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Mistakes I see daily


Khevar's Avatar


Khevar
02.21.2014 , 03:36 PM | #21
Quote: Originally Posted by jkennaly View Post
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Not all players can support that risk. Instead, they are struggling to stay above water. They are out there running quests and picking up mats, and then knocking out whatever they can so they can afford repairs and skillz and whatnot. For these people, maximizing profit is not nearly so important as reducing risk-the cost of not being able to buy a skillz upgrade is much higher than a few thousand credits.

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Just as a comment. For the new player struggling to stay afloat there are a number of easy-to-follow things that can be done that do not require being a full-time stock trader in-game.

One of the (many different) methods is to take Scavenging, Slicing and UT while leveling. Gather open-world nodes as you come across them (don't go out of your way), and have one's companions run UT missions while leveling. Whenever to make it back to the fleet, go to the GTN, list everything you have for 1 credit less than the lowest, and go back to your quests. Use quest rewards / planetary comms gear as needed.

psandak's Avatar


psandak
02.21.2014 , 04:58 PM | #22
Quote: Originally Posted by jkennaly View Post
Not all players can support that risk. Instead, they are struggling to stay above water. They are out there running quests and picking up mats, and then knocking out whatever they can so they can afford repairs and skillz and whatnot. For these people, maximizing profit is not nearly so important as reducing risk-the cost of not being able to buy a skillz upgrade is much higher than a few thousand credits.
But that is the crux of the OP's statements. These players trying to stay afloat are selling themselves short. Where's the logic in crafting something from materials that are valued at X and selling that item for less than X?

About 30 minutes ago, I bought a dozen grade 28 blue quality enhancements posted at 5,000 credits each; the materials to make them are selling for 6,000 (total). One would need one crit in five crafts just to break even. That is a sure way to lose money not make it. These players "just trying to stay afloat" you mention would be better served just selling the materials.

DawnAskham's Avatar


DawnAskham
02.22.2014 , 12:14 PM | #23
Quote: Originally Posted by Khevar View Post
Just as a comment. For the new player struggling to stay afloat there are a number of easy-to-follow things that can be done that do not require being a full-time stock trader in-game.

One of the (many different) methods is to take Scavenging, Slicing and UT while leveling. Gather open-world nodes as you come across them (don't go out of your way), and have one's companions run UT missions while leveling. Whenever to make it back to the fleet, go to the GTN, list everything you have for 1 credit less than the lowest, and go back to your quests. Use quest rewards / planetary comms gear as needed.
Adding to that, if you have a decent memory and a head for simple math, you should be able to quickly spot any significantly low outliers when posting your gathered mats.

These underpriced outliers are typically odd sized stacks posted at the default price, and can and should be bought up and reposted at the average selling price.

You won't find stacks underpriced every time you search, but if you keep an eye out, you will find them from time to time and can significantly increase your credits with minimal risk and no need to be camping the GTN while keeping up a detailed spreadsheet.

The best thing I ever found was a stack of molecular stabilizers selling for the default price (which was only a couple K credits) back when the going rate was close to 200K each. That was a very good day.

Gobgrot's Avatar


Gobgrot
04.03.2014 , 04:14 PM | #24
Not trying to restart this debate, Just bumping it as I feel the information is still relevant.