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Making EZ Credits as a Casual PvPer: Profiteering 101

STAR WARS: The Old Republic > English > PvP
Making EZ Credits as a Casual PvPer: Profiteering 101

L-RANDLE's Avatar


L-RANDLE
01.21.2014 , 09:11 PM | #21
****Updated*****
Added the map to the Imp Ilum run and a Pub Dailies Ilum Run. Cleared 40K on my Hybrid Tank (while running with my ship droid) in 10 min... If I ran with Kira and spec Smash, I would have probably shaved 2-3 mins off of it.

As John Connor said twice in Terminator 2, "Easy Money".
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

georgemattson's Avatar


georgemattson
01.22.2014 , 12:27 AM | #22
Quote: Originally Posted by L-RANDLE View Post
Republic:
Planet: ILUM
Faction: Republic
Mission Names: Pilot Down, Crystal Clear Sabotage, Jam the Transmissions
Run Time: 10 Mins (Hybrid Tank and Ship Droid Healing, my other comps were running missions)
Mission Rewards: 32,295
Loot/Farming: Farmed Lockboxes-1EA (1,836); Credit/Loot/Gear drops- ~6000
Total Profit: 40,131
Map: (to be completed)
Notes: 1. Start off by gaining "Pilot Down" and "Jam the Transmissions" missions at Republic Base. Do mission "Jam the Transmissions" then go to the Republic Waystation. 2. Get mission "Crystal Clear Sabotage", use your Personal Speeder to get there. Complete the mission, then Quick Travel back to Republic WayStation. Turn in "Crystal Clear Sabotage" mission, then use your personal Speeder to complete "Pilot Down". 3. Take your personal speeder back to main base and turn in mission "Jam the Transmissions". 4. Emergency Fleet Pass back. (optional).
Randle, just as an FYI - there's another mission called "Icy Destruction" which is given out by an NPC right next to the other one in the Republic WayStation. The mission goal for that is right next to the one for "Crystal Clear Sabotage," and it pays out 10,765 credits. I'm not sure if it's daily, but the tool tip does show as, "Return later to complete this mission," so I would guess it's also a daily?
Cancelled subscription again. Heading back to Star Wars Galaxies on Bloodfin. Send me an email if you're interested in learning about it (or Google Bloodfin).

DariusCalera's Avatar


DariusCalera
01.22.2014 , 02:15 AM | #23
Planet: CZ-198
Faction: Republic
Mission Names: Workforce Reduction, Manual Shutdown, Give and Take
Run Time: ~15 min
Mission Rewards: 8,730 credits, 2 Basic Comms
Loot/Farming: 3 Scavenging Nodes, 3 Strong (silver) Probe Droids, 2 Elite (gold) droids.
Total Profit: 26,190 creits just from the daily missions, 6 Basic Comms, depending on drops/trash I have cleared 50K. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Killing the strong (silver) probe droids is the main purpose. They respawn every minute and with 3 of them in the main Czerka area, it's relatively easy to farm them and gather the node(s) that are close by.

Planet: CZ-198
Faction: Empire
Mission Names: Staff Cuts, Droid Demolition, What’s Yours is Mine
Run Time: ~15 min
Mission Rewards: 8,730 credits, 2 Basic Comms
Loot/Farming: 3 Scavenging Nodes, 3 Strong (silver) Probe Droids, 2 Elite (gold) droids.
Total Profit: 26,190 creits just from the daily missions, 6 Basic Comms. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Killing the strong (silver) probe droids is the main purpose. They respawn every minute and with 3 of them in the main Czerka area, it's relatively easy to farm them and gather the node(s) that are close by.

Planet: Makeb
Faction: Republic
Mission Names: Core Issues
Run Time: ~10
Mission Rewards: 8,410 credits, 1 Basic Comm, 1 Makeb Holosouvenir
Loot/Farming: 1 Scavenging Nodes, 7 Strong (silver) Droids, 2 Elite (gold) droids.
Total Profit: 8,410 credits from the daily mission, 500 credits from selling the Holosouvenir if you're at maxed Makeb Reputation, 1 Basic Comms. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Kill the first droid near the landing area and then just go straight ahead and to the platform on the right. Once you kill the droids there, go to the platform to the immediate left. Starting off you will have to kill 7 strong droids, and 2 elite droids. After this, it actually drops to 6 strong droids and the 2 elite droids because the travel back to the landing pad is pointless until you're actually done.Killing the strong (silver) probe droids is the main purpose. There are more elites that can be killed further along, but they aren't necessary.

L-RANDLE's Avatar


L-RANDLE
01.22.2014 , 11:32 AM | #24
Quote: Originally Posted by DariusCalera View Post
Planet: CZ-198
Faction: Republic
Mission Names: Workforce Reduction, Manual Shutdown, Give and Take
Run Time: ~15 min
Mission Rewards: 8,730 credits, 2 Basic Comms
Loot/Farming: 3 Scavenging Nodes, 3 Strong (silver) Probe Droids, 2 Elite (gold) droids.
Total Profit: 26,190 creits just from the daily missions, 6 Basic Comms, depending on drops/trash I have cleared 50K. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Killing the strong (silver) probe droids is the main purpose. They respawn every minute and with 3 of them in the main Czerka area, it's relatively easy to farm them and gather the node(s) that are close by.

Planet: CZ-198
Faction: Empire
Mission Names: Staff Cuts, Droid Demolition, What’s Yours is Mine
Run Time: ~15 min
Mission Rewards: 8,730 credits, 2 Basic Comms
Loot/Farming: 3 Scavenging Nodes, 3 Strong (silver) Probe Droids, 2 Elite (gold) droids.
Total Profit: 26,190 creits just from the daily missions, 6 Basic Comms. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Killing the strong (silver) probe droids is the main purpose. They respawn every minute and with 3 of them in the main Czerka area, it's relatively easy to farm them and gather the node(s) that are close by.

Planet: Makeb
Faction: Republic
Mission Names: Core Issues
Run Time: ~10
Mission Rewards: 8,410 credits, 1 Basic Comm, 1 Makeb Holosouvenir
Loot/Farming: 1 Scavenging Nodes, 7 Strong (silver) Droids, 2 Elite (gold) droids.
Total Profit: 8,410 credits from the daily mission, 500 credits from selling the Holosouvenir if you're at maxed Makeb Reputation, 1 Basic Comms. Also, you can save the basic comms and use them to buy Isotope-5 which can fetch about 90K on the GTN.
Map: (linked map with route/path to follow or video during run)
Notes: Kill the first droid near the landing area and then just go straight ahead and to the platform on the right. Once you kill the droids there, go to the platform to the immediate left. Starting off you will have to kill 7 strong droids, and 2 elite droids. After this, it actually drops to 6 strong droids and the 2 elite droids because the travel back to the landing pad is pointless until you're actually done.Killing the strong (silver) probe droids is the main purpose. There are more elites that can be killed further along, but they aren't necessary.
Nioce! I'll add this to the reserve section tonight..
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

L-RANDLE's Avatar


L-RANDLE
01.22.2014 , 11:38 AM | #25
Quote: Originally Posted by georgemattson View Post
Randle, just as an FYI - there's another mission called "Icy Destruction" which is given out by an NPC right next to the other one in the Republic WayStation. The mission goal for that is right next to the one for "Crystal Clear Sabotage," and it pays out 10,765 credits. I'm not sure if it's daily, but the tool tip does show as, "Return later to complete this mission," so I would guess it's also a daily?
Yeah, I was debating whether to exceed my own mandate of 3 missions. You could either run that one too, or sub Icy Destruction, for Jam the Transmissions. Then, when you arrive, just pickup the Pilot Down mission at base. Take planetary speeders to waystation. Pick up those two. Then follow the steps for pilot down. After that you wouldn't need to go back to base either.. I'll check tonight to see if that is faster....
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

georgemattson's Avatar


georgemattson
01.22.2014 , 10:30 PM | #26
Quote: Originally Posted by L-RANDLE View Post
Yeah, I was debating whether to exceed my own mandate of 3 missions. You could either run that one too, or sub Icy Destruction, for Jam the Transmissions. Then, when you arrive, just pickup the Pilot Down mission at base. Take planetary speeders to waystation. Pick up those two. Then follow the steps for pilot down. After that you wouldn't need to go back to base either.. I'll check tonight to see if that is faster....
You know, I totally missed where you mentioned only listing three. Does that make sense? I don't know about anyone else, but personally, I'd prefer to see the full list of dailies. Perhaps you could highlight the three fastest? At least on Ilum, it seems like it would only take an extra 1-2 minutes to do the fourth daily.
Cancelled subscription again. Heading back to Star Wars Galaxies on Bloodfin. Send me an email if you're interested in learning about it (or Google Bloodfin).

L-RANDLE's Avatar


L-RANDLE
01.23.2014 , 09:08 PM | #27
****UPDATED****
*Added Forum Member DariusCalara contributuions. TY much!
* Added map on ILUM Pub run & adjusted the run to be faster and better farming(TY Forum Member GeorgeMatteson)
*Added Pub Black Hole Run.


More to come in the coming days.
PvP Gear Viability? Read this first.
Tired of being broke? Stop being Felica and read this.
I'm not trying to be Rambo..... I'm trying to be Ray Tango

mandoforlife's Avatar


mandoforlife
01.23.2014 , 10:59 PM | #28
Just wanted to hop in and say that this is a great thread. Good work Randle.
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NuSeC's Avatar


NuSeC
01.23.2014 , 11:38 PM | #29
Quote: Originally Posted by L-RANDLE View Post
Hey Everyone, L-Randle back again to post a guide to address a “problem” that I see a lot of casual PvP players have: Making/Saving Credits

Now, I know most players don’t have issues with the system, but some players are new or never really understood how to make credits easily, so this will be more catered to beginners and casuals (=2 hours/sitting; maybe 2-3 times a week).

As I state in most of the “long-winded” posts I make, let’s try to keep it real and offer advice and encouragement, not name-calling (“stop being lazy nub”), or ridicule.

It’s been well established that credit rewards for PvP participation is very lackluster, but what most casuals don’t know is that there are multiple ways of maintaining VERY HIGH cash flows, without setting foot outside of fleet. So here are some ways I support 10 toons with only 3 toons and without ever leaving fleet. I also will show examples of how you can make even more if you choose to leave fleet every once in awhile.

The Basics:
You have to get over the mentality that “I only do PvP”(if you have this mentality), and come to the realization that you HAVE to do SOME PvE. As a PvP-focused casual player, doing some PvE activities are what separates the haves and the have nots. The levels of PvE activity will be outlined below, but understand this game revolves around things that cost credits, and to attain credits, PvE is where you need to go to get them.

This game isn’t really a PvP only game anyway, but it also limits self-sufficiency if you choose not to use certain avenues to be “upper middle class” in the realm of credits. Upper middle class is a credit balance around 1M on one toon at most times. This should be your goal because the million mark is where you can buy most things involved with PvP, without putting a huge burden on you balance.

If you are focused on PvP only, vanity purchases should take a backseat. A ton of people, for whatever reason, deem mounts, pets, etc. more valuable than investing in their toon. Trust me, if you invest your credits in your toon properly, you are setting yourself up to be able to buy all that vanity stuff and not even bat an eye.

You also have a responsibility to be geared as much as possible when entering an endgame WZ. Spending money on vanity versus say augmenting your gear is not being a team player. You are negatively impacting other player’s WZ experience by doing so, regardless of how (in)significant you feel it is.


The Casual PvP Player Setup: Not Leaving Fleet

As outlined in my How to Become a Contender: Supplemental thread, in PvP, the only real delta in stats come primarily from augments and stims. Hence, they should be your priority. Now some of this depends on what class you are playing, but I will approach this as simply as I can.

Train Cybertech, Scavenging, and Slicing on your first toon/main. If you are PvP focused, you rarely, if ever use your companions. While sending them out on missions is not as effective(from a cost perspective) as gathering in OW, you can still gain valuable resources that can be sold or personally used, while ONLY PvPing. PvP does provide enough credits to send them out on missions. Top level missions cost between 2000-3700, the PvP credit reward is between 2500-6500, plus:

1. Cybertech crafted green droid parts, RE into Augmentation Slot Component (valuable ingredient for Augment Kits) and is a HUGE plus during leveling (armoring, mods, ear, nades).
2. Scavenging mats are used for actual augments, and just about every other piece of armor/weapons, except for Artifice and Syth stuff. These materials are in also in OW (aka FREE MONEY). They have a little star by them and referred to as "Resource" if you open your map up.
3. Slicing provides purple mats that are used to make actual augments and fetch a premium on the GTN. It also provides straight-up credits via lockboxes (the profit is ok for most tiers, but it’s a profit nonetheless). These materials are in also in OW (aka FREE MONEY). They have a little star by them and referred to as "Resource" if you open your map up.

This alone is enough if you don’t plan on playing alts, as you have the tools to be able to cruise through most patches without feeling “poor”. The only issue you might come across is finding a crafter for augments and kits, BUT most mid to top level crafters will jump at the chance to craft what you need for the crits alone, which is “free money” for them.

Train a Biochem, Bioanalysis, Dipolmacy alt toon as a first mule: Mules are used as “alts” that exist for the primary purpose of supporting the other toons in your stable. Basically, you should level a mule up enough to get 2-3 companions and spend the time to level the crafting up to be able to pump out endgame materials at a reasonable rate. Before you log off, log into your mule and run some missions. I run my bio mule once a month for stims for my current “main”. This provides two things:

1. Provides “persist through defeat” stims for all classes.
2. Implants RE into Augmentation Slot Components.
3. Bioanalysis materials are in also in OW (aka FREE MONEY). They have a little star by them and referred to as "Resource" if you open your map up.

You can also sell stims and slot components to those poor unfortunate souls, that don’t have a mule.

Train an Armstech alt toon as a second mule: Same rules as your first mule. Get a few companions and level up Armstech ONLY. Why only one? You already have everything you need with your main and first mule. Why Armstech? Armstech has a very distinct pattern collection.

1. Overkill or Fortitude Augments are usable by every class/role, and can sell at a reasonable rate.
2. Armstech crafts augment kits.

You just send the scavenging/slicing mats from your main to your mule to level up the crafting skill. Once you are at 450, you can augment your main and EVERY successive toon in this manner. You just saved a BOATLOAD of money versus buying these from the GTN or you can sell them at a solid profit (last I knew production of Overkill Augments nets around 10K -20K profit each and when they first came out profit was around double that as the demand was extremely high).

You can also add Slicing (which I WOULD DO if I wanted to make more money) to this mule for more purple mats for Augments as they will ALWAYS be in demand and HIGHLY in demand during level cap increases or gear tier changes.

Sell Medpacks and Adrenals: Again, the How to Become a Contender: Supplemental thread outlines that PvP gear is “questionable” for MANY slots. This means that your comms are better spent on purchasing Medpacks and/or Areanals, versus buying PvP gear (assuming you used your Cybertech to craft Lvl 58-63mods). If you are cash strapped, Sell stacks of either for 50K+(~500/pack). The average WZ reward is around 120 comms (average of win versus loss), which would be 12 Medpacks. This means you will average 6K in medpack sales, per WZ. I would advise that you make your own stash first, but after that, send a general chat message and I almost guarantee someone will bite at 50K per stack. Some bite at 60-70K, there is a guy on PoT5 right now trying for 80K per, but you should get the point.


The Casual PvP Player Setup: Willing to Leave Fleet… OCCASIONALLY…..
In addition to the above guide, you can also enhance your profiteering by actually leaving fleet. I know, I know, “I’m a PvPer RAWR!!”, but tell me. Are ques popping as soon as you enter them? Is there no downtime between ques? No, to both of those, so even something as boring a dailies should have some part in your “casual routine”. They do two things:

1. Provide credits for completed missions.
2. Provide mats for the above Crafting/Gathering/Mission skills.

If you are on your main, you can sit on ILUM/BH/SECTX/BELSAVIS farming nodes and running dailies while waiting for que pops. This is 100% profit. No mission running required. Assuming you play an hour(Casual) per sitting doing this 1 out of every 4 “sittings” will net you over 30K in profit + Scavenging Mats/Slicing Lockboxes (to sell or use personally) in about 10-15mins. Find the 3EA-EZ missions in the Dailies Area. PROFIT BETWEEN WZS.

As an example, I just ran three missions on Ilum. I scored 4 lockboxes for 8K total(Slicing Farming: AKA FREE MONEY), did three dailies @ 10.76K EA, and tons of drops(mats/credits). I started with a balance on this toon of 298,567cr. After I turned in my last mission and Emergency Fleet Pass back to fleet, and vendored some excess drops. How much did I have?

Here is the kicker. My inventory was full, so I left some drops behind, AND IT ONLY TOOK ME 12 MINS TO DO THIS!! I MADE OVER 48K IN 12MINS!!!! THAT IS 4EA BLUE LVL 55 AUGMENTS(GTN PRICE ~12K), WITH SOME CASH LEFT OVER!!!!

Is it too much to ask to sacrifice 12 mins out of your game time to get some cash? No, because there is no such thing as “insta-que” pops anymore.

To be honest, you can do this and this alone to make more than enough money to support a PVP-only player, but you also would have to pay for everything needed for PvP (Stim/Augs/Kits). So treat this as supplemental income, not to be relied upon because it can be boring and tedious. Do them, when you need to do them. If you don’t have all your augments, you should be doing dailies, not playing grab-*** on fleet with Copperfield.

Conclusion: (*Waves hand in front of your face)Credits Will Do Fine.

You can't just wave your magic wand and expect credits to fall in your lap, but stay vigilant as any good Sith or Jedi would do...

Get’Er DONE!!!: Cybertech & Biochem is almost a must nowadays. To get 2 mules “prepped”(ship droid + first companion) take about 10 game hours. Dedicate a couple nights to get both up and running. Now, getting their crafting/gather/mission skills to max (450 currently), takes dedication. But even with casual play, and being diligent about sending them out on missions before you log off, 1 month of casual play will get you where you need to be. That’s a small sacrifice, for such a huge advantage.

You can also send credits/materials/gifts to expedite this training. I leveled a 3 skill mule to 450 in about 25 game hours total (prep included) with the support of my main. Two hours per day for two weeks, which I would deem casual produced this. Be ready.. We are currently on MK-9, but datamines already have MK-10 coming down the pipe, but as long as bolster is around, and you have your mules, you will be 100% fine.

This is only basic, you CAN do more!: ]Ofc you can do more dailies or do them during every sitting, get all kind of mules running 24-7, or just be poor, but this MINOR approach will ensure you will never be too poor to do any of the basic things involved with endgame PVP. EVER! If you need more pointers on profiteering or want more in-depth guide into any of the particulars of each of these sets let me know. There is a ton more ways to enhance each of those by way of legacy boosts, special ship droid parts, and companion affection, but I wanted to give a cliff notes version on how to be a self-sufficient “PvP only” player.

I have reserved another spot for in-depth details on any of the above info, but I hope its enough to bury the "its too expensive" mentality for the PvP community, and lead players down the path to financial security...


Regards,
L-Randle


Hmm, I don't like that you have just told everyone how to be more competitive on the GTN.

I can vouch for this as I have made millions on millions doing exactly this. Also throwing in some purple re-implants and ear pieces on the GTN in the mix helps as well.
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Ridickilis's Avatar


Ridickilis
01.24.2014 , 07:48 AM | #30
L-RANDLE strikes again! Great guide. If you haven't done so perhaps you should link this in your opening post "How to be a contender supplement" sticky.