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Show Your Battles!


DewyMossEmpire's Avatar


DewyMossEmpire
01.30.2014 , 01:13 PM | #1
Videos of your best at GSF

So far my personal record for a match is 18-7-1, flying a Mastered Pike. Unfortunately that was of course the one match I didn't record x\ But still some amazing ones below! & more on the way!

Best with my Mastered Quell is 16-3-2.

Also been working on a Sting & considering a Flashire ;o I love flying both sides, altho I personally like the Republic ship designs more.

Lost Shipyards Ep. I [I lost very many kills to assists in this one xD]


Kuat Mesas Ep. I [With special showcase on how to survive a Double-Teamed Dogfight! Triple Team was prevented with an early Proton Torpedo]

Armonddd's Avatar


Armonddd
01.30.2014 , 02:32 PM | #2
All my best seem to be when I'm not recording. But there's a few screenshots I'm proud of.

Of course, they're all losses, but they were damn fun matches.
Space Ace of <Death Squadron>, <Black Squadron>, <Eclipse Squadron>, and <solo da>

DewyMossEmpire's Avatar


DewyMossEmpire
01.30.2014 , 03:02 PM | #3
That's ridiculous, talk about carrying the entire team on your back xD

-KeggER-'s Avatar


-KeggER-
01.30.2014 , 03:07 PM | #4
Quote: Originally Posted by Armonddd View Post
All my best seem to be when I'm not recording. But there's a few screenshots I'm proud of.

Of course, they're all losses, but they were damn fun matches.

With such long, close games, I'd expect a higher kill count tbh.
Keggr - Pot5 [Def Squad] Imperial GSF Pilot / BH

PEW PEW to KILL

Tenacity's Avatar


Tenacity
01.30.2014 , 06:28 PM | #5
Video recording slows my framerate down too much, too big of an impact on my gameplay, I've got some scoreboard shots though.

All of these were on my jedi shadow, Bastet, harbinger server, and all of them were while flying only a star guard strike fighter (the only ship I fly on that character).

Match 1:
http://i60.tinypic.com/11sfo8h.jpg
14 kills (highest)
9 assists
2 deaths
55,080 damage (highest)
32% hit
152 objectives
15 medals (highest)

Match 2:
http://i59.tinypic.com/aa8w2x.jpg
7 kills
8 assists (highest)
0 deaths
29,332 damage (highest)
35% hit
45 objectives
8 medals

Match 3:
http://i61.tinypic.com/2dbjpsm.jpg
10 kills (highest)
1 assist
0 deaths
36,022 damage (highest)
43% hit
43 objectives
8 medals (highest)

Match 4:
http://i60.tinypic.com/2644dh1.jpg
10 kills (highest)
6 assists (highest)
0 deaths
32,879 damage (highest)
31% hit
291 objectives (highest)
13 medals (highest)

Match 5:
http://i57.tinypic.com/k14c5l.jpg
10 kills
3 assists
3 deaths
40,166 damage (highest)
35% hit
106 objectives
9 medals


Of course, people are bound to use these matches as proof that strike fighters are completely fine and dont need any improvements whatsoever, because one player (myself in this case) happens to kick a lot of arse with them =P
THE LYNX LEGACY THE HARBINGER
Lynx --- Bastet --- Pakhet --- Leonen --- Maihos
Shock and Jawa Full Metal Jawa

DewyMossEmpire's Avatar


DewyMossEmpire
01.30.2014 , 06:30 PM | #6
Quote: Originally Posted by Tenacity View Post
Video recording slows my framerate down too much, too big of an impact on my gameplay, I've got some scoreboard shots though.

All of these were on my jedi shadow, Bastet, harbinger server, and all of them were while flying only a star guard strike fighter (the only ship I fly on that character).

Match 1:
http://i60.tinypic.com/11sfo8h.jpg
14 kills (highest)
9 assists
2 deaths
55,080 damage (highest)
32% hit
152 objectives
15 medals (highest)

Match 2:
http://i59.tinypic.com/aa8w2x.jpg
7 kills
8 assists (highest)
0 deaths
29,332 damage (highest)
35% hit
45 objectives
8 medals

Match 3:
http://i61.tinypic.com/2dbjpsm.jpg
10 kills (highest)
1 assist
0 deaths
36,022 damage (highest)
43% hit
43 objectives
8 medals (highest)

Match 4:
http://i60.tinypic.com/2644dh1.jpg
10 kills (highest)
6 assists (highest)
0 deaths
32,879 damage (highest)
31% hit
291 objectives (highest)
13 medals (highest)

Match 5:
http://i57.tinypic.com/k14c5l.jpg
10 kills
3 assists
3 deaths
40,166 damage (highest)
35% hit
106 objectives
9 medals


Of course, people are bound to use these matches as proof that strike fighters are completely fine and dont need any improvements whatsoever, because one player (myself in this case) happens to kick a lot of arse with them =P
Strike Fighters ROCK! The only times I ever lose a Dogfight when piloting my Quell or Pike, literally, are when I have 2 or 3 people chasing me at once. 1v1, I ~dare people to come after me xD Great flying with your matches!

Tenacity's Avatar


Tenacity
01.30.2014 , 06:35 PM | #7
Quote: Originally Posted by DewyMossEmpire View Post
Strike Fighters ROCK! The only times I ever lose a Dogfight when piloting my Quell or Pike, literally, are when I have 2 or 3 people chasing me at once. 1v1, I ~dare people to come after me xD Great flying with your matches!
The majority of my issues are, like you said, being overwhelmed - but I also have some major hassle trying to 1v1 good sting/flashfire pilots that have upgraded/mastered their ships, and there are times when I get picked off by gunships pretty badly - usually when more than one of them are targetting me, or one is firing at me while i'm fighting someone else.

I do consider myself an above average GSF player, but that's mostly chalked up to the fact that I'm comfortable with the control scheme (I played freelancer for years, which is almost identical to GSF's combat system). I get the feeling, though, that a lot of my kills are probably unupgraded ships, things have definitely gotten harder over time as more people play more matches.
THE LYNX LEGACY THE HARBINGER
Lynx --- Bastet --- Pakhet --- Leonen --- Maihos
Shock and Jawa Full Metal Jawa

DewyMossEmpire's Avatar


DewyMossEmpire
01.30.2014 , 06:43 PM | #8
Quote: Originally Posted by Tenacity View Post
The majority of my issues are, like you said, being overwhelmed - but I also have some major hassle trying to 1v1 good sting/flashfire pilots that have upgraded/mastered their ships, and there are times when I get picked off by gunships pretty badly - usually when more than one of them are targetting me, or one is firing at me while i'm fighting someone else.

I do consider myself an above average GSF player, but that's mostly chalked up to the fact that I'm comfortable with the control scheme (I played freelancer for years, which is almost identical to GSF's combat system). I get the feeling, though, that a lot of my kills are probably unupgraded ships, things have definitely gotten harder over time as more people play more matches.
Oh for sure, you can tell when someone has a nicely upgraded ship. Takes a lot more effort to chew thru their shields & hull, & they are firing back with a lot of power as well. I've gotten the Dogfight practically down to a science at this point tho! I wish there could be an option to host private matches, so one could show new pilots the ropes & stuff.

The biggest thing when it comes to Dogfighting scouts is getting the drop on them; they are so much faster & more agile, but a few well placed shots will take even a Mastered Scout down quick [assuming your ship is also mastered]. The Koiogran Turn [Shout out to Heir of the Empire] & Barrel Roll both have pros & cons for Dogfighting. I use the Koiogran on my Quell & Barrel Roll on my Pike; I even demonstrated how it can work in Dogfights in my Kuat Mesas video, when I was being double teamed by 2 Scouts. With the Koiogran, it is quick & precise matter of speeding off & popping the turn so you can get the drop on your enemies. Barrel roll ~is the speeding off, then you have to have a steady hand with turning yourself around.

To be honest, I've found when dogfighting scouts, more often than not ~they will speed off, which allows you to sit tight & set up return fire. If not, you can always wait until you get locked in that really slow rotation phase in the fight, where both of you are just trying to get a lock. [I show that in both videos] That's when you speed off & turn back.

Tho I digress, this mechanic for Dogfights can be applied to any ship you're going after. But with Scouts you have to keep their speed in mind - sometimes letting them move first works best.

Tenacity's Avatar


Tenacity
01.30.2014 , 07:21 PM | #9
I've noticed that too, a lot of scouts will 'panic' if it takes them more than a couple of seconds to kill someone they've engaged in a dogfight with. Usually I'll use the terrain to my advantage (I'm pretty good at weaving through beams and such) so that the scout cant get a good shot on me, and whenever I get a chance I'll peck at his shields with rapid lasers. Usually after a few seconds of that, the scout will speed off to either get a better line up on me or find easier prey, at which point I can chuck a concussion missile and heavy lasers into his backside.
THE LYNX LEGACY THE HARBINGER
Lynx --- Bastet --- Pakhet --- Leonen --- Maihos
Shock and Jawa Full Metal Jawa

DewyMossEmpire's Avatar


DewyMossEmpire
01.30.2014 , 07:40 PM | #10
Ohh yes, 90% of GSF is how well you can fly. All the mastered ships in the galaxy won't matter if you can't handle them. I love out-piloting people & forcing them into crashing & stuff, it is glorious C: The panic factor comes in most with the Cluster Missiles I found. That quick lock-on time 'cause a lot of people to react with boosts & what not. Even if you don't get to fire, you at least force them to move.