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[Slicing] Is running slicing missions useless?

STAR WARS: The Old Republic > English > Crew Skills
[Slicing] Is running slicing missions useless?

DarthTHC's Avatar


DarthTHC
02.06.2014 , 03:39 PM | #21
If you're running missions below the topmost tier, then running Moderate, Abundant, and Rich yield missions should be profitable over time. Not wildly profitable, but profitable.

Bountiful, now that's possibly another story.
Human beings see oppression vividly when they're the victims. Otherwise they victimize blindly and without a thought. ~ Isaac Bashevis Singer

MaximilianPower's Avatar


MaximilianPower
02.07.2014 , 12:25 AM | #22
Quote: Originally Posted by DarthTHC View Post
If you're running missions below the topmost tier, then running Moderate, Abundant, and Rich yield missions should be profitable over time. Not wildly profitable, but profitable.

Bountiful, now that's possibly another story.
Data point: I just finished power leveling an alt in slicing from 175 to 450 (he'd been gathering dust for months, figured I'd try to get some use out of him). When I started, he had 45k credits to his name. After a week or so of running a ton of missions whenever I could (several times a day, at least) with three companions, all running the highest tier missions listed (selecting lockbox missions if there were two of the same difficulty level), he finally reached 400 with...47k. No other activity/missions, just slicing. Technically profitable, as you said, but barely.

400 - 450 was indeed a different story. I needed to send him some dough from another alt just to keep him in business.
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Daxy's Avatar


Daxy
02.12.2014 , 12:31 PM | #23
I am on harbinger and I am beginning to feel slicing is almost a lost cause for max level thermal farming
If all your slicers are max affection with the +crit then it might be possible to make some money but there needs to be some real micromanagement to see the benefits

The augments which use the thermal regulators often sell below cost and one needs to watch the gtn all day to find the hotspots

In comparison, all my leveling gathering alts are making more credits than my crafters/slicers

Slicing was profitable for my toons who were on planets but I'm seeing little gains from my max level mission runners

eartharioch's Avatar


eartharioch
02.12.2014 , 01:37 PM | #24
Quote: Originally Posted by Daxy View Post
I am on harbinger and I am beginning to feel slicing is almost a lost cause for max level thermal farming
If all your slicers are max affection with the +crit then it might be possible to make some money but there needs to be some real micromanagement to see the benefits

The augments which use the thermal regulators often sell below cost and one needs to watch the gtn all day to find the hotspots

In comparison, all my leveling gathering alts are making more credits than my crafters/slicers

Slicing was profitable for my toons who were on planets but I'm seeing little gains from my max level mission runners
It sounds to me like you have a diversification problem. Each of your characters should have three skills, and you should make sure that each character has more than one money-making ability so that you aren't hit hard if a specific market gets tight for a while.

"28P Agments" is not a large market, and many people making 28Ps may have (or be leveling) their own slicers to avoid buying TRs at market prices, so if Slicing is your only profit-making skill on that char, you may want to retrain a skill or do what is making your leveling chars money -- play that char out in the world and pick up slicing nodes. Unlike Scavenging, which can still make bank off of gathering missions, slicing missions basically break-even -- good to run for leveling up fast or to get crafting missions, not so good as an income source.
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psandak's Avatar


psandak
02.12.2014 , 02:23 PM | #25
Daxy,

The math indicates otherwise. And it is simple math at that. Assuming a perfect distribution of crits and failures over 100 runs of Unsliceable with a character that has a companion with +2 crit to slicing, one gets 88 TRs. At 3890 per run, that's 389000 credits for 100 runs. divide 389000 by 88 and cost per TR is 4420.455 credits (even without companion +crit it's 4862.5/TR). TRs go for 18k to 20k on the GTN on The Harbinger. That is a ~300% profit margin even at the low end.

Even if we assume a terrible distribution where one only gets half what one is supposed to get, one can still double his/her investment.

The problem is perception...

Even the hardest of the hardcore can only run 12 Unsliceable missions at a time (assuming max characters per server, all with slicing), and they take 80minutes to run. So running 100 of them takes a while: 12+ hours IF you can back-to-back them without having to relog.

Now throw into the mix that more likely someone has two or three slicers not 12 and they cannot sit and watch those missions to make sure they run back-to-back all the time, running 100 Unsliceable missions takes more than a week: 3 slicers, 4 passes a day (in 4 hours of play one can get in 3 passes and then send out a 4th before logging out for the night) = 8.333 days.

Now throw in the fact that most players do not do the relog dance nor diligently switch to their slicers every 80 minutes, and you are down to more likely 3 slicers, 2 passes a day (once when they login, and once when they log out), and it is now taking nearly 17 days to run 100 Unsliceable?s.

Lastly, throw in the fact that virtually no one tracks their missions, and so when they see a dozen non-crits in a row they get frustrated.

THAT is where the "uselessness" comes from. From a purely mathematical standpoint TRs are VERY profitable. The problem is the time it takes to realize what the math indicates.

Daxy's Avatar


Daxy
02.12.2014 , 06:53 PM | #26
thx for responding earth and psan--

it appears i am at the point where i need to rearrange crew skills and fine tune my setup
as i leveled my toons it was in quite a higgledy piggledy fashion so some focused attention is in order

i appreciate the breakdown for the cost of thermals (i was getting my pencil and paper ready for just this reason) as i need to run a cost benefit analysis for each of my toons anyways

thanks again for the helpful information in this post and others and i did not mean to derail the thread

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AlrikFassbauer
02.13.2014 , 06:30 AM | #27
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