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Star Citizens - post here!


Tweaked's Avatar


Tweaked
01.31.2014 , 06:00 AM | #21
Quote: Originally Posted by Prototypemind View Post
Can't ever see myself getting into something that focuses only on space combat and exploration, but the graphics look pretty amazing, I'll give it that. Not sure how much of a toll the level of intricacy they're putting into the game is going to have on longevity though. It will take a very dedicated and sizable team to regularly put out new content that's up to snuff.
Where to begin...

It's a Space Sandbox Simulator that has space flight and FPS action.. There's well over a dozen ships designed ATM. Sandbox games don't need constant content as the vast majority of play is player generated.

Activities so far include: exploration, smuggling, trade, piracy, bounty hunting, mining, military conflict and more.

let me give you and example: you like to bounty hunt, so you go to a bounty board and find out about a player that's raiding trade ships in the cathcar system. You talk to pilots that have been raided, find out he has a taste for raiding merchants on Thursdays around 9 pm that haul ore to the local missile factory. You contact the factory and find out when that they are getting ore delivered around 11 pm on those same Thursdays. You now know his window. You contract with a merchant as an escort (hey, extra income is always good, make a little extra on the side!) You escort the merchant at some distance and wait for the pirate to attack. You engage with him and because he's a slippery little pirate he escapes. He's damaged tho, so you know he needs to land. Cathcar has very limited locations for someone to go a refuel so you choose the most likely location that caters to shady clientele. You locate his ship at a hanger being refueled and repaired. He isn't anywhere nearby so you head to the local bar. JACKPOT! there's your guy...

Now at this point you have even more choices:

a. 2 to the head, bounty collected
b. ransom his life and ship for a bigger payout than the bounty.
c. ransom him for a payout, then double cross him... and collect the bounty and steal his ship.


This is a sandbox, the merchants are players, the miners are players. That pirate, he's some dude that enjoys piracy.

The game play is based on players. you aren't spoon fed content on a rail.

Chris Roberts has made MANY successful space combat games. He has a career in this field and an excellent reputation.

Lastly, Star Citizen is the largest Crowd funded ANYTHING. It's safe to state that if he doesn't deliver there would be consequences. The end of his career being the least of them.

Vhaegrant's Avatar


Vhaegrant
01.31.2014 , 11:03 AM | #22
I was going to start a separate thread for Elite: Dangerous (and may still do that ) but for the time being think I share my views here.

I heard about Star Citizen kickstarter some time ago, it's massive success and the rather vague nature of stretch goals. I want a good space simulator with exploration and trading.

Somehow despite growing up with Elite and Frontiers (Elite 2) and having passed by the developers website on and off again I though the prospect of seeing Elite 4 (Elite: Dangerous) to have disappeared. Very surprised at the success of their stealth campaign (none of my friends, computers geeks and Elite fans had heard of the kickstarter either) to raise the pledge and hit a couple of their own stretch goals.

Having been on the Frontier forums ( http://forums.frontier.co.uk/forumdisplay.php?f=29 ) now their development goals for Elite: Dangerous seem to be far clearer with a more realistic development cycle.

The developers commitment to providing the pledgers (I missed the initial kickstarter and extended reward period but have now pledged) with information is refreshing along with easy access to development blogs ( http://www.youtube.com/playlist?list...m2PFkwJ4ykuz6s ) and gameplay from the alpha release on You Tube (just search Elite Dangerous Alpha Gameplay on You Tube I'm sure you'll find one to your liking).

It will be interesting to see if Elite: Dangerous start to use their in house store app to roll out microtransaction exclusive content, but having listened to David Braben in the past I doubt it. Unlike 'Star Citizen' that despite having had a huge success on Kickstarter still feel the need to gouge their player base with Exclusive Starships (having been past their in game store... $15,000 for the full starship package :O )

Tweaked's Avatar


Tweaked
01.31.2014 , 12:11 PM | #23
yeah... they aren't "exclusive satrships".


All the ships available before the game launches will be available in game with in game currency.

The "cash shop" for SC isn't one like you think it is. All the ships will no longer be fore sale for $$ once the game launches. You'll have to earn them through game play.

The Ships for sale during pre-release are a thank you for pledging money to Star Citizens development.

you aren't "buying" all the ships for 12k, you are pledging 12k for development and they are giving you all the ships as a thank you for your cash.

This isn't "pay to win", there aren't levels in SC there is no "best ship", just different ships with different characteristics.

Tweaked's Avatar


Tweaked
01.31.2014 , 12:15 PM | #24
OH and you want DETAILED development blogs?

https://www.youtube.com/user/Roberts...?feature=watch

and more at:

https://robertsspaceindustries.com/

more info than you can shake a stick at, updated daily.

The developers constantly answer questions in their forums as well.

Vhaegrant's Avatar


Vhaegrant
01.31.2014 , 01:50 PM | #25
Maybe I was a bit harsh with the word 'gouge', at the end of the day a microtransaction is there to allow those with money but limited gameplay time to access the content in a more favourable way. And I know I didn't call it 'pay to win

I was looking forward to 'Star Citizen' until I found out about 'Elite: Dangerous', there will be those players that enjoy both and those that sit very definitely in one camp over the other.

Thylbanus's Avatar


Thylbanus
02.22.2014 , 11:09 PM | #26
Quote: Originally Posted by fdbgjfdhjgkjdhsg View Post
Can't say I look forward to it being that I don't know who that person is or care about them.
The current Galactic Starfighter is the evolution of Chris Roberts' games. It's the reason so many other people hated the "on the rails" space combat.

As for the rest, if it weren't Chris, I would probably be in the same boat as the rest of the doubters.

Quote: Originally Posted by Vhaegrant View Post
Maybe I was a bit harsh with the word 'gouge', at the end of the day a microtransaction is there to allow those with money but limited gameplay time to access the content in a more favourable way. And I know I didn't call it 'pay to win

I was looking forward to 'Star Citizen' until I found out about 'Elite: Dangerous', there will be those players that enjoy both and those that sit very definitely in one camp over the other.
Let's look at comparative histories of each game:

Star Citizen: entered production in 2011 with the CryEngine 3 (of Crysis fame) Met it's kickstarter goal in 10 days. Has raised $39 million ( 23.4 million GBP) as of today. You can leave your ship and interact with others in space stations or planet side. Full landing capabilities on planets and planet side FPS combat and vehicles. 63 ship designs from interceptors to bulk freighters. The ability to board and capture opponents ships with melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat. Professional mod tools will be provided to all players. Extended hardcore flight sim controller support: Flight Chairs, multiple monitors, Track-IR, MFD (Multi Function Displays) and more on launch. In-game training sim. Player managed space stations. Localized into English, French, German and Spanish with plans to handle other languages afterwards.

Elite: Dangerous: entered production in 1998 as a single player game, converted to an MMO in early 2000 then BACK to a single player game the same year, then BACK to an MMO again in 2012 with the in-house designed Cobra engine. Met's it's kickstarter goal in 13 months. Has raised 2.3 million (which is $3.8 million USD). Cannot leave your ship. Cannot land on a planet. 25 ships from previous Elite games also ranging from interceptors to bulk freighters. English only for launch with other languages localized afterwards. No mod support. No expansions planned.

Elite: Dangerous is the natural choice
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

AshlaBoga's Avatar


AshlaBoga
02.23.2014 , 02:03 AM | #27
Quote: Originally Posted by Vhaegrant View Post
Maybe I was a bit harsh with the word 'gouge', at the end of the day a microtransaction is there to allow those with money but limited gameplay time to access the content in a more favourable way. And I know I didn't call it 'pay to win

I was looking forward to 'Star Citizen' until I found out about 'Elite: Dangerous', there will be those players that enjoy both and those that sit very definitely in one camp over the other.
Another correction: those starships are not exclusive. You'll be able to get them in-game by playing.
Typhojem Legacy, Jung Ma server
VICIOUS
Lord of Corruption

Thylbanus's Avatar


Thylbanus
02.23.2014 , 05:03 AM | #28
Quote: Originally Posted by AshlaBoga View Post
Another correction: those starships are not exclusive. You'll be able to get them in-game by playing.
Actually I just saw a video roundup with Chris Roberts who answered some questions from the community and he stated that market gear is exclusive, much like our own is. The only way to get them is to buy them from the store or from someone else who is selling theirs in the game. You will not be able to conventionally earn them (i.e. not mission rewards or loot drops), just like most of the Cartel Market gear.
It's amazing how loud a dollar can be.
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." - Kristin Wilson

AshlaBoga's Avatar


AshlaBoga
02.23.2014 , 10:57 AM | #29
Quote: Originally Posted by Thylbanus View Post
Elite: Dangerous: entered production in 1998 as a single player game, converted to an MMO in early 2000 then BACK to a single player game the same year, then BACK to an MMO again in 2012 with the in-house designed Cobra engine. Met's it's kickstarter goal in 13 months. Has raised 2.3 million (which is $3.8 million USD). Cannot leave your ship. Cannot land on a planet. 25 ships from previous Elite games also ranging from interceptors to bulk freighters. English only for launch with other languages localized afterwards. No mod support. No expansions planned.
Apparently the 1st or 2nd expansion will include planetary landings. Of course, how long will it take to get to a 2nd expansion?
Typhojem Legacy, Jung Ma server
VICIOUS
Lord of Corruption

branmakmuffin's Avatar


branmakmuffin
02.23.2014 , 12:56 PM | #30
Quote: Originally Posted by AshlaBoga View Post
Apparently the 1st or 2nd expansion will include planetary landings. Of course, how long will it take to get to a 2nd expansion?
How long will it take this vaporware to actually be released?