It basically becomes a purely single-target spec with weaker survivability than the other two trees, fewer utilities and lower burst (at least, lower than Combat). The metagame has already shifted away from the double-smash composition in ranked arenas on most servers; this just essentially puts the nail in the coffin.

I mean, I agree that it is sometimes silly-easy to get insane damage numbers in PvP with this spec, but these nerfs are essentially swinging the needle the other direction. And this coming from someone who never (not even once) played focus on my sentinel in PvP (Combat ftw). If Focus is going to be turned into a single-target spec for PvP, then it should receive some buffs that allow it to fulfill that role.

Bumping up the damage buff from Singularity would not be a bad way to go. This would give Focus slightly higher single-target burst in PvP, in addition to increasing its (currently less-desirable) damage in PvE. Another idea would be to increase the magnitude of the Heightened Power buff, perhaps to 15%. This avoids causing balance issues by frontloading the burst in Force Sweep, while still increasing both burst and sustained damage.

Fundamentally, if these changes as they stand go live, Focus will be a spec that is balanced around being an AoE machine (and thus, commensurately low single-target DPS), but without the ability to put out a substantial amount of AoE damage in PvP.
KBN pretty much summarized these changes. Focus is being changed to a single target spec. It does not have the single target damage that the other 2 specs have. And the spec overall would serve no purpose in PvP. There would be no reason for any marauder to ever enter in WZ not speced carnage. Sadly, it is still ahead of annihilation, which has been on the ignore list since ever. Disappointing.

MirrimFaranth's Avatar


MirrimFaranth
02.13.2014 , 11:27 PM | #56
Quote: Originally Posted by Dyvim View Post
Would the design "genius" that came up with this idea please explain why the focus tree now exists and why ANYONE would spec into it??? ....
This is an excellent question. Why does an aoe tree exist when it has no appreciable aoe? You think you can make an aoe move that requires a crap load of talent points to buff into a single target move and not COMPLETELY destroy the whole design? This is beyond silly. It is staggering.

This kind of a nerf requires a COMPLETE REDESIGN of the entire tree along with a complete re-evaluation of all the skill point costs.
"It is such a quiet thing, to fall. But far more terrible is to admit it." ― Darth Traya

Adaliaya's Avatar


Adaliaya
02.13.2014 , 11:37 PM | #57
Just thinking, which may now be better for PvE, Watchman or DotSmash?
Also, they should definitely buff Watchman since they buffed Vigilance. To be fair Watchman should even deal bit more damage, cuz Guardians have possiblity to tank. Right now it's not that way, or even same level, Vigi deals more hope that will be fixed soon or no one wants Sentinels to raids

Dyvim's Avatar


Dyvim
02.13.2014 , 11:56 PM | #58
How about the skill requires a target...although so many other aoes from so many other classes don't...and it only works on 3 or 4 targets in pvp instead of 5 in pve?

That is the kind of incremental change that smart design would bring about. It doesn't kill the spec with a massive, multi prong nerf nuke...but does tone it down. Anything else makes the spec worthless, and the skill point expenditures ridiculous for the benefit gained.
The Crystal is the Heart of the Blade.
The Heart is the Crystal of the Jedi.
The Jedi is the Crystal of the Force.
The Force is the Blade of the Heart.
All are Intertwined...the Crystal, the Blade, the Jedi...

Helmholtzz's Avatar


Helmholtzz
02.14.2014 , 01:01 AM | #59
Quote: Originally Posted by Dyvim View Post
How about the skill requires a target...
I think that came as a consequence of how they coded the change to smash. Of course I am guessing.

If you run lethality sniper you will need some crit in your gear even in PvP same goes for gunnery commando. Actually a lot of the specs use some crit in their gear.
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SwordEmpire's Avatar


SwordEmpire
02.14.2014 , 01:08 AM | #60
Quote: Originally Posted by Adaliaya View Post
Just thinking, which may now be better for PvE, Watchman or DotSmash?
Also, they should definitely buff Watchman since they buffed Vigilance. To be fair Watchman should even deal bit more damage, cuz Guardians have possiblity to tank. Right now it's not that way, or even same level, Vigi deals more hope that will be fixed soon or no one wants Sentinels to raids
i dont know what parses you are looking at, but vigilance doesnt do more then watchman CONSISTENTLY. we have a 3800 parse on a full min-maxed guardian who somehow managed to crit on half of all his damage. we are averaging little over 3600 otherwise. as for your whole "we should have higher dps because they can tank." that is a terrible excuse. sentinels have higher baseline survivability then guardian dps and have the best defensive cooldowns in the game. the only thing that makes guardians better spot tanks than sentinels is the ability to taunt, which is hardly an excuse to always have higher dps then another spec. also, sentinels have a little something called group utility (inspiration and transcendence) something guardians very much lack.

"oh no, the other melee dot spec is competitive now, cant have that." really?
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