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Are missile lock breaking maneuvers working?

STAR WARS: The Old Republic > English > Galactic Starfighter
Are missile lock breaking maneuvers working?
First BioWare Post First BioWare Post

HoloGrinder's Avatar


HoloGrinder
02.05.2014 , 11:23 PM | #1
Today I have been getting hit with missile during my barrel role. This never used to happen is it a bug, or lag, or have they nerfed the missile lock breaking maneuvers?

SavingPrincess's Avatar


SavingPrincess
02.05.2014 , 11:37 PM | #2
I hope that's the case.

If I were the designer, I would make barrel roll (first off not available to gunships!) only break the "target lock" portion of missile firing, but not break the tracking of the actual missile itself unless you can somehow use trajectory to get the missile to hit a surface. Breaking missile tracking with barrel roll is ridiculous. Retro thrusters should break missile tracking because you could literally end up behind the missile. Korrigan turn and the 90-degree downward turn should also break tracking but barrel roll at most should only delay it.

That being said, it's perfectly fine for the barrel roll to break the "target lock" portion, just not the "missile has fired and chasing you" portion.
"...everything's perfectly all right now. We're fine--we're all fine here... now. Thank you.... How are you?"

Lyet's Avatar


Lyet
02.06.2014 , 12:57 AM | #3
The official party line is as follows (if anyone has a more recent quote, please chime in!)

Quote: Originally Posted by ChrisSchmidt View Post
Howdy folks,

Thought I would pop in a clarify a couple of things. There are a couple of ways to break a lock-on sequence when no missile has been fired yet:
  • Skilled piloting, such as maneuvering outside of the opponent's secondary firing arc, or trying to break line of sight by zooming around or inside of asteroids or other objects.
  • Activating a defensive maneuver type engine ability (such as Koiogran Turn, Power Dive, Barrel Roll, Retro Thrusters or Snap Turn).

Once a missile is in-flight, the only way to avoid being hit is to activate a defensive maneuver type engine ability (the same list as above). This will 'evade' the missile. Visually, the missile will still complete its journey towards your ship, but it will not explode and no damage will be done to you.

As an added bonus, when your ship is actively executing a defensive maneuver, enemies cannot lock-on to you. On their end they will hear an error buzz when they attempt to right click to lock-on.

Hopefully this clarifies a few things!
Found here: http://www.swtor.com/community/showt...=705142&page=2

All that being said, there is also a slight delay between your PC and the server, so sometimes it may appear to you that you engaged a missile breaking ability before the missile has impacted, when in fact the server has already registered the hit. This is pretty unavoidable, so my best advice is don't wait quote as long to Barrel Roll

JadedJasper's Avatar


JadedJasper
02.06.2014 , 01:15 AM | #4
Might be Cluster Missiles with the double upgrade? For some time now they've had a bug where you often have to break the lock of each 65% damage missile separately.

Not sure whether this patch fixed it or now. I don't think I've had it happen yet, but then again I'm seeing far fewer Flashfires and Stings.
Zojata on Ebonhawk

steyates's Avatar


steyates
02.06.2014 , 02:47 AM | #5
I was getting hit repeatedly during barrel-roll yesterday. Not sure what missile types though, however they seemed to be doing a lot of damage.

Elly_Dawn's Avatar


Elly_Dawn
02.06.2014 , 03:06 AM | #6
another possibility is you have been getting locked by more than one person at a time, you may block one but you usually can't stop both... most people that think they're being one-shot or missiles are bypassing locks are just being targeted and attacked by multiple people... this game moves so fast a lot of people just switch to the next closest target when they mop up theirs, and frequently 2 or more pilots can and often do end up on the same target by flying closely together...
if all the great fashion designers have gone over to the Darkside, then i will too...
Jedi Covenant: The Ashtear Legacy:

Elhaym - Shadow / Shinoa - Scoundrel
Dawnaria - Assassin / Adawn - Mercenary / D'jour - Operative

JadedJasper's Avatar


JadedJasper
02.06.2014 , 03:23 AM | #7
Evasion moves block all missile locks on you, not just one. The exception is the bugged Cluster missiles.

Or hmmm, maybe seeker mines and missile drones too? I haven't done any testing with those...
Zojata on Ebonhawk

Elly_Dawn's Avatar


Elly_Dawn
02.06.2014 , 03:39 AM | #8
but nobody said those locks all happen in the same second, some could be 3 to 5 seconds apart and that's a long time in GSF... one of those locks can potentially happen the second after you hit you evasion maneuver or DField, it happens and probably more often than you'd think...
if all the great fashion designers have gone over to the Darkside, then i will too...
Jedi Covenant: The Ashtear Legacy:

Elhaym - Shadow / Shinoa - Scoundrel
Dawnaria - Assassin / Adawn - Mercenary / D'jour - Operative

JadedJasper's Avatar


JadedJasper
02.06.2014 , 03:42 AM | #9
No, you can't lock someone for several seconds after they Evade, Distortion, or EMP Field. It just doesn't work like you describe.
Zojata on Ebonhawk

steyates's Avatar


steyates
02.06.2014 , 03:44 AM | #10
I was wondering if it could be a lag issue. I was actually getting hit before barrel-rolling but the damage only appearing afterwards?