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[Guide] Sage Healing


Darth_Dreselus's Avatar


Darth_Dreselus
02.13.2014 , 10:57 AM | #11
Quote: Originally Posted by Cheveu View Post
Very nice guide, just dinged 55 myself and I've been looking for help since it's my first char on swtor.
You're not covering Crew Skill in the guide, and I wondered if there were mandatory Crew Skills that a healing Sage (both PVP and PVE) should take.
Thanks again for the guide.
No Mandatory skills but consider these:
Biochem - able to make reusable stims and adrenals and implants
Cybertech - able to make reusable grenades, great for PvP (not sure if reusable are allowed but normal ones are) and earpieces
Synthweaving - WP augments (PvE), also some amour you can craft here
Armstech - Power Augments (PvP)
Armourmech - Armourings and Mods
Artifice - Hilts, Relics, Enhacements

If you are okay with buying/looting most of the gear than the crafting skills are not that great, depends if you want to be self sufficient (I have one of each) and do not forget that you need to RE most high end gear to get the schems, so its only really for selling. The highest you can craft is 72 level.
Biochem is universally good.
The Last Centurions Derpyn - Sage / Toughen - Vanguard / Bluffin - Scoundrel / Roughen - Sentinel
Filthy-rich - Juggernaut / Timberwulf - Sniper / Ironwill - Mercenary / Ahuizotl - Assassin

BiS Relics for Healers PvE/PvP

Orderken's Avatar


Orderken
02.13.2014 , 01:57 PM | #12
Quote: Originally Posted by Cheveu View Post
You're not covering Crew Skill in the guide, and I wondered if there were mandatory Crew Skills that a healing Sage (both PVP and PVE) should take.
What Darth_Dreselus said.

Also, I recommend choosing one or two Gathering Crew Skills that complement your Crafting Crew Skill. For example, Cybertech requires mats from Scavenging, and Biochem requires mats from Bioanalysis.

If you'll choose Crew Skills to save rather than to make credits:
  1. My Sorcerer is Cybertech, because, before 2.0 and especially before Arenas, I'd PVPed on it a lot. Reusable grenades work in PVP, and provide a substantial savings, because non-reusable grenades were neither cheap nor always available on the GTN.
  2. If you're unlikely to PVP often on your Sage, Biochem may provide more savings, because in PVE you'll go through a lot of Adrenals and Medpacs.
Orderken, <Hates You>, Prophecy of the Five
Guides for Healing - Sorcerer / Sage
Models for PVE Healing - Sorcerer or Sage / Mercenary or Commando / Operative or Scoundrel

Orderken's Avatar


Orderken
02.19.2014 , 05:12 PM | #13
Today I expanded the guide's discussion of BIS gear for PVP to incorporate the fact that, at this time, Bolster grants Expertise equal to Obroan’s to certain PVE gear.
Orderken, <Hates You>, Prophecy of the Five
Guides for Healing - Sorcerer / Sage
Models for PVE Healing - Sorcerer or Sage / Mercenary or Commando / Operative or Scoundrel

jstyrka's Avatar


jstyrka
02.23.2014 , 05:50 AM | #14
Do you use 78 2 piece pve set bonus gear then or 58

jstyrka's Avatar


jstyrka
02.23.2014 , 02:11 PM | #15
Quote: Originally Posted by jstyrka View Post
Do you use 78 2 piece pve set bonus gear then or 58
With healing trance being even more important with 2.7 (immune to push backs) I am tempted to use the 2 piece pve set even at the sacrifice of expertise. What's everyone's opinion? 9 sec cool down on healing trance with full expertise or use 2 78 pieces for the 7.5 healing trance but lose about 200 expertise ?

Orderken's Avatar


Orderken
02.23.2014 , 06:47 PM | #16
Quote: Originally Posted by jstyrka View Post
With healing trance being even more important with 2.7 (immune to push backs) I am tempted to use the 2 piece pve set even at the sacrifice of expertise. What's everyone's opinion? 9 sec cool down on healing trance with full expertise or use 2 78 pieces for the 7.5 healing trance but lose about 200 expertise ?
With this allocation of skill points, buffs, stim, and Warzone Bolster, my own stat points are as follows.

Option 1
My PVP gear (at this time, a mix of Conqueror and Obroan) provides:
  • 30924 HP,
  • 1016.6 Bonus Healing,
  • 23.65% Critical Change, 63.87 Critical Multiplier, and 7.95% Alacrity,
  • 3212 Armor, which reduces Kinetic or Energy damage by 20.66%, and
  • 2018 Expertise, which provides
    • 20.38% Damage Reduction,
    • 37.5% Healing Boost, and
    • 60% Damage Boost.

Option 2
My PVP gear except for two PVE set pieces with all 78 BIS components provides:
  • 32282 HP,
  • 1053.2 Bonus Healing,
  • 23.94% Critical Change, 63.87 Critical Multiplier, and 8.65% Alacrity,
  • 3212 Armor, which reduces Kinetic or Energy damage by 20.66%, and
  • 1834 Expertise, which provides
    • 18.53% Damage Reduction,
    • 35.29% Healing Boost, and
    • 54.53% Damage Boost.

Option 3
My PVP gear except for two PVE set pieces with Purple 69/63/61 (defined below) components provides:
  • 30648 HP,
  • 1021.4 Bonus Healing,
  • 23.57% Critical Change, 63.87 Critical Multiplier, and 7.78% Alacrity,
  • 3212 Armor, which reduces Kinetic or Energy damage by 20.66%, and
  • 2018 Expertise.

You asked about Option 1 vs. Option 2. Neither wins decisively, so I suggest experimenting.
  • Option 1's higher Expertise improves survivability and boosts healing and damage. I prefer this, but I rarely die from lacking force, work in as much damage as possible, and am comfortable exchanging kills (i.e., risking an ally's death because, rather than healing him, I'm ensuring an enemy's death) when this is to my team's advantage.
  • Option 2's lower cooldown on Healing Trance should increase HPS and ease force management.



I recommend Option 3, which has the best qualities of Option 1 (2018 Expertise) and Option 2 (7.5-second cooldown on Healing Trance). I discuss Option 3 below in detail.

Warzone Bolster (subject to change; see, e.g., here) grants full Expertise to a piece with a PVE set bonus if the piece satisfies each of the following tests.
  1. Each component has no Expertise.
  2. Each component has an item level <= 69 (i.e., each item's name ends in "30" or a lower number).
  3. The sum of the ratings of the Armoring, Modification, and Enhancement is <= 458. (Though a Modification or Enhancement has no rating, for purposes of this test, treat it as having a rating equal to that of an Armoring of its item level and color.)

BIS satisfying these tests is as follows.
  • Purple components with these item levels: 63 set bonus Armoring from Dread Guard Chest, Legs, or Hands; 69 Modification; and 61 Enhancement. The customary name for this is "63/69/61".
  • The next best alternative, which is nearly tied for BIS, is Purple components with these item levels: 69 set bonus Armoring from any Arkanian set piece; 63 Modification; and 61 Enhancement. The customary name for this is "69/63/61".

Two final notes regarding BIS for Option 3 are below.
  1. Using a PVE component with a rating lower than a that of a Purple 69, 63, or 61 reduces stats with Warzone Bolster, but the stat loss pales in comparison to the value of the 2-piece PVE set bonus. Our 2-piece PVE set bonus is excellent, even pre-2.7, while our 4-piece PVP set bonus is loathsome.
  2. BIS is unaffected by which set pieces carry the 2-piece PVE set bonus. While in PVE Head, Chest, or Legs provide more Armor than Hands or Feet, my Armor remained a constant 3212 with Warzone Bolster during each of my tests with Conqueror, 69, or 78 Armorings in various set pieces.

Obtain Purple 69, 63, or 61 components as follows.
  1. Armorings
    • 69 set bonus Armorings come from Arkanian tokens only, which drop from Story Mode TFB, S&V, DF, or DP.
    • 63 set bonus Armorings come from Dread Guard tokens only, which drop from EC. 63/69/61 > 69/63/61 only if a 63 Armoring is from a Chest, Legs, or Hands token. These 3 Dread Guard set piece provide 72 Willpower, whereas the set bonus Armorings from Dread Guard Head or Feet tokens have only 60 Willpower.
  2. Modifications
    • For a 69 Modification, choose an Advanced Aptitude Mod 30. The Basic Gear Vendor sells gear with this Modification for Basic Commendations. Cybertech may learn this schematic through reverse engineering, and, therefore, it may be crafted or available on the GTN.
    • For a 63 Modification, choose an Advanced Aptitude Mod 27. This Modification is available from certain Dread Guard-level items, which drop from Hard or Nightmare Mode EV, KP, and EC. Cybertech may learn this schematic through reverse engineering, and, therefore, it may be crafted or available on the GTN.
  3. Enhancements
    • For a 61 Enhancement, choose an Advanced Adept or Quick Savant Enhancement 26. These Enhancements are available from certain Campaign gear, sold by the Classic Gear Vendor for Classic Commendations. Artifice may learn this schematic through reverse engineering, and, therefore, these may be crafted or available on the GTN.

I use 69/63/61, because my server has many PUG runs of Story Mode TFB, S&V, DF, or DP, but few PUG runs of EC.



I hope this explanation is helpful. Please reply with any questions or to discuss this further.
Orderken, <Hates You>, Prophecy of the Five
Guides for Healing - Sorcerer / Sage
Models for PVE Healing - Sorcerer or Sage / Mercenary or Commando / Operative or Scoundrel

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Orderken
02.24.2014 , 04:31 AM | #17
As discussed in the post immediately above, Warzone Bolster (subject to change; see, e.g., here) grants full Expertise to a piece with a PVE set bonus if the piece satisfies each of the following tests.
  1. Each component has no Expertise.
  2. Each component has an item level <= 69 (i.e., each item's name ends in "30" or a lower number).
  3. The sum of the ratings of the Armoring, Modification, and Enhancement is <= 458. (Though a Modification or Enhancement has no rating, for purposes of this test, treat it as having a rating equal to that of an Armoring of its item level and color.)

SWTOR imbues a Main Hand's Hilt or an Offhand's Armoring with Force Power (equivalent to Power for our purposes) in direct proportion to its item rating. As a result, 69/63/61 > Obroan for Main Hand or Offhand, provided that the Crystal has +41 Power (an Expertise Crystal would cause a 69/63/61 build to fail the first test).

But, as discussed by Evuo here, Warzone Bolster's effect on Main Hand or Offhand is unusual. It's likely that a BIS Main Hand or Offhand has Blue components each with item level 46. The customary name for this is "46/46/46".
  • For Main Hand, use a Resolve Hilt 20, Aptitude Mod 20, and Barrage Enhancement 20, all of Blue quality.
  • For Offhand, use a Resolve Armoring 20, Aptitude Mod 20, and Barrage Enhancement 20, all of Blue quality.

I tested a Purple 69/63/61 and a Blue 46/46/46 Offhand. As Evuo found, 46/46/46 provided better stats with Warzone Bolster.

Compare the stats of Option 3 in the post immediately above, for which I used an Obroan Main Hand and Offhand, with the stats below, for which I used a Blue 46/46/46 Main Hand and Offhand:
  • 31539 HP,
  • 1059.4 Bonus Healing,
  • 24.69% Critical Change, 67.08% Critical Multiplier, and 7.44% Alacrity,
  • 3212 Armor, which reduces Kinetic or Energy damage by 20.66%, and
  • 2018 Expertise.

Obtain Blue item level 46 components as follows.
  • Artifice trains Green Resolve Hilt 20, which may be reverse engineered to learn the schematic for the Blue. Alternatively, the PVP Vendor sells a High Prophet's Lightsaber for 900 Warzone Commendations, from which a Blue Resolve Hilt 20 may be extracted.
  • Cybertech trains Green Resolve Armoring 20, which may be reverse engineered to learn the schematic for the Blue.
  • The Voss Equipment Commendations Vendor sells gear with Aptitude Mod 20 or Barrage Enhancement 20, which may be extracted.


In conclusion, for Warzones, I use two PVE set pieces with Purple 69/63/61 components (Option 3 discussed in the post immediately above) and a Blue 46/46/46 Main Hand and Offhand. This absurd build for Warzones isn't my fault; it's brought to you by Bolster.


(Note that 69/63/61 is likely BIS for Main Hand and Offhand for players for whom "white" damage is important. All of a Sage's damage is "yellow" damage, and, therefore, a Blue 46 Hilt's lower weapon damage is irrelevant.)
Orderken, <Hates You>, Prophecy of the Five
Guides for Healing - Sorcerer / Sage
Models for PVE Healing - Sorcerer or Sage / Mercenary or Commando / Operative or Scoundrel

jstyrka's Avatar


jstyrka
02.24.2014 , 06:49 AM | #18
thank you soooooo much. i knew u could use pve mods and get full expertise but i didnt really understand how. i can now give it a go. Can the mods required be brought on the gtn? Is it possible for you to show us your full build with pve mods included?
Thanks again i will vote for you for the next sage representive

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jstyrka
02.24.2014 , 07:03 AM | #19
sorry forgot to ask which crystal do you use.

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Orderken
02.24.2014 , 09:14 AM | #20
jstyrka, thank you for your follow-up questions. I edited my two previous posts to include answers for them. Please have a look, and reply with any additional questions.
Orderken, <Hates You>, Prophecy of the Five
Guides for Healing - Sorcerer / Sage
Models for PVE Healing - Sorcerer or Sage / Mercenary or Commando / Operative or Scoundrel