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Flashpoint: Kuat Drive Yards

STAR WARS: The Old Republic > English > General Discussion
Flashpoint: Kuat Drive Yards
First BioWare Post First BioWare Post

BlackfoxKitsune's Avatar

02.05.2014 , 05:27 AM | #81
Quote: Originally Posted by Vodamin View Post
No, this is a bad idea. If all flashpoints become role neutral, then tanks and healers are going to be kicked out of the groups left and right.
Do you want a good example of a role neutral mmo? GW2. Guess what evry1 is running there? A dps (zerker).
SWTOR is an mmo with a holy trinity, it should matter.
The longer queue times for dpsers is not role related problems! Why in WoW they dont have long queues? I guess you can answer this question by yourself.

So you've played GW2 for what 5 mins on a free trail? brake your brain making you try that thing called thinking did it?
Next up SWTOR is not a Trinity because you have to have 4 to run a flash point or it wont let you in! you have to wait HOUR or more somedays for a min of 1 healer and 1 tank or it wont let you in, because it wont let you run with more then 2 DPS a DPS has to say its a tank to make it let you in, and then it wont unless you have a healer its RESTARTED!
Time fades even legend, and the origin of the Soul Reaver has been lost long ago. But its purpose remains - to feed on the souls of any creature it strikes. Kindred, this blade and I.

BlackfoxKitsune's Avatar

02.05.2014 , 05:33 AM | #82
Quote: Originally Posted by Kusch View Post
Now that would be a disaster and one of the few reasons I'd stop playing , as it has been mentioned before, abandoning the holy trinity would create a Guild War 2 like gameplay and the "Flashpoints" in GW 2 suck.
Why do DPS have to wait as long as they have to? And granted it sucks , but it's simple bad DPS (pulling before the tank does, not killing the low mobs first , not giving the tank time to get aggro etc.) leads to annoyed tanks and healers. Bad healers annoy tanks just as much as DPS do therfore tanks tend to cue only for the quests and then they're done instead of doing a couple of extra rounds. It's basically a home made problem *shrug*
The fact your claiming GW2s random area events are flashpoints proves to me you haven't even Played the game fully, GW2 has what we call flash points on this game, but they are called DUNGEONS, they are not the little random area events that go on all over the place. and Even then the Dungeons are not the be all and end all of GW2 there are 8 dungeons in GW2, There are thousands of events going off all the time around the GW2 world with new ones being added in weekly, they don't focus on the flash point idea they focus on the world in which GW2 takes place NOT the cheap lazy over used flashpoint idea.
If you want to Grind forever doing the same thing day in day out for hours and hours and hours. well your better off just returning to a game known as call of duty a game where you just point shoot, no thinking required. let the rest of us REAL gamers have our MMOs and RPGs back in a way that lets us think and have fun! you know with that thing known as GAME PLAY, not ZOMBIE MODE to many so called gamers want in games, also known as button mashing or monkey training. Real gamers are getting sick of our games being dumbed down and rushed out unfinished.
Time fades even legend, and the origin of the Soul Reaver has been lost long ago. But its purpose remains - to feed on the souls of any creature it strikes. Kindred, this blade and I.

chuuuuucky's Avatar

02.05.2014 , 05:50 AM | #83
For level 55. Thumbs down. To easy and the environment is not interessting enough to make enter the flashpoint several times.
For level 15 - 54. Have to try it but i heard that it is really great for leveling and at least a bit of a challenge. So thumbs up i guess.

BaronV's Avatar

02.05.2014 , 07:55 AM | #84
so... no introductory cutscene at all? No conversation of any kind?

Any how does this all fit in with the storyline?
I used to be a Jedi like you - until I took a blaster bolt to the knee

Nmyownworld's Avatar

02.05.2014 , 08:43 AM | #85
I did Kuat today, for the first time, with my level 53 Gunslinger. I'm a casual player when it comes to Flashpoints.

I had fun. It was a good diversion from the "killing for kredits" Dailies. The insta-pop for my Gunslinger was nice. No one in the group raged, or berated, about equipment, play style, or rotation. I understand the importance of those things in other Flashpoints. Still, it was nice to group without any of that going on. Everyone in my group played, attacked mobs, went for specific goals, and if someone inadvertently pulled mobs, we went back to that player and attacked those mobs. Lol. Good times.

I'm looking forward to doing Kuat more often, maybe as part of my dailies.

morfius's Avatar

02.05.2014 , 08:58 AM | #86
Quote: Originally Posted by BaronV View Post
so... no introductory cutscene at all? No conversation of any kind?

Any how does this all fit in with the storyline?
It has scenes and story, 1st go to hangar and take quest, then on ship to KDY another scene.
Short but fit perfectly
"The Aing-Tii have a different view of the Force. Not in terms of Jedi or Dark Jedi—of black and white, as it were—but in a way I like to think of as a full-color rainbow."

JacTR's Avatar

02.05.2014 , 09:40 AM | #87
Well, what's the matter with Kuat Drive Yards Flashpoint?

As a 55 he is unpretentious and boring for me. The enemies barely make damage and themselves fall like flies from the sky. I would say that it's even easier with a level 55 char as the Czerka FPs in Story Mode.

Maybe it's different down to level 55. And class neutral might be pretty sometimes while you're on the way up. Conversely, a MMORPG lives from the interaction and different classes with different tasks. So if a player focuses on the class neutral aspects of the game, and that includes many hero quests, he did not learn to handle his char later.

Mostly I wish a level 55 hard mode version of KDY soon, but not class neutral.

Otherwise, I think about more different things in a tactical Flashpoint:

- increased occurrence of voids, which you really must leave (because of the damage)
- imperative target order (eg adds with a lot of damage but less life)
- changing environment you have to dodge (eg flames corridors)
- protecting NPCs that need to be accompanied for a while
- reach points with a time limit
- running for a station to clean a debuff
- switches that make the boss vulnerable (before he is not)
- a location (eg bottom flap ) where the boss has to be taken to
- ...

Of course, not all of that in a single battle. But several of such elements distributed over the whole Flashpoint would please me. And it would be tactically demanding too. Many of the mechanics listed there can already be found in FPs or OPs.

There are so many ways that all classes can even handle at level 15, and the whole thing would get more exciting. And this is my oppinion as a SWTOR fan, please improve it!

Sorry for my bad english ;-)

Kind regards


Nmyownworld's Avatar

02.05.2014 , 04:03 PM | #88
O-kay. I did the Kuat as a level 53 earlier today. Good times.

I did the Kuat as a level 55 later in the day. Yeah ... no. Not something I look forward to doing again.

I was the only person in my group who hadn't done the level 55 Flashpoint before. The rest had done the Flashpoint before, and solo for the most part. More than once, the three other group members went off in different directions, again doing the Flashpoint solo. Except for very difficult bosses. Then, they'd fight together. Then, they'd go off solo, again. Since we were grouped, accomplishments were shared. But, everyone was off doing their own thing. Based on what was said in group chat, none of the group members knew each other.

I couldn't shake the idea that we were supposed to be a group, so I followed and fought beside whoever was closest to me, or whoever I could catch up with (some of the group members used Rocket Boost).

The way it is now, other than for elite bosses, the other players in the group are pretty much superfluous.

I'm not angry about the other group member's behavior. I'm not angry about the level 55 Kuat, just ... disappointed in it. The only parts that seem necessary for grouping are the elite bosses. Otherwise, it felt like doing a Daily -- take down a bunch of mobs, click a bunch of stuff, and group for the weekly (in this case, "group" for the elite bosses).

Put a bunch of level 55s together in a group for something that is solely about dishing out damage faster than the mobs, and the 55s will dish out damage faster than the mobs, more often than not.

One of the group had to leave before the final boss for RL stuff, and having 3 in the group instead of 4 didn't slow anything down. No wipes. I don't think anyone was even defeated. Master Khoris was the final boss (I'm an okay player, but by no means a great player). We never got a replacement for the group member who left. The attitude was, "meh, I've done it solo." I didn't protest because by that time I was, "meh, I just want to finish this and go do something fun."

Gokkus's Avatar

02.06.2014 , 03:51 AM | #89
It's a nice idea and an entertaining FP.
But it is also feels fairly cheap and simple, it has no story or progression so I think its re-playability is not any higher than other FP's. Im always happy to have extra content (with the exceptions of bombers which ruined GSF for me) but this FP is not adding that much.
Jolee: I did it all for the Wookiees.
Revan: The Wookiees?
Jolee: The Wookiees!

PlasmaJohn's Avatar

02.06.2014 , 11:22 AM | #90
PUG'd it once on a levelling toon and once with guildies at 55.

Levelling Experience
PUG'd 1 Tank & 3DPS with no off-heals.

The Good: Instapop. Decent experience. Bolster enabling a wide range of levels to group up. Additional daily.
The Bad: Total Zergfest - Party members would run off and engage groups of mobs without using their OOC heal.
The Ugly: Herding Cats - Party members would often go in multiple directions (can you say overpull?)

Droids and Critters require level 450 gathering skill. Not sure if this is a good or bad thing.

55 Experience
Balanced party (tank, heal, 2xDPS), 55, Voice comms

The Good: Well... it's different.
The Bad: It has even less story than the CZ FP's so it's just not a compelling enough experience for me.
The Ugly: The credit payout for 55's is bad or unremarkable. Planetary comms? Really?

Once you finish the rep grind (or as much of it as you can tolerate) and have seen all the options, there's not a whole lot of incentive to run this FP as a 55.

Mechanics were limited and this was obviously designed to be zerg'd. Consequently this is one of the weakest flashpoint experiences I've had. A little more thought please.

I appreciate the contributions that role-neutral and bolster made towards making it an instapop.

unsubed 2017.03.05