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Would this game be better on a PVE megaserver?

STAR WARS: The Old Republic > English > General Discussion
Would this game be better on a PVE megaserver?

theUndead's Avatar


theUndead
01.18.2014 , 05:44 PM | #11
Quote: Originally Posted by Andryah View Post
MMO megaservers are an illusion.

They are actually many serves clustered and with cross server data and communications to make it look like one megaserver. While it can make it look like you can go anywhere and do anything.. they suffer from the same sorts of performance challenges and issues that classic multi-shard server farms do.

As such.. this game WAS NOT designed with a virtual megaserver in mind, and as such the code rewrites to make is so would be prohibitive and would not provide the return on investment. You must architect and implement from the ground up for this sort of thing.

If it was in fact easy.. WoW would have done it years ago as their servers became more and more deserted locally. Instead.. they went with an faux approach where they allow clustering of players from many servers into virtual instances of zone content.
Wait isn't the server that runs STO one big mega server?
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Quote: Originally Posted by EricMusco View Post
As theUndead mentioned, I can't exactly spell out all of our policies in depth, but that should hopefully cover your concerns.

Suntaru's Avatar


Suntaru
01.18.2014 , 06:49 PM | #12
Even in STO it is broken down into multiple shards with in the mega server. Max on any shard that I have seen is 75 players per shard.

Andryah's Avatar


Andryah
01.18.2014 , 08:28 PM | #13
Quote: Originally Posted by theUndead View Post
Wait isn't the server that runs STO one big mega server?
What part of the term "illusion" do you not understand?

It's a server farm, with db layering (probably very similar to what CCP does for EVE) to make it appear to be one mega server, but in fact it is composed of fractioned content across many servers.
Negativity achieves nothing positive or productive. It's hostile and it reveals a persons true character. It's a useless and miserable way to spend one's time, IMO ... but some people like being miserable I guess. This is true in real life and it is true inside MMOs.

Corsiero's Avatar


Corsiero
01.18.2014 , 08:39 PM | #14
Not interested. I like being the only person in an instance so I can blitz through my dailies. I don't like people getting in my way. I ruins my enjoyment of the game.

HexDecimalUK's Avatar


HexDecimalUK
01.18.2014 , 09:50 PM | #15
Quote: Originally Posted by Andryah View Post
What part of the term "illusion" do you not understand?

It's a server farm, with db layering (probably very similar to what CCP does for EVE) to make it appear to be one mega server, but in fact it is composed of fractioned content across many servers.
Yes we get it, a mega server is lots of little servers linked up in some way but the end result is as intended no?

Yes STO is in fact on a megaserver and i hear ESO is going to be on one also.
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Andryah's Avatar


Andryah
01.18.2014 , 10:45 PM | #16
Quote: Originally Posted by HexDecimalUK View Post
Yes we get it, a mega server is lots of little servers linked up in some way but the end result is as intended no?

Yes STO is in fact on a megaserver and i hear ESO is going to be on one also.
The part that you failed to grasp is that the so called meagservers still struggle with all the issues that server farms do.... like servers going south, localized lag, broken mail and comms channels, etc. etc.

The only benefit derived from the virtual single server approach is never having to wrestle with server consolidations or transfers. Though don't be fooled by this... EVE for example has two megaservers (one for western nations and one for China) and you cannot transfer between them.
Negativity achieves nothing positive or productive. It's hostile and it reveals a persons true character. It's a useless and miserable way to spend one's time, IMO ... but some people like being miserable I guess. This is true in real life and it is true inside MMOs.

Savej's Avatar


Savej
01.18.2014 , 11:11 PM | #17
Quote: Originally Posted by Andryah View Post
The part that you failed to grasp is that the so called meagservers still struggle with all the issues that server farms do.... like servers going south, localized lag, broken mail and comms channels, etc. etc.

The only benefit derived from the virtual single server approach is never having to wrestle with server consolidations or transfers. Though don't be fooled by this... EVE for example has two megaservers (one for western nations and one for China) and you cannot transfer between them.
Additional benefits: a more robust PVP/PVE queue system and a more lively GTN. The queue system for these games cannot be underestimated: people are expecting them to pop. Even on one of the main PVP servers in NA (POT5), getting a pop for a solo arena (or group arena) can take awhile (20-30+ min) and forget about during off hours. This means less action, less fun and that the "solo" queues that I do get into could easily be populated by a pre-organized group. PVE q times are no better. Sure they could do a x-server, that would be just as useful as far as I'm concerned, but if a "mega-server" is more practical then do that.

Andryah's Avatar


Andryah
01.18.2014 , 11:20 PM | #18
Quote: Originally Posted by Savej View Post
Additional benefits: a more robust PVP/PVE queue system and a more lively GTN. The queue system for these games cannot be underestimated: people are expecting them to pop. Even on one of the main PVP servers in NA (POT5), getting a pop for a solo arena (or group arena) can take awhile (20-30+ min) and forget about during off hours. This means less action, less fun and that the "solo" queues that I do get into could easily be populated by a pre-organized group. PVE q times are no better. Sure they could do a x-server, that would be just as useful as far as I'm concerned, but if a "mega-server" is more practical then do that.
Well.... the best example of a megaserver implementation is EVE in the industry is.. and there are no PvP or PvE queues in EVE. So simply having a megaserver architecture does not guarantee anything.

Besides, a megaserver, which really just a cluster of smaller serves with a db over lay on it is no different then a cross server queue overlay in a multi-shard server farm from the context of instance queuing.

TSW is a bit different in that it has several unique servers, but they really not unique as you are allowed to play with players on any of the servers with a few exceptions. So essentially, TSW is also a megaserver approach, with some restrictions.

The thread is focused on would the game be better on a PvE megaserver. So far, I see no compelling reason why it would. Besides.. the discussion is pointless since a "megaserver" approach is something you have to design from the ground up. Clearly SWTOR was not designed with this in mind.
Negativity achieves nothing positive or productive. It's hostile and it reveals a persons true character. It's a useless and miserable way to spend one's time, IMO ... but some people like being miserable I guess. This is true in real life and it is true inside MMOs.

DraonaiMimnov's Avatar


DraonaiMimnov
01.18.2014 , 11:27 PM | #19
I'd be fine with it if they gave us more character slots

EchoingFury's Avatar


EchoingFury
01.19.2014 , 03:15 AM | #20
Quote: Originally Posted by Andryah View Post
It's not one server. It's an illusion. It's a farm of servers.

Each planetary system is essentially a shard in EVE. It's just that they are more closely coupled then shards in a typical old style MMO. EVE uses a persistent database layer wrapper around a server farm to make players think they are on one shard.

You know what is happening when you jump from system to system in EVE? You are jumping your data from one server to another. Which is precisely why it can be so laggy in one system and crystal clear in an adjacent one (population density = server side lag). They do have the ability to have more then one planetary system per server, and I think they can even move systems from server to server to load balance... but at the end of the day Tranquility is a large server farm, with the appearance of being one server. And yes.. it has the same issues and challenges of a standard MMO server farm.....a server goes bad and players in that server go off-line, and localized population density produces server side lag.

But hey.. don't take my word for it..... https://wiki.eveonline.com/en/wiki/Tranquility Hardware is dated, so that probably does not apply, but the fundamental architecture does.
Hmm this is a good point, I guess that's why sometime Jita (the most populated system in Eve online) is full and you can't jump there. The more the merrier seems to be true though, if there's no lag or queue. Perhaps a cross servers on some of the features ?

Example, on GW2, The market is cross servers. This make the Economy far more alive. They also have the W v W v W.