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Are missile lock breaking maneuvers working?

STAR WARS: The Old Republic > English > Galactic Starfighter
Are missile lock breaking maneuvers working?
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-Streven-'s Avatar


-Streven-
02.06.2014 , 04:53 PM | #31
I've always noticed that I can't lock on to a target for a few seconds when they activate their engine component. I believe that is working correctly. You can definitely still hit someone with lasers mid barrell roll/retro boost.

Kain_Turinbar's Avatar


Kain_Turinbar
02.06.2014 , 05:37 PM | #32
I noticed this too. You get a much shorter warning alarm as well but every time I hit barrel roll it seems I still lost a shield arc.

DarthVindictus's Avatar


DarthVindictus
02.06.2014 , 08:14 PM | #33
Quote: Originally Posted by Armonddd View Post
But it does both of those things. It works exactly like the engine lock breaks work.
I get hit by missiles all the time through distortion field, and get locked right back on INSTANTLY after triggering it and breaking it, there's no 3s delay. You just instantly start getting locked on again

Armonddd's Avatar


Armonddd
02.06.2014 , 08:34 PM | #34
Quote: Originally Posted by DarthVindictus View Post
I get hit by missiles all the time through distortion field, and get locked right back on INSTANTLY after triggering it and breaking it, there's no 3s delay. You just instantly start getting locked on again
There isn't supposed to be, I don't think. Distortion field breaks missile locks once, and that's already pretty powerful.

As with any other lock break, breaking the lock before the missile is actually launched means the attacker's missile is not on cooldown and thus he can immediately re-paint the lock.

You might also be falling victim to the bugged double volley cluster missiles, which require two separate lock breaks (one for each damage packet) to fully prevent.

Of course, you could argue that since engine abilities prevent locks for the duration of the maneuver (which I believe is true, though I'm not positive), distortion field should also prevent locks for a duration. Obviously a six second immunity to missile locks would be grossly overpowered, and I'd argue that even a three second immunity to missile locks would be overpowered. Furthermore, since most maneuvers bring the victim out of the attacker's missile range and/or firing arc, I think there is little practical difference between engine abilities preventing new missile locks from applying and a theoretical change that would simply break current missile locks without this prevention.
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silvershadows's Avatar


silvershadows
02.06.2014 , 08:53 PM | #35
Quote: Originally Posted by Armonddd View Post

Of course, you could argue that since engine abilities prevent locks for the duration of the maneuver (which I believe is true, though I'm not positive), distortion field should also prevent locks for a duration.
It is 100 percent true that engine abilities prevent missile locks for the duration of the maneuver, and also increase your evasion for a short time.

Distortion field on the other hand, will only break a lock that is currently being established. It can break multiple locks at once, but it does not provide short term immunity like an engine ability does.


Now, if you have full shield integrity, use an engine ability and STILL get hit - watch your shields, if it only takes out part of your shield arc, you were the victim of a bugged double cluster. Unfortunately due to shield piercing, these can still kill you, albeit very, very slowly.
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Sindariel's Avatar


Sindariel
02.06.2014 , 09:10 PM | #36
Distortion Fields upgrade specifically says "Distortion Field disables missile lock of enemies currently targeting you." and not "Evades lock-on missiles when activated." like engine components.

Either the tier 3 uprade of distorion field is not working as intended, or the description is wrong.
The german translation is even more clear in describing it's function, btw.

DarthVindictus's Avatar


DarthVindictus
02.06.2014 , 10:36 PM | #37
Quote: Originally Posted by Armonddd View Post
There isn't supposed to be, I don't think. Distortion field breaks missile locks once, and that's already pretty powerful.

As with any other lock break, breaking the lock before the missile is actually launched means the attacker's missile is not on cooldown and thus he can immediately re-paint the lock.

You might also be falling victim to the bugged double volley cluster missiles, which require two separate lock breaks (one for each damage packet) to fully prevent.

Of course, you could argue that since engine abilities prevent locks for the duration of the maneuver (which I believe is true, though I'm not positive), distortion field should also prevent locks for a duration. Obviously a six second immunity to missile locks would be grossly overpowered, and I'd argue that even a three second immunity to missile locks would be overpowered. Furthermore, since most maneuvers bring the victim out of the attacker's missile range and/or firing arc, I think there is little practical difference between engine abilities preventing new missile locks from applying and a theoretical change that would simply break current missile locks without this prevention.
It would have been more balanced when Distortion Field's active was 3s.

Like I said though as a missile break it's.. kind of dubious.. when I wait for the missile to fire, I hit distortion field still get hit, every time.

Can't be all upgraded cluster missiles.

Armonddd's Avatar


Armonddd
02.06.2014 , 10:55 PM | #38
Quote: Originally Posted by DarthVindictus View Post
It would have been more balanced when Distortion Field's active was 3s.
That's still about twice as long as the engine abilities, while providing more evasion, at the cost of not getting advantageous positioning. Still overpowered.

Quote:
Like I said though as a missile break it's.. kind of dubious.. when I wait for the missile to fire, I hit distortion field still get hit, every time.

Can't be all upgraded cluster missiles.
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HoloGrinder's Avatar


HoloGrinder
02.07.2014 , 12:04 AM | #39
Quote: Originally Posted by Zharik View Post
The missile animation will still "hit" you, but you should not take damage if you successfully break a lock. No having said that the double volley cluster missiles are bugged and the break only stops the 1st damage tick (of the 2, equal amounts) from doing damage.
The first one might have been a cluster double shot as it hit me in the middle of the barrel role and did not kill my scout. The second one hit me at the end of the barrel roll and it was a proton torpedo judging by the blue trail and the respawn. I have no idea how many people where tracking me either.

CaliJoe's Avatar


CaliJoe
02.07.2014 , 01:08 AM | #40
I got tag teamed earlier. Did a maneuver as the pinging got louder. Got the fire ping. Maneuvered, then hit with a second missile that locked. All within about 1.5 seconds. If these evasion maneuvers are suppose to immune you for a few seconds, it is not functioning correctly at the moment.
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