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Hi TaitWatson! Re: Bolster

STAR WARS: The Old Republic > English > PvP
Hi TaitWatson! Re: Bolster

ParagonAX's Avatar


ParagonAX
01.23.2014 , 11:40 AM | #1
So no doubt you noticed the forums are littered with complaints about bolster again! Surprise?

So what's the big deal this time? Turns out lvl 46 blue hilts/barrels/mods/enhancements give way better stats than Obroan! Isn't that fabulous?

But oh wait! This isn't a new issue. In fact, it was first found almost 2 weeks ago. Most of the players are still catching on to using the newest exploit and hence the **** storm is just arriving.

I know you are new to your role. But did you what is interesting about this newest bolster "exploit"? Nothing! Since the beginning of bolster, players have found PvE items that are better than Obroan to various extents. Let's recall some of the best ones, shall we? 54 purple ears/implants. Crafted unmoddable weapons/offhands. 53 blue ears/implants. Hundres of combinations of MH/OH mods/enhancements. Some of them have been fixed, some persist till this day.

Guess what? As long as your current bolster algorithms are used, no amount of "bug fixing" will solve the issue. Especially if most bolster "bug fixes" happen 1-2 months after it is discovered. Every time you fix something, 2 days later another "exploit" would be found.

Would be a funny day in the history of swtor when people realise lvl 1 white armor/weapons bolster to 2x the effectiveness of Obroan? I personally find that hilarious...ly sad.

So how do you solve this? Get rid of all the complications behind bolster. The concept of bolster (give casual PvPers a chance at competition in warzones) is good, but the execution is horrendous. Simply put, your current iteration of bolster does not work as intended.

But wait! All hope is not lost! If you follow this simple algorithm that I invented (and that any logical non crazy person would be able to come up with in 2 mins of thinking), bolster will work exactly as intended, with no chance to exploitation. You are welcome!

Spoiler
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dmanlong's Avatar


dmanlong
01.23.2014 , 11:48 AM | #2
You sure about that? T-elos post 2 pages later that white damage is significantly lower using those mods.

here:

Quote: Originally Posted by Evuo View Post
It seems I am getting significantly less weapon damage done in a bolstered environment using the blue 45s setup than compared to the 69,63,61 despite the character sheet and ability tooltips all pointing to a higher bolstered weapon bonus damage. If anyone else has tried this please feel free to share.
and Here:

Quote: Originally Posted by Evuo View Post
Those are my screenshots.

Regarding the purple 46s, they bolster worse than the blues.

Regarding my testing, I've done plenty of warzones with both but due to the constant variables in warzones I couldn't determine a trend. Therefore I created an experiment with some controls, I sat with someone in a warzone and arranged to test it (max expertise target, no proccing power relics, and multiple tests with the two different weapons). You hit significantly less using the blue 45 mods in all slots of the MH on weapon damage attacks than compared to the 69,63,61.

Despite the character sheet and ability tooltips displaying the 45s mods in all slots to be the best for MH weapon it does not appear this way after my testing.

ParagonAX's Avatar


ParagonAX
01.23.2014 , 11:53 AM | #3
Quote: Originally Posted by dmanlong View Post
You sure about that? T-elos post 2 pages later that white damage is significantly lower using those mods.
1. Roll a healer/sorc with only yellow dmg.
2. Use 46s
3. ???
4. Profit!

And yes, I do know about the weapon damage bit. I was the first one to notice the decreased damage and asked T-elos to test them again. The even more ****ed up thing is that the damage does not correspond with the character sheet, which puts everything about this entire game in doubt.

You are missing the point of my post though, it's not directed at any specific "exploit" in particular, but the fact that this complicated bolster algorithm will never be fixed and exploits will continue to pop up unless BW changes how it works fundamentally.
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dmanlong's Avatar


dmanlong
01.23.2014 , 12:00 PM | #4
Quote: Originally Posted by ParagonAX View Post
1. Roll a healer/sorc with only yellow dmg.
2. Use 46s
3. ???
4. Profit!

And yes, I do know about the weapon damage bit. I was the first one to notice the decreased damage and asked T-elos to test them again. The even more ****ed up thing is that the damage does not correspond with the character sheet, which puts everything about this entire game in doubt.

You are missing the point of my post though, it's not directed at any specific "exploit" in particular, but the fact that this complicated bolster algorithm will never be fixed and exploits will continue to pop up unless BW changes how it works fundamentally.
I understand your point, and I agree with you. The whole system is completely screwed up.

I am just tying to point out that only healers and possibly tanks can benefit from the 46s but they both would be sacrificing a lot of damage for a health and slight tech upgrade. The real problem is that we are using pve MH/OH instead of pvp gear.

ParagonAX's Avatar


ParagonAX
01.23.2014 , 12:03 PM | #5
Quote: Originally Posted by dmanlong View Post
I am just tying to point out that only healers and possibly tanks can benefit from the 46s but they both would be sacrificing a lot of damage for a health and slight tech upgrade.
No. Healers and sorcs should use 46s. They will be gaining ~2k health (sitting at 33k) and a large tech/force upgrade. Only white damage is ****ed for the 46s. Unless you like to snipe on an op healer or saber strike on a sorc, no loss there.
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Vodrin's Avatar


Vodrin
01.23.2014 , 12:06 PM | #6
Quote: Originally Posted by dmanlong View Post
I understand your point, and I agree with you. The whole system is completely screwed up.

I am just tying to point out that only healers and possibly tanks can benefit from the 46s but they both would be sacrificing a lot of damage for a health and slight tech upgrade. The real problem is that we are using pve MH/OH instead of pvp gear.
The system proposed by the OP would fix that. It would seem very reasonable to change any sub 2018 expertise set to fully augmented conq. Should make just about everyone happy.

Technohic's Avatar


Technohic
01.23.2014 , 12:08 PM | #7
Quote: Originally Posted by Vodrin View Post
The system proposed by the OP would fix that. It would seem very reasonable to change any sub 2018 expertise set to fully augmented conq. Should make just about everyone happy.
It should not equal conq. Why the hell even have conq then? Why not just raise the warzone comm price on obroan if conq is to be worthless?

dmanlong's Avatar


dmanlong
01.23.2014 , 12:08 PM | #8
Quote: Originally Posted by ParagonAX View Post
No. Healers and sorcs should use 46s. They will be gaining ~2k health (sitting at 33k) and a large tech/force upgrade. Only white damage is ****ed for the 46s. Unless you like to snipe on an op healer or saber strike on a sorc, no loss there.
I knew it was a large health upgrade - 95 endurance but didn't think the damage was that high. How large of an upgrade is it?

ParagonAX's Avatar


ParagonAX
01.23.2014 , 12:15 PM | #9
Quote: Originally Posted by dmanlong View Post
I knew it was a large health upgrade - 95 endurance but didn't think the damage was that high. How large of an upgrade is it?
Between 30 to 50 bonus damage, I don't remember the exact number.

That's around +130 to +200 power, which is insane.

I am certain on the +2k hp (if u use both MH and OH).
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ParagonAX's Avatar


ParagonAX
01.23.2014 , 12:16 PM | #10
Quote: Originally Posted by Technohic View Post
It should not equal conq. Why the hell even have conq then? Why not just raise the warzone comm price on obroan if conq is to be worthless?
Because stock Conq (per the proposal) is not as good as min/maxed Conq.

Stock Conq has alacrity and all sorts of useless stats, but if you buy Conq with comms, you can min/max Power/Surge etc.
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