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Bombers have ruined everthing that was GSF!!

STAR WARS: The Old Republic > English > Galactic Starfighter
Bombers have ruined everthing that was GSF!!

DARK_MARKES's Avatar


DARK_MARKES
02.12.2014 , 08:15 AM | #21
Before 2.6: Gunships are ruining GSF!!!

After 2.6: Bombers are ruining GSF!!!

(Facepalm)
Sniper Jovi'Juan
Sith Sorcerer Maladhi
Sith Juggernaut Kräyt
The Red Eclipse server

MCaliban's Avatar


MCaliban
02.12.2014 , 09:53 AM | #22
Quote: Originally Posted by DarkDajin View Post
To all the gunship pilots that complain about shooting drones and mines...
Has this actually happened?

Bombers and their drones/mines are gunship chum.
Better to be the tail of a dragon than the head of a lizard.

dancezwithnubz's Avatar


dancezwithnubz
02.12.2014 , 10:00 AM | #23
Quote: Originally Posted by Lugaidh View Post
Thanks a padload Bioware for completely ruining GSF. Starfighting in the Star Wars setting is, by definition, fast-paced, on the edge dogfighting. Now half the people putt putt along in their tank slugs and dogfighting has become a thing of the past. GSF gave me, for the first time in a very long time, a type of pvp that I can truly enjoy. I was completely hooked. Now you devs have ruined that for us GSF lovers. Flying around killing an endless chain of drones and mines that you can't even target with a gunship much less kill with a fighter or scout without being killed yourself is NOT starfighting!!

Now if someone like myself who NEVER gets on the forums takes to time to post then you know LOADS of other people are extremely dissatisfied with what GSF has become since you've added those flying tank turds.

People have griped in the past about gunships but they actually have very balanced strengths and weaknesses and fit in the GSF landscape quite well. If you're skilled enough gunships are not invincible. To be a successful gunship pilot one has to actually have skills. To be a successful bomber pilot, on the other hand, all one has to do is get a moderate amount of points into their ship and be able to mash the right and left mouse buttons repeatedly.

I liked GSF so much that I had pilots on both side of the factions. I have an imp pilot and a pub pilot on two different servers. Most folks on the Ebon Hawk and Jedi Covenant servers know or have heard of Baelyn-tiel. So anyone who knows me or knows of me, knows that I play a LOT of GSF and had always defended it against people criticized it because they couldn't master it in two days. Now any Roger Rookie can rack up the kills and assists just by flying a bomber. I tried out the bomber and I was getting in the top five on the lists with NOT ONE SINGLE POINT put into ship upgrades. That is ludicrous! Moreover, flying a bomber is slow-paced and boring.

I'm pretty much ready to quit GSF altogether. It's not because I think bombers are invincible. It is because they've turned starfighting into a drone/mine clean up match. That's not the GSF I have come to love to play.

I really got into GSF because I've maxed-leveled pretty much all of my characters. I'm actually thinking about cancelling my subscription that I've had since beta.

Thanks devs for ruining a brilliant stroke in pvp.

- Baelyn-tiel, former GSF junky
+1.

I still enjoy GSF and I hope future patch balances will bring back the fun. But boy, what numbskull thought bombers would be a good idea?

at the very least, let us alter components in-match. going in blind is getting annoying.

Danylia's Avatar


Danylia
02.12.2014 , 10:07 AM | #24
Quote: Originally Posted by admpellaeon View Post
Instead of dropping an autofiring railgun drone, maybe have a small, dot heal you have to fire on ally ships.
I think this would be great. A beam of sorts which, based on loadout and ability used would provide various buffs to friendly ships: repair hull, refill shields, refill missiles, increase accuracy, refill engine etc. A true support ship where you'd still have to aim, but on friendly - not enemy- ships.
Quote: Originally Posted by Rafkin View Post
Last nights group finder was a mess. The short version is that two of the people were really bad but the tank was pretty good. After we called it I asked the tank if he wanted to queue up with me. He said "I'm eleven and I have to go to bed".
The one guy who knew what he was doing was eleven years old.

Sidenti's Avatar


Sidenti
02.12.2014 , 10:17 AM | #25
I don't understand the hate for the Bomber. It can be something of a PITA in Domination, but that's about it. Frankly, I regard 'em as big fat targets. Just do the same as in PvE - take out the healer first (aka the Repair Drone), then the "adds" if any, and then shoot down Blimpie Bomber with the weapons of your choice.

If all else fails, whip out a Quell/Pike and hit 'em with EMP. Trust me. With proper armor you'll live (and no, Evasion armor is not proper armor for a Pike - this ain't a Scout we're talkin' about here; it's a man's ship that requires a man's armor). If you're looking for something to target, with the missile, the bomber itself is an excellent bet.

Sindariel's Avatar


Sindariel
02.12.2014 , 10:57 AM | #26
Quote: Originally Posted by Nocher View Post
you, sir, seems to have entirely forgotten about satellite humping. A good scout could hold a node from 7 people. Now, with mine layers, that isn't possible anymore: THATS A GOOD THING (it was usually me doing the pillar humping, too)
You said it exactly. A GOOD scout could hold a satellite against several attackers.
But now, even a braindead monkey with zero piloting skills can hold a satellite in his bomber.
Very good thing, yeah. So much has changed.

A few days ago, i tried the minelayer for the first time. I had only T1 upgrades and T2 reinforced armor and turbo reactor.
After capping B in Kuat Mesa i've put all power to shields, circled around the sat to avoid enemy fire and finished off fleeing enemies with my heavies.
It was a premade vs. premade match with a lot of experienced pilots and mastered ships.
At the end of the match i got the highest kill score, highest assist, highest damage and i didn't die a single time.

Most dominion matches after 2.6 follow only one rule: Who has the most bombers and gunships.
At the beginning of a match, everyone rushes to the satellites, deploys their mines and drones and for rest of the match, nothing changes.
I haven't got a single gold medal for capping since 2.6, myself. -.-
Dominion has become a very boring gameplay mode.

Bombers are already extremely powerful and give even the most experienced pilots with their mastered ships a very hard time and most bombers currently don't even have good upgrades.
Wait until people have mastered their bombers...

Quote: Originally Posted by DarkDajin View Post
I don't really want to bash but...
To all the gunship pilots that complain about shooting drones and mines,
Please learn to aim

Yes they are tiny targets but you have a few pixels to aim at, ofcourse lower resolutions will benefit being able to hit the target better
Personally I have very little trouble AoEing down entire swaths of mines and drones for my teammates to swoop in and clean up the sattelites.
What most people haven't realized yet is, since 2.6 the hitboxes of turrets, mines and drones are displayed through objets just like ships.
However, since their hitboxes are so freaking tiny, the greyed out part that indicates that they are behind an obstacle is almost invisible. This makes it hard to distinguish if your target is in front or behind the satellite.
That's why so many people complain that they cannot hit the mines and drones. They just haven't realized, their target is behind the satellite.

ptwonline's Avatar


ptwonline
02.12.2014 , 11:45 AM | #27
Mines I can understand and generally think are ok. it's really the missile and railgun drones that I think are causing the most frustration.

I really wish the bombers could lay a few mines to help protect areas/satellites, be equipped with powerful missiles to help attack large targets (in the future this would be cap ships and/or emplacements), and then have active, targeted abilities to heal or repair friendly ship hulls. So they would be strategic offensive weapons, but also tactical true support ships. For example, imagine launching repair drones where you would need to lock on to a friendly target like you would with a missile. Or "lasers" that would instead splash and add themselves to a friendly target's shields.

Morgrid's Avatar


Morgrid
02.12.2014 , 11:46 AM | #28
Quote: Originally Posted by Lugaidh View Post
Thanks a padload Bioware for completely ruining GSF. Starfighting in the Star Wars setting is, by definition, fast-paced, on the edge dogfighting. Now half the people putt putt along in their tank slugs and dogfighting has become a thing of the past. GSF gave me, for the first time in a very long time, a type of pvp that I can truly enjoy. I was completely hooked. Now you devs have ruined that for us GSF lovers. Flying around killing an endless chain of drones and mines that you can't even target with a gunship much less kill with a fighter or scout without being killed yourself is NOT starfighting!!

Now if someone like myself who NEVER gets on the forums takes to time to post then you know LOADS of other people are extremely dissatisfied with what GSF has become since you've added those flying tank turds.

People have griped in the past about gunships but they actually have very balanced strengths and weaknesses and fit in the GSF landscape quite well. If you're skilled enough gunships are not invincible. To be a successful gunship pilot one has to actually have skills. To be a successful bomber pilot, on the other hand, all one has to do is get a moderate amount of points into their ship and be able to mash the right and left mouse buttons repeatedly.

I liked GSF so much that I had pilots on both side of the factions. I have an imp pilot and a pub pilot on two different servers. Most folks on the Ebon Hawk and Jedi Covenant servers know or have heard of Baelyn-tiel. So anyone who knows me or knows of me, knows that I play a LOT of GSF and had always defended it against people criticized it because they couldn't master it in two days. Now any Roger Rookie can rack up the kills and assists just by flying a bomber. I tried out the bomber and I was getting in the top five on the lists with NOT ONE SINGLE POINT put into ship upgrades. That is ludicrous! Moreover, flying a bomber is slow-paced and boring.

I'm pretty much ready to quit GSF altogether. It's not because I think bombers are invincible. It is because they've turned starfighting into a drone/mine clean up match. That's not the GSF I have come to love to play.

I really got into GSF because I've maxed-leveled pretty much all of my characters. I'm actually thinking about cancelling my subscription that I've had since beta.

Thanks devs for ruining a brilliant stroke in pvp.

- Baelyn-tiel, former GSF junky
OP Chased a bomber through an asteroid field.

Itkovian's Avatar


Itkovian
02.12.2014 , 12:17 PM | #29
Quote: Originally Posted by Verain View Post
I just disagree with everything in the OP. Bombers have dramatically improved the game.

1- Not everyone is bribed into flying Flashfires.
2- Turret builders are super interesting and strategic.
3- Something with a lot of hull changes which weapons are good.
4- Something with a slow speed changes which weapons are good.
5- Something with no missile break raises the value of missiles.

The weak design parts about bombers are mostly based on the heavy reliance on AI components.

I don't feel that everything is a "drone mine cleanup match". Drones are a huge cooldown and a priority target. Mines are just mostly things to avoid, but can be aoed down.

I also really like the EMP components.

Really liking bombers.
Agreed. Personally I find that Bombers have greatly improved the game balance, offering a counter to the Scouts and elevated the Strike fighters' value as a multirole fighter. Instead of being specialized in taking out a specific role, it is effective against all of them, but not as effective as the specialist (and is, conversely, vulnerable equally against all roles).

It certainly had the biggest impact on Scout pilots though, who may feel the most targeted by the introduction of bombers. Which is fair, because they actually were: a direct counter to their role was introduced, and so scouts are no longer the kings of GSF they used to be.

But let's be clear, Scouts still kick arse, and I regularly see the good scout pilots top the charts (especially in domination), and they still serve a very important role: they're the counters to gunships who are the counters to bombers who are the counters to scouts. Without scouts around, enemy gunships are much more effective, and it can be said that scouts are also the best suited for dealing with Strike fighters.

But the days of the scouts being able to cap and hold nodes in Domination, and dominate every other ship through dogfighting are over.

That said, so far in my experience battles have NOT devolved into nothing but gunships and bombers, and the team with the more balanced makeup will generally have an edge. Mines and Drones are very visible, and mine/drone fields CAN be dealt with.

The situation is not that dire, and while bombers certainly will need some balancing tweaks (since they've never been live tested with full upgrades so far), the basic concept of the role and its introduction did more good for GSF than it did harm.

Voths's Avatar


Voths
02.12.2014 , 01:38 PM | #30
Here's the issue I'm having.

On my server and play times GSF matches are generally dominated by well coordinated groups on the other side. Whenever my team would win, it would usually be a very close match. It's easy to see and remember the names or attack patterns of the same 4-8 people. What was nice was that despite being so heavily outmatched, myself and 1-2 others could give the other good team (I will refer to them as Aces) a run for their money.

I found this to be extremely fun. We would win some and lose some, but I believe even the other side's Aces would get their blood pumping whenever they saw some of our names pop up. At least it felt that way because they were always coming after me.

Unfortunately due to 2.6, this standard of 4-8 aces per match and 1-3 on my side has completely disrupted the balance. Where we once had a fighting chance to at least have a fun match has turned into a completely one sided slaughterfest. Bombers will completely lock down satellites making capturing them impossible.

On top of each one is usually a gunship and a scout or strike ready to intercept anyone the gunship misses. At least when gunships were guarding satellites you had a chance to kill them by going into their blind spot. Bombers just drop their drones all around and hide then put all power to shields. It's not uncommon for me to unload overload, bypass, and rocket pods and only get one down to 3/4 health at best. And that's only after I've killed the gunship and blown all their one shot tracker drones to death.

I don't fault the Aces on the other team for going with the best setup. If I were in their position I would likely do the same thing. However there are just not enough Aces on my side to even make it worth while. It's unfortunate though that the friends and adversaries I've made since GSF was first introduced have gone to dust, but there is no fun in a completely unwinnable battle.