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PTS Character Wipes

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TravelersWay's Avatar


TravelersWay
02.12.2014 , 08:13 PM | #21
Quote: Originally Posted by Mike_Bluesky View Post
Good question. I'm moving towards obtaining achievements tide to PTS characters (like title for leveling above 10 lvl, finishing first chapter, etc.). Are you trying to say that if someone didn't get them till now, only way after 2.7 will be to level new character between updates? Sounds a bit not thought through.
Or copy a low level character you have now that is close to completing each of those achievements. I imagine that would be good enough to qualify as well. Since I don't agree with how BW is using the test server, I am just going to keep copying my toons at the level they are at for each patch to test how builds and leveling content.
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MikeTheDuke's Avatar


MikeTheDuke
02.12.2014 , 08:29 PM | #22
@TaitWatson - From my perspective the testing environment should provide as close as possible to that of the production environment. Reason characters aren't wiped in production so wiping them in test and proving a copying functionality each time there is a release on PTS means that upgrades to the server aren't the same as production.

Testing the copy functionality. PTS is a difficult environment simply due to the numbers not on there in comparison to the live environment and therefore can only provide a limited smoke test.

I like it but I think there is the possibility to creation problems, thought I might highlight that.
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Mistress_Ivi's Avatar


Mistress_Ivi
02.13.2014 , 01:05 AM | #23
To those who do not understand, prior to 1.3, the PTS server was for all intent and purpose a 'normal server' we level'd up characters (finding potential bugs, issues with quests etc) whilst also playing on the level 50's we had earned the hard way when we wished to do level 50 content... as a server, we were almost ready to start attempting operations for the first time.

The point of a test server is to test new content, under the same conditions as live. This means, level'd up and hard earned. Copied characters have unique coding compared to a generated and leveled character that has unforeseen bugs and problems of their own; whilst any problems a grinded character encounters will match the issues of their live counterparts.

Granted; the population was somewhat limited compared to live at the time - but we did have enough players on at all times to attempt 8-man content with little problem... and as a SWTOR community, drama and general hate was not apart of it. Much like other MMO's infact.

Since then, those of us who used to play on the PTS have been forced to play on live - because our community and our gameplay choice was destroyed by the gaming developers who don't quite understand how to get the most out of their testers.

I will agree on one thing - the cloning proccess is perfect for the questionable player crowd - the impatient - and casual tester. It is also perfect for testing the tool like LFG - despite there being level 50's in place at the time it was added to the PTS. It's also perfect for any new Warzones.

But there's things a fresh level'd character has gone through, found etc that a clone will not encounter and not contribute at all. They would also acquire all 'new' quests or rewards if they had not done them before. Those whom question why we played on the testing server, have little to stand on... as I have played on testing servers almost as long as I've played MMO's.

I can accept rollbacks or character deletions for a good reason; I can even understand we may lose a character, get trapped or just lose access due to bugs - I can't accept deleting them for deletion sake. The playerbase have delete buttons - encourage players to delete if you want some names freed up. You have plenty of avenues and incentives you can grant players whom comply.
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DarkDajin's Avatar


DarkDajin
02.13.2014 , 06:10 AM | #24
Now the days I spent on PTS playing a character from scratch to get the achievement will be for naught?

Santay's Avatar


Santay
02.13.2014 , 06:55 AM | #25
Hey Devs,

ANY Chance you can throw the guilds a bone or a few scraps and add some guild content?

ANYTHING??

Here is a few suggestions / requests just in case you need them.

-Guild Calendar of guild events on left side of character selection screen at log on that leaders can add to.

-Guild Email to ALL in guild.

-Guild NPC Recruiter in game, you can search all guild names with a average size guild description, then when one chooses a guild an application is sent via email to the guild leader and they can accept without the person having to be online. One on the capital worlds and one on the Fleets.

-Customizable Guild Capital Ships for meetings (Guildhalls)

-Email to Guild leader when someone joins or leaves the guild


Feel free to take any or all and put them into the game (grin).


Quote: Originally Posted by TaitWatson View Post
Hey everyone!

I wanted to give you all a heads up that with every major Game Update, starting with Game Update 2.7, we will be wiping all characters on the Public Test Server. To get the best information we can from the PTS, we want characters to be freshly copied and as up-to-date as possible.

Instructions on how to copy your character will be included in every PTS blog, and will be available on the PTS forums.

Thanks!

- Tait
Chilastra's Exiles Chilastra's Imperials
The Shadowlands Server

Zylaro's Avatar


Zylaro
02.18.2014 , 07:06 AM | #26
I understand about wiping the PTS,. It makes sense once in a while to do a restart.

But some of us levelled characters to 50 on there, and took our testing seriously, shared friendships and enjoyed being part of testing guilds.

Is there a chance for us to log in and say goodbye to them before you wipe it? I know that sounds crazy but it would be appreciated.

OK, never mind.. I just tried to log into the PTS and the server list is empty ( even when the server is down you can usually see your characters listed) , so I guess they already wiped

DarkDajin's Avatar


DarkDajin
02.18.2014 , 07:13 AM | #27
Or better yet, wipe only copied characters. Since there is a flag for characters created on the PTS it should not be too hard to do.

Zoom_VI's Avatar


Zoom_VI
02.18.2014 , 09:18 AM | #28
D:
You mean my juggernaut in full mk-2 recruit gear will be going away?
No more nostalgia when I log in my old chars?

All the memories.......
Crinn

Carry me, I'm Plasmatech.

JDotter's Avatar


JDotter
02.24.2014 , 06:15 AM | #29
Quote: Originally Posted by TaitWatson View Post
We are aiming for February 24th. This, of course, is subject to change.
Is this still on course for today?

TravelersWay's Avatar


TravelersWay
02.25.2014 , 05:41 PM | #30
Quote: Originally Posted by Mistress_Ivi View Post
To those who do not understand, prior to 1.3, the PTS server was for all intent and purpose a 'normal server' we level'd up characters (finding potential bugs, issues with quests etc) whilst also playing on the level 50's we had earned the hard way when we wished to do level 50 content... as a server, we were almost ready to start attempting operations for the first time.

The point of a test server is to test new content, under the same conditions as live. This means, level'd up and hard earned. Copied characters have unique coding compared to a generated and leveled character that has unforeseen bugs and problems of their own; whilst any problems a grinded character encounters will match the issues of their live counterparts.

Granted; the population was somewhat limited compared to live at the time - but we did have enough players on at all times to attempt 8-man content with little problem... and as a SWTOR community, drama and general hate was not apart of it. Much like other MMO's infact.

Since then, those of us who used to play on the PTS have been forced to play on live - because our community and our gameplay choice was destroyed by the gaming developers who don't quite understand how to get the most out of their testers.

I will agree on one thing - the cloning proccess is perfect for the questionable player crowd - the impatient - and casual tester. It is also perfect for testing the tool like LFG - despite there being level 50's in place at the time it was added to the PTS. It's also perfect for any new Warzones.

But there's things a fresh level'd character has gone through, found etc that a clone will not encounter and not contribute at all. They would also acquire all 'new' quests or rewards if they had not done them before. Those whom question why we played on the testing server, have little to stand on... as I have played on testing servers almost as long as I've played MMO's.

I can accept rollbacks or character deletions for a good reason; I can even understand we may lose a character, get trapped or just lose access due to bugs - I can't accept deleting them for deletion sake. The playerbase have delete buttons - encourage players to delete if you want some names freed up. You have plenty of avenues and incentives you can grant players whom comply.
I can't agree with you more. There have been countless times in other games where a change in one part affected something else - something that would never have gotten noticed had it not been for testing all content on a test server. Not to mention the potential implications of changing skills and class balances on any part of the game - including the leveling content. The problem with the PTS has been that there have not been enough rewards for the players who have spent their time on the PTS - and the rewards they had, they removed. At this point, I am done with the PTS, as much as I value being able to test content to help make it better, other games "get it" and do it much better than BioWare has in this case. Quite frankly, they would be better served at this point to do away with the PTS altogether and just spend the extra time and resources working on the live game.
Character Page with music and quest lists
Legacy Skills Suggestion to eliminate the need for Legacy Datacrons
This is not a referral link because I am not a needy whore,
but there may be a Cantina Code!