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New pvp gamemode brainstorming, just asking for your ideas

STAR WARS: The Old Republic > English > PvP
New pvp gamemode brainstorming, just asking for your ideas

Sangrar's Avatar


Sangrar
01.20.2014 , 09:01 PM | #1
Hello, my name is Spaceboomer. I am asking all of you this question: If you were to create a new mode for ground pvp, something different from warzones, open world, or arenas, what would it be? Be as imaginative as you want with these ideas, if a new type of ground pvp were to ever be added, what would YOU want to see?


I will read your replies in the morning, May the Force be with you
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Puissant's Avatar


Puissant
01.20.2014 , 09:18 PM | #2
Pod racing!!!!!!!!!!!!!!!!!!
or something like capture the flag. However, THE FLAG CARRIER MUST HAVE SOME KIND OF HEALING DEBUFF, possibly stacking over time with no passing of the flag.

Hei_Atzfel's Avatar


Hei_Atzfel
01.20.2014 , 10:09 PM | #3
Quote: Originally Posted by Puissant View Post
Pod racing!!!!!!!!!!!!!!!!!!
or something like capture the flag. However, THE FLAG CARRIER MUST HAVE SOME KIND OF HEALING DEBUFF, possibly stacking over time with no passing of the flag.
Please, not another huttball...

cashogy_reborn's Avatar


cashogy_reborn
01.20.2014 , 10:12 PM | #4
Quote: Originally Posted by Puissant View Post
Pod racing!!!!!!!!!!!!!!!!!!
or something like capture the flag. However, THE FLAG CARRIER MUST HAVE SOME KIND OF HEALING DEBUFF, possibly stacking over time with no passing of the flag.
Podracing would be awesome. Or swoop racing.

This game needs more mini-games. Altho we did just get GSF, which is a huge mini-game. Its unlikely we see another non-WZ type player vs player environment added in the near future.
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NathanielStarr's Avatar


NathanielStarr
01.20.2014 , 10:41 PM | #5
Any additional game mode is good. More variation on stuff to do keeps people subbed longer.

Harcagnel's Avatar


Harcagnel
01.21.2014 , 02:40 AM | #6
I have 2 replies.

1. Tanks , I want a ground vehicle version of Galactic star fighter with more stuff I can blow up. because.... boom!!

2. Secondly I made a long post in 2012 with a ton of ideas and its just way to much to add here. Enjoy if your interested.

http://www.swtor.com/community/showthread.php?t=172159
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cool-dude's Avatar


cool-dude
01.21.2014 , 07:50 AM | #7
A Basketball version of huttball would be interesting.
"Sarcasm is strong in this one"

Ravenschild's Avatar


Ravenschild
01.21.2014 , 11:42 PM | #8
Something like GCW2 was in SWG. Both sides use mats to build up in the building phase (vehicles,npc spawns,barriers etc) and then the combat phase with the goal of capturing a location or killing killing a boss that has a ton of HP and does serious damage. Build Phase 20 min. Combat phase 40 min. If the location isnt captured or the boss isnt killed the attacking team loses.
If you get hurt,hurt them back.If you get killed,walk it off
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Puissant's Avatar


Puissant
01.23.2014 , 10:00 PM | #9
I've also always wanted some mini games on fleet and probably in cantinas that you can play while waiting for pops.
Like what ever chewey and c3P0 were playing.
And yea I really don't like my CTF idea actually. Heal fest.
But FTR huttball is awesome.

Abessy's Avatar


Abessy
01.24.2014 , 08:20 AM | #10
Oh this is good question. So this my idea how to make pvp more funny and also how to put more importance onto guild function and guidies responsibilities. I really enjoyed such similar PVP system in MMO I played before SWTOR. Idea is to combine PVE and PVP content of this game.

Each guild can get or buy small base camp. Camp can be also point where you can meet other guildies and you can profit also from rested state like in cantina.
For example, base camp can cost 20kk credits and you can buy it immediately. You get automatically mail droid, med droid, GTN, travel portal to dailies areas and etc.
Or you need to wait two months after guild registration to get it free. Anyway meantime, you should manage your guildies to save certain money in guild bank. When you get camp, it will be empty and you must buy all needed and required items. This should be finally little bit cheaper than option 1.
When you have camp, PVE content start. Using credits, different material, etc you must upgrade your camp to small fortress. Building, protection walls, shield generator, defensive turrets, etc. Every member of guild can help with this. In this PVE content, there should be some limits for camp upgrade, but some of latest upgrades will be so difficult and expensive, that it will really require high focus from all. As there are a lot small guilds, guild which own camp can sign off partnership contract with other guilds and for example 3 small guilds can have one camp.

Lets talk about PVP content now. When your fortress is ready for war (required minimum upgrade), you just register for guild fight (1 guild against 1 guild). There should be regular events of it, f.e. twice per week. Registration will be done one day before war. There should be also some guild rating system to prevent that guild begineer will meet experts in war. Such fight will be very annoying. Fight itself can take max 60 minutes. During this time, both guilds must have strategy to improve your fortress, to properly defend it, how and where to attack, etc. Fight will finish after 60 minutes or when one guild destroy enemy fortress (f.e. takeover of headquater).
There must be several other points in this war, like attacking and defending certain objectives. Number of kills, number of captured and controlled objectives, or some other progress rating will be key factor for fight result. Winner will get point for his overall rating, second guild will lost points. this will be important for next war registration.

Something like this is generally what I wish to see in SWTOR sometime in future. Current pvp content is very boring for me, and I do it practically only to get some pvp gear items like relics.