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4 more than other side .. auto quit ... still lose

STAR WARS: The Old Republic > English > Galactic Starfighter
4 more than other side .. auto quit ... still lose

dancezwithnubz's Avatar


dancezwithnubz
01.31.2014 , 07:46 PM | #11
Quote: Originally Posted by mr_sim View Post
I assume they both lose....
bingo. if the shutdown goes off, both sides get the 'defeated' message.

Quote: Originally Posted by mr_sim View Post
Technically a 8 vs 12 the 8 could still win I've seen premades that could do it so you also couldn't assume victory either so therefore both teams loose.
doesn't need to be a premade.

i've PUG'd wins in this situation right after Preferred Access started. an 8 pilot Imp squad demolished 12 pub pilots simply due to experience.

Zharik's Avatar


Zharik
01.31.2014 , 10:41 PM | #12
Quote: Originally Posted by Armonddd View Post
That's true!

I wonder if I might have misremembered. I wonder if the match shut down after we launched.

If so, there's an interesting implication. We've heard reports that people have joined a match with their team at 990 points, launched, and gotten 300 req for idling in space for a few seconds. That implies that you earn 300 requisition for a win, regardless of other contributions.

Assuming my match shut down after we launched, the game would treat it similarly: launch, complete nothing besides movement, defeat, award 150 requisition. (I'm talking myself into believing this is what happened.)

So I wonder if you get a base 150 requisition for a lose and 300 for a win... or if you get 150 for playing the match and double your total requisition if you win.

I'd say it merits investigation (and we could figure out if you get double all requisition for winning, or double objectives requisition for winning, or what have you), but the breakdowns will be available Tuesday.
Honestly I think it would be rare to join the winning side in your stated scenario. I have backfilled people that left when losing, but not winning. I guess someone could have DC'd long enough to get kicked...

And I wonder if the game rewards you on a "prorated" system if you back fill. Meaning if the game ends 45 seconds after you launch, bu tyou manage to kill a pair of turrets and a fighter, you get significantly more than someone who ended up with the same results but was there the whole match. That is just a random thought for tonight...
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dancezwithnubz's Avatar


dancezwithnubz
01.31.2014 , 11:08 PM | #13
Quote: Originally Posted by Zharik View Post
Honestly I think it would be rare to join the winning side in your stated scenario. I have backfilled people that left when losing, but not winning. I guess someone could have DC'd long enough to get kicked...

And I wonder if the game rewards you on a "prorated" system if you back fill. Meaning if the game ends 45 seconds after you launch, bu tyou manage to kill a pair of turrets and a fighter, you get significantly more than someone who ended up with the same results but was there the whole match. That is just a random thought for tonight...
i popped very late into a match not long ago. enemy was at 970, we were <100.

i had enough time to get to the center node and pop one turret before the game ended, walked out with ~180 req + 18 fleet req. but I don't always get 1,500 req in games where I pop 10+ turrets.

it's weird.

Armonddd's Avatar


Armonddd
01.31.2014 , 11:23 PM | #14
Quote: Originally Posted by dancezwithnubz View Post
i popped very late into a match not long ago. enemy was at 970, we were <100.

i had enough time to get to the center node and pop one turret before the game ended, walked out with ~180 req + 18 fleet req. but I don't always get 1,500 req in games where I pop 10+ turrets.

it's weird.
If I got 150 req for pressing launch and you got 180 req for popping a turret, you might earn 30 req per turret and 150 for a defeat, meaning you'd get 450 req if you popped ten turrets and lost (and did nothing else).
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