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Plague persists through death but vaccine doesn't?

STAR WARS: The Old Republic > English > General Discussion
Plague persists through death but vaccine doesn't?

befear's Avatar


befear
01.21.2014 , 10:37 PM | #11
you can get a relic that is 20k and it gives you the vaccine
Sephster <Intrepid>
http://www.twitch.tv/befear

Mowermanx's Avatar


Mowermanx
01.21.2014 , 10:38 PM | #12
Quote: Originally Posted by Andryah View Post
Agree with your assessment Erasimus. I imagine they just naturally figured that players not actually working the event, would inoculate and move to whatever other content they wish to do. They forgot about the professional keester crowd.

IMO, they neglected the inherent PvP desire to grief whenever, with whatever. The average PvPer would probably grief their mom by smearing jello all over the kitchen floor if they thought they could get away with it.

Should they know better by now, with respect to PvPer shenanigans? Yeah, they really should. On the other hand, maybe they did see it and decided it was an appropriate component of PvP during the event. /shrug.

But IMO, expect a minor patch to fix it to persist through death IMO, at least when in PvP zones. If we don't see this, then it was not an oversight, it was by design.

Besides... I thought PvPers were tough.. and could roll with the circumstances they face. Why the QQ from some?
The ridiculous part of this whole saga is they were warned last time. There were plenty of posts complaining about this and not one of them thought hey, maybe we better tweak this to alleviate the aggro.
It could of easily been made more user friendly, change them to 1 credit each and/or make them a reusable item.

AdrianDmitruk's Avatar


AdrianDmitruk
01.21.2014 , 10:43 PM | #13
Quote: Originally Posted by Andryah View Post
This is SWTOR. 2K is not a credit sink in this game, except maybe your first week as a new player.

Besides, most subs posting here in the forum have plenty of wealth on at least one character. And if for whatever reason they do not... then they have yet to learn to play the game. Part of playing any MMO, regardless how you spend most of your time (PvP, PvE, /Picking-Nose_On-Fleet) is to develop at least one manageable income stream.

Should the vaccine persist through death... /shrug.
Is 2K for a vaccine griefing the player base? NO.
Uh...in case you didn't notice, the OP said he was level 15. A 2k expense that occurs every time you die in a warzone is a lot to a level 15 who decides that PVP is (otherwise) more fun than side questing.

Not everyone has well-established mains, and those new to the game don't yet have crafting established as a source of income either.

I myself felt this as I recently shipped off one of my toons in a server transfer to meet up with an old friend I didn't know played the game. Sure I originally transferred 7m, much of which has already been eaten by legacy upgrades, mark-9 augment kits for multiple sets of gear (upon hitting 55), etc. His crafting isn't quite maxed yet so I can't push out thermal regulators to sell, and what remains in his credits balance, he will need for the purchase of augments.

Yes I can afford the 2k per stim (I bought 10) but the removal of persist-through-death means death is only occasionally OK. I can't risk it happening 5 times within 15 minutes, or it'll add up to more than 100k per day. Since this toon is now on a server that is separate from my main income producers (and still leveling), he can't absorb that. I might do my warzone weekly...maybe. But I certainly won't queue for several warzones per day to level him like I usually do.

A level 15 with no existing credit stockpile at all and no experience playing the game is boned even harder by this nerf. No warzone leveling for him. As I said, not an appropriate place for a credit sink.
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AdrianDmitruk's Avatar


AdrianDmitruk
01.21.2014 , 10:44 PM | #14
Quote: Originally Posted by befear View Post
you can get a relic that is 20k and it gives you the vaccine
OP is a level 15, who can't access the relic.
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Andryah's Avatar


Andryah
01.21.2014 , 10:49 PM | #15
Quote: Originally Posted by AdrianDmitruk View Post
Uh...in case you didn't notice, the OP said he was level 15. A 2k expense that occurs every time you die in a warzone is a lot to a level 15 who decides that PVP is (otherwise) more fun than side questing.

Not everyone has well-established mains, and those new to the game don't yet have crafting established as a source of income either.

A level 15 with no existing credit stockpile at all and no experience playing the game is boned even harder by this nerf. No warzone leveling for him. As I said, not an appropriate place for a credit sink.
Ummm.. you are projecting and conflating here.

Check his forum number ------> 848972 He's not new to this game.

He said he was playing a level 15 character. Nowhere did it allege that it was his one and only, nor that he was a new player, nor that he had no cap level characters (which would indeed, no matter how bad they are applied, have the means to support his level 15's PvP).

All this QQ and complaining..... why not just ask in the bug report forum if it is working as intended or not?? Since I know you guys won't stop the drama long enough to do so.. I did it for you. http://www.swtor.com/community/showt...90#post7135390
You're welcome
I'm back..... in advance of KotFE.

AdrianDmitruk's Avatar


AdrianDmitruk
01.21.2014 , 11:12 PM | #16
Quote: Originally Posted by Andryah View Post
Ummm.. you are projecting and conflating here.

Check his forum number ------> 848972 He's not new to this game.

He said he was playing a level 15 character. Nowhere did it allege that it was his one and only, nor that he was a new player, nor that he had no cap level characters (which would indeed, no matter how bad they are applied, have the means to support his level 15's PvP).
Is this really relevant?

He didn't technically say that he was new, nor did he technically say the level 15 was his only toon, but I inferred such from the fact that he is here to complain about a level 15 having to spend 2k per stim that doesn't persist through death.

And let me play devil's advocate here. He did say that the plague CCs so much that he dies while questing a lot. He didn't even say he was PVPing--I merely pointed out that PVP is what is really capable of blowing this into a full-scale credit sink that all but forbids certain leveling playstyles.

If he did have 55s to support his 15:

1) Wouldn't the legacy bonuses, especially presence, from such 55s (6 classes get a tank as their first companion, 2 classes get a healer for the first companion) make such companion powerful enough to survive/hold aggro and/or heal through such plague CC?
2) Would he be here complaining that each (PVE) death was costing him an extra 2k in the first place?

So please forgive me if I didn't look up the exact date he joined the forum and inferred that more likely than not his 15 was his first toon or perhaps one of a handful of lowbies. The inference was reasonable even if it does turn out to be incorrect.
Adrian-Defense Guardian | Kerrik-Vigilance Guardian | Matari-Scoundrel Healer | Treston-Pyromaniac Vanguard | Eamen-Sage Healer
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Andryah's Avatar


Andryah
01.21.2014 , 11:17 PM | #17
Quote: Originally Posted by AdrianDmitruk View Post
Is this really relevant?

He didn't technically say that he was new, nor did he technically say the level 15 was his only toon, but I inferred such from the fact that he is here to complain about a level 15 having to spend 2k per stim that doesn't persist through death.
Yeah.. it is relevant precisely because you inferred more then he actually said, and then proceeded to conflate from there to support your credit sink complaint. But your declaration that the 2K price for the vaccine is a credit sink is weak sauce.

My guess is he complained simply because he was caught without vaccines in his inventory while PvPing and got bent about it because the infection interrupted his play periodically. He probably entered PvP assuming that the vaccine would persist and that he did not need a fresh vaccine until after 6 hours of play. A guess that is just as plausible as yours and in fact more plausible IMO.

Again.... people can complain, conflate and QQ 7/24 about this if they like. I opened a thread in the bug report forum to see if we can get a confirmation as to either "working as intended" or "not working as intended" and needs a patch to make the vaccine persistent.
I'm back..... in advance of KotFE.

keitzy's Avatar


keitzy
01.21.2014 , 11:21 PM | #18
Quote: Originally Posted by Andryah View Post
Ummm.. you are projecting and conflating here.

Check his forum number ------> 848972 He's not new to this game.

He said he was playing a level 15 character. Nowhere did it allege that it was his one and only, nor that he was a new player, nor that he had no cap level characters (which would indeed, no matter how bad they are applied, have the means to support his level 15's PvP).

All this QQ and complaining..... why not just ask in the bug report forum if it is working as intended or not?? Since I know you guys won't stop the drama long enough to do so.. I did it for you. http://www.swtor.com/community/showt...90#post7135390
You're welcome
No I am not new to the game been here since beta.
Problem is buying augments, aug kits and getting the aug slots is expensive on raiding toons, send millions of creds to buy legacy perks for leveling is also a major cred sink.
Wiping at 5k per wipe also hurts the bank.
Pulling mods on end game toons to either get a look or put it in legacy gear also hurts the bank.
Topping up the guild bank to keep your guild happy with guild repairs being the GM also hurts the bank.
Being under cut by scrubs on the gtn also hurts the cred income.
Running dailies burns you out.

The last thing I want to do while leveling is getting on 55 to go and do dailies just to stop the credit sink on a lowbie!

The plague wasn't so bad last time due to dying would get rid of it.
Now it persists through death forcing any one with out mains, who can do dailies, into a credit sink.

Imagine the players wearing greens that are new to the game.
Once again Bioware seem to release content without thinking about it.
One simple patch to change the vaccine to persist through death for those that do now want to participate in the event.

Andryah's Avatar


Andryah
01.21.2014 , 11:27 PM | #19
Quote: Originally Posted by keitzy View Post
No I am not new to the game been here since beta.
Problem is buying augments, aug kits and getting the aug slots is expensive on raiding toons, send millions of creds to buy legacy perks for leveling is also a major cred sink.
Wiping at 5k per wipe also hurts the bank.
Pulling mods on end game toons to either get a look or put it in legacy gear also hurts the bank.
Topping up the guild bank to keep your guild happy with guild repairs being the GM also hurts the bank.
Being under cut by scrubs on the gtn also hurts the cred income.
Running dailies burns you out.
Correct.. there ARE expenses in this game, and they are costly at level 55 to be gearing to the max.

But all that aside.... if you want to be playing your level 15 character in PvP during the event... surely you can peel enough credits from the rest of your characters to do it style, while coping with the PvP nuance of everyone deliberately infecting each other as part of PvP.

Come on.. you know I'm right.. and it's more about the annoyance factor for you.. not the economics. I get the annoying part, I do. Then again, there is always something annoying in an MMO... right?

Let's see if Tait responds to my thread over in bug-report so at least we know if it is intended or not. Let's work the issue, not each other, IMO.
I'm back..... in advance of KotFE.

keitzy's Avatar


keitzy
01.21.2014 , 11:34 PM | #20
Quote: Originally Posted by Andryah View Post
Correct.. there ARE expenses in this game, and they are costly at level 55 to be gearing to the max.

But all that aside.... if you want to be playing your level 15 character in PvP during the event... surely you can peel enough credits from the rest of your characters to do it style, while coping with the PvP nuance of everyone deliberately infecting each other as part of PvP. Come on.. you know I'm right.. and it's more about the annoyance factor for you.. not the economics. I get the annoying part, I do.

Let's see if Tait responds to my thread over in bug-report so at least we know if it is intended or not. Let's work the issue, not each other, IMO.
You are totally correct.
I just really don't want to burn out in a game I love dearly by grinding dailies and find it extremely annoying in pvp on imp side to play considering we get face rolled so bad before the event on the harby.
I wan't this game to be successful and care for newcomers to the game.
I it is annoying for me then how bad will it be for newbies to the game considering they don't have mains to run dailies, they don't get anything for blowing up, they can't be apart of the event even though the event affects them so it would only make sense that the vaccine would persist through death.

The whole point of this thread was to express my frustration at the devs as it was a problem last time in the first rak event and it's made even worse now.