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Star Citizens - post here!


archifikoss's Avatar


archifikoss
01.27.2014 , 05:42 PM | #11
Quote: Originally Posted by Jandi View Post
Oh dear, some's a tad touchy. That sinking feeling sinking in?

To this day, Privateer 1 and 2 are, in my opinion, the best space sim games I've ever played. They have just the right mix of sim and arcade when it comes to flying mechanics. Freelacer was ok, but it was too linear in terms of progression. X series just makes me fall asleep.

As I already said, get excited when there is something to get excited about. A glorified model viewer isn't it.
Oh I'm not touchy in the least And I'm still very excited about Star Citizen and will continue to be so until a) it's finally out and proves to suck (always a possibility) or b) it is indeed vaporware, which will make me rather sad as I've been longing for a modern Privateer for years but in the end it's just a videogame. Elite Dangerous is sort of around the corner too so I have other games to look forward to!

We seem to agree fully on the other games you listed though!

I loved Privateer so much... Privateer 2 was fun and all but very buggy, and whilst its world was quite crazy and fun it lacked that special something the first installment had. As for Freelancer, the space exploration was awesome but I was not very happy about the progression, nor the planetside portions - everything looked the same apart from the pirate planets like Crete and Malta. And the NPCs were atrocious... "Between ourselves, I have heard a rumor", yada yada yada. And I could never get into X. No leaving the ship, too much fleet stuff... I prefer being a lone pilot carving my way into a hostile galaxy in my trusty old ship than an empire builder.

Edit: here's a longplay of Privateer for ya... The guy jabbers on a lot but it sure is a trip down memory lane

Jandi's Avatar


Jandi
01.27.2014 , 05:55 PM | #12
The new game, X: Reibrth, has you actually walking around in stations etc but... you have your ship and you will always have the same ship. It has a tight story and feels more like an RPG at times. You amass a fleet to tag along by hiring crews to pilot them and marines to board and to defend against others boarding. It's rather strange but the mechanics are still boring so I don't know.

If you're itching for a space sim, you might want to give X Rebirth a try. I don't really know what to think of it, it's just... hard to put into a category.

archifikoss's Avatar


archifikoss
01.27.2014 , 06:20 PM | #13
Quote: Originally Posted by Jandi View Post
The new game, X: Reibrth, has you actually walking around in stations etc but... you have your ship and you will always have the same ship. It has a tight story and feels more like an RPG at times. You amass a fleet to tag along by hiring crews to pilot them and marines to board and to defend against others boarding. It's rather strange but the mechanics are still boring so I don't know.

If you're itching for a space sim, you might want to give X Rebirth a try. I don't really know what to think of it, it's just... hard to put into a category.
I was considering it actually. I've heard that it's very buggy, but it can't be worse than Privateer 2 in that department (so many crashes...). I didn't like the first person parts in the stations (at least the ones I saw in a few let's plays), but space itself looked amazing and the combat seemed pretty decent.

Paintcheck's Avatar


Paintcheck
01.27.2014 , 11:54 PM | #14
Freelancer is way up there on my top games list of all time and with the amount of money they've raised I'm sure Star Citizen has a good chance to be amazing. That said, I haven't pledged yet. When the dogfighting module comes out and they have a little more "real" gameplay as opposed to just the assets in the hangar, I will probably pledge.

What worries me more is not that it's a scam, but that, without a publisher, feature creep and the creative features are going to cause the game to never actually get released. While publishers do ruin a lot of games, they do at least provide more direction to a project than if you had a bunch of people trying to make their dream game and never actually finishing anything in search of perfection they likely will never achieve.

That said, I've been watching it with great interest and really want it to succeed. But I'm not going to put my money where my mouth is just yet.

ghoul_drool's Avatar


ghoul_drool
01.28.2014 , 06:42 AM | #15
So let me get this right. Imagine, you are a gaming developer and you have a budget (as studios tend to do before they develop software) of 25 million dollars to develop a big space simulator.

You then say that you, the developer, would LOVE to make said space simulator if you only had 25 million dollars. You then start to 'sell empty boxes' to players that they can 'pledge' to and basically buy the game from you AS you develop it. You even go as far as saying that if a certain number of dollar 'pledges' is reached, you'll be able to add extra features (which of course you've already started developing, seeing as how you've had your 25 mil budget all along. )

It's a pretty clever business model because it essentially allows you to sell a game in advance - not just pre-order, mind you, but you get revenue from future players AS you develop said game, thus making any potential risks to your initial investment budget of 25 mil completely null and void, as you're breaking even, or better, making a profit...before the game even goes live.

All you have to do is lie about not having a budget to start with.

Just IMAGINE if Swtor did this. If it had said: Well folks, if you buy enough cartel coins to reach our target, we'll be able to put in extra features, like, player housing! Improved graphics! New planets and world bosses! Pledge your cartel coins now. EA would be the biggest thief in history, forcing people to fork over more cash just for the promise of extra content. It would be world war III on the forums in no time.

But Star Citizen does it, and it's the best thing ever.

Jandi's Avatar


Jandi
01.28.2014 , 07:28 AM | #16
Quote: Originally Posted by ghoul_drool View Post

But Star Citizen does it, and it's the best thing ever.
The kicker is, you aren't even legally obligated to deliver said product. You can cash out at any time and vanish to the bahamas.

Paintcheck's Avatar


Paintcheck
01.28.2014 , 05:23 PM | #17
Well unless Chris Roberts is playing a very elaborate con I don't think that's going to happen. The original crowdfunding for SC was so they could take it to one of the established publishers and show that they had enough interest to make a space game worthwhile. The crowd funding blew up and they decided to skip the publisher and do it themselves. If I were scamming someone, I wouldn't start by trying to attract the attention of large companies with large legal departments. At this point he could run off with the cash but I somehow doubt someone who has spent 20+ years developing games (several of them critically acclaimed) is planning to lie about developing a new game for the sake of stealing money.

If SC runs into issues with a release date, I fully believe it will not be because the team decided to scam everyone. It'll be because the team has no one telling setting deadlines and they just keep going crazy with new features and never actually finish the project. That was what happened with the original S.T.A.L.K.E.R game before THQ stepped in and, for Star Citizen at least, that is a far more likely issue than them just taking the money and running.

Granted, the end result is still the same (no game, backers out of money) but that's a far less cynical fate. Also at that point a major publisher might pick it up, so there's probably a good chance Star Citizen will eventually be released. The question at that point is, will it fulfill all of its lofty promises?

Englefield's Avatar


Englefield
01.30.2014 , 03:01 PM | #18
Quote: Originally Posted by archifikoss View Post
I was considering it actually. I've heard that it's very buggy, but it can't be worse than Privateer 2 in that department (so many crashes...). I didn't like the first person parts in the stations (at least the ones I saw in a few let's plays), but space itself looked amazing and the combat seemed pretty decent.
Do yourself a favour and save your money. That game is a bit of a hideous mess (have a butchers on Youtube).

I think I pledged for Star Citizen before they reached the first million, but was so burned by pre-ordering X-Rebirth that I wished I could get my money back. Elite: Dangerous is around the corner and to be fair the alphas look good but I allow myself to get too hyped up with these releases, so I'm not dropping a penny on it until a month worth of reviews after release (or any other game for that matter). I'm worried about Star Citizen because of the hype it's receiving, it's bound to fall short of expectation, a bit like TOR I suppose.

One thing X-Rebirth has taught me: pretty videos, hype and a trusted developer mean nothing.

VanderII's Avatar


VanderII
01.31.2014 , 05:33 AM | #19
hello Star Citizen
- Neithan Legacy -
- A single dream is more powerful than a thousand realities. - J.R.R.T

Machshoot's Avatar


Machshoot
01.31.2014 , 05:58 AM | #20
Quote: Originally Posted by Machshoot View Post
Can you still pledge to the kickstarter or is that all over? I only found out about this game recently, but I'd love to get in on some of that action.
bump