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Bomber Feedback


Kaivers's Avatar


Kaivers
02.04.2014 , 10:15 AM | #1
Played a match as a Minelayer but really didn't enjoy it. Pretty much flew around dropping mines every so often. I tried to set traps by placing mines in certain areas but after they were deployed I couldn't tell if they were effective.

Maybe I'm biased because I'm used to playing bombers a certain way or maybe they're just not for me.

What has your experience been with the bombers?

Note: A group of bombers on my team took over node B on Kuat by dropping a load of mines and drones of all sorts. It was pretty funny. I made my contribution then just flew around for a while trying to get some kills via my lasers. I was able to get 2 assists but no kills. Not sure if they were from my lasers or mines.

Gavin_Kelvar's Avatar


Gavin_Kelvar
02.04.2014 , 11:39 AM | #2
I haven't flown them yet but I've fought against them. I'd say that it greatly depends on team organization. The last TDM I was in the Imps were well coordinated and kept drawing us into a minefield (pre-made? they seemed to have an uncanny ability to know when the bombers were under attack and I'd often get about 3 ships gunning for me once I went after a bomber). Likewise I was also in a match where the bombers weren't protected and so rendered completely ineffective.

I kinda like the idea of a support ship that does need a fighter escort but I'm somewhat cautious of how that will play out since premades will be best equipped to support bombers.

HKtheindomitable's Avatar


HKtheindomitable
02.04.2014 , 01:35 PM | #3
Agreement: I've been against groups with Bombers. It isn't pretty.

Statement: I'd like to say that there needs to be a change to the number of drones/mines around a satellite at any given time. But what I've seen may just be the result of all the new players combined with the bad ones that my server is full of. Bad group compositions and such.

Rumination: I have the feeling however is that it's not because of the number of mines/drones at the satellites. But it's actually the fact that the Imps on my server are almost all running premade groups. In both WZ and GSF. While the Republic meatbags do nothing but bicker about everything and refuse to work together.

Statement: It's sad really. It's worse when they don't read the guides available and call you a all kinds of things.
PAX REPUBLICA
Casual PVP&PVE
Star Forge | Captain |International Guild

DewyMossEmpire's Avatar


DewyMossEmpire
02.04.2014 , 02:14 PM | #4
Bombers so far!

Tough Armour
Extremely slow
Easy to shoot down
Do NOT get anywhere close to them

-----------

- I've noticed that they are an extremely great asset when it comes to guarding sats; placing mines & sentries underneath the sats prevent people from circling around them, since they really do pack a punch.

- However, Bombers seem to be a 100% support class - on their own they cannot dogfight & they are in need of escorts.

- The mobile warp beacon is incredible useful, but you have to be careful with its placement. Tho being able to spawn right in your sats, or behind an obstacle close by to one, is invaluable.

Kaivers's Avatar


Kaivers
02.04.2014 , 03:25 PM | #5
I also find them relatively easy to shoot down.

The drones and mines are an annoyance if anything. I find myself having to "bob and weave" more often because of them. They can also be extremely distracting, in terms of clutter, but my guess is we will get used to them.

Zoom_VI's Avatar


Zoom_VI
02.04.2014 , 03:37 PM | #6
I think bombers are going to be rather overpowered in Dominion and rather underpowered in TDM.

In Dominion people are forced to cluster around objectives. A bomber can go in and just completely devastate a node and once captured turn it into a fortress. In TDM people almost never clump up and the bombers are left exposed. As a scout in TDM I can just ignore them and pick off the enemy scouts and fighers while my team's Strikes and Gunships kill the bombers I bypassed.
Crinn

Sanity is for the weak minded.

Brewski's Avatar


Brewski
02.04.2014 , 03:45 PM | #7
Quote: Originally Posted by Zoom_VI View Post
I think bombers are going to be rather overpowered in Dominion and rather underpowered in TDM.

In Dominion people are forced to cluster around objectives. A bomber can go in and just completely devastate a node and once captured turn it into a fortress. In TDM people almost never clump up and the bombers are left exposed. As a scout in TDM I can just ignore them and pick off the enemy scouts and fighers while my team's Strikes and Gunships kill the bombers I bypassed.
I do think bombers will have an easier time in Domination, but it's my hope that their existence will push the fighting off the node. A fortified satellite will not be something you want to run in and hug, so you'll need to clear everything off it from a distance using EMPs and longer range weapons. Conversely when defending the node, anyone but a bomber will have to come off the node to attack the inbound ship or risk getting CCd down and killed from a distance.

We'll see if it works that way after the initial influx dies down a bit...

Darth_Dreselus's Avatar


Darth_Dreselus
02.04.2014 , 03:46 PM | #8
Dominion:
Bombers can pretty much singlehandedlly hold points and with hyperspace beacon being dropped in smart positions can also get reinforcements on the fly.

Gunships is definitely a counter to them, so a bomber should always be paired up with a Scout/Striker to take out any gunships.

I have noticed being tagged as non-contributing even though my drones were shooting people. That is quite annoying.

TDM:
Honestly I do not see any point playing anything else other than a Gunship or a Scout there.
No One Important Died Tavernus - Sorc / Taverna - Mara / Pintus - Op / Gintonica - PT
The Red Eclipse. Sweet Dreams to all my Harbinger children.

HKtheindomitable's Avatar


HKtheindomitable
02.04.2014 , 04:09 PM | #9
Quote: Originally Posted by Zoom_VI View Post
I think bombers are going to be rather overpowered in Dominion and rather underpowered in TDM.

In Dominion people are forced to cluster around objectives. A bomber can go in and just completely devastate a node and once captured turn it into a fortress. In TDM people almost never clump up and the bombers are left exposed. As a scout in TDM I can just ignore them and pick off the enemy scouts and fighers while my team's Strikes and Gunships kill the bombers I bypassed.
Agreement: They are. They are exceptionally powerful in *Domination. If not too powerful.

Observation: From what I have seen, if the opposite faction (Imps on my server (who btw are always premades with the good PvPers while the Republic are all bickering and "I'm gonna do my own thing" meatbags)) caps the middle node, the bombers just place mines, repair/missile/rail gun drones all over it (even when they're from two bombers only, it is practically impossible to break through) and then they just have to fly between A and C and win. Add to that that 90% are scouts on their teams too. I know it's only day 1, but my win/loss is already 1/8 for Domination.

Statement: However, for Team Death Match, I'm 2/4. But the losses are a lot closer than the typical 1000-5 Domination losses.

Observation: So far the biggest problem for Domination is the Bomber. The Scout is too, but they're easier to deal with than they were. The other problem, is that unlike the Imp side on my server, the Gunships for Republic are left to fend for themselves.

Extrapolation: Essentially it's become like it is in War Zones. The Republic players leave the Healers to fend for themselves. If the healer points out that nobody helped, they get called a "noob" and have hate spewed at them, despite the fact that it wasn't their fault. Meanwhile, the Imps are protecting their own and winning with great ease. That makes me wish I could put a blaster pistol to my behavior core an pull the trigger.

Recitation: The other problem is that everyone, as I said, wants to do their own thing instead of working together. Because of that, there are no premades running on Republic side. Meanwhile the Imps are all working together and are almost always premades.

Statement: For TDM, the biggest problem is when there isn't any Focus Fire going on. Which is, again, a huge problem for Republic players in WZs. It's now leaking into GSF. However, there there is no one ship that out does another.

Admission: I don't expect to win every time, especially on Day1 where all the F2P meatbags are on in their non upgraded ships and lack of experience.

Conclusion: Communication and teamwork is highly needed in order to succeed. Domination wouldn't be so hard if that was utilized more, as well as the guides and tips that are provided right here on the forums and the instruction given by those during a match that are way more experienced.

Statement: I do want to see what flying a bomber is like. But I'm not sure if I should go with the Rampart Mark Four, or the Warcarrier.
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NathanielStarr's Avatar


NathanielStarr
02.04.2014 , 04:16 PM | #10
Well on my server teams are just running bombers getting 2 satellites, spreading all kinds of drones and **** around it and then just sitting under it.

Instant win.