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Would this game be better on a PVE megaserver?

STAR WARS: The Old Republic > English > General Discussion
Would this game be better on a PVE megaserver?

HexDecimalUK's Avatar


HexDecimalUK
01.18.2014 , 08:30 AM | #1
This is just speculation but if i was in charge of this game at this point i would be giving serious consideration to a megaserver, PVE obviously, even as a PVPer who loves WPvP i can honestly tell you its dead out there, the few players i do find and attack die instantly or pop their legacy abilities nowadays. IMHO there really isn't any point in the WPvP element for a pvp server now i dont even fear stealth gankers but maybe if they made one of the daily planets contested to please us PVPers like section X or black hole, on a Megaserver im sure we would see more action there than anywhere any time on a full PVP server i would probably enjoy offering my services as a bodyguard for questers on my BH there to but really i can live without it in favor of populated instances where i can find groups but mainly get ques for solo ranked, form groups for team ranked, flashpoints and so on, they could even bring back 8v8 ranked given the combined population a megaserver would have. Obviously my first thoughts were cross server ques but as i said with the state of WPvP it makes more sense to me to just merge everything together for the benefit of the important aspects of the game.

I have heard of PVE server exploits that involve AOEs, obvi a no damage to players buff for unflagged questers is in order for that.

Wouldn't people get lag on a megaserver living far away? i play a US server from England, never seen latency to be a problem although i do see it in the animations occasionally the game seems to have a weird way of resolving it.

Shouldn't it be a PVE and PVP megaserver? yes im sure the every single person i attack, or beat sending me hate tells would love there own server just for that, you know what keep your world PVP warzones are more fun anyway.

Maybe if this game could actually handle real WPvP or hadn't deleted most lvl 50 toons in the last server merge while taking almost 2 years to start ranked seasons i would feel differently about it, but its just something that's been on my mind for a while now that i felt like mentioning
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AlexDougherty's Avatar


AlexDougherty
01.18.2014 , 08:55 AM | #2
The Latency/Lag issues vary across the UK, it depends how close you are to the junction boxs for the phone company (this is true for fibre-optic too just not as bad).

Not saying it's a bad idea, but you would probably need two mega servers (one for Europe and one for USA)(Shame about the Asian servers dying).
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HexDecimalUK's Avatar


HexDecimalUK
01.18.2014 , 11:20 AM | #3
Quote: Originally Posted by AlexDougherty View Post
The Latency/Lag issues vary across the UK, it depends how close you are to the junction boxs for the phone company (this is true for fibre-optic too just not as bad).

Not saying it's a bad idea, but you would probably need two mega servers (one for Europe and one for USA)(Shame about the Asian servers dying).
Would still be a massive improvement
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Lesaberisa's Avatar


Lesaberisa
01.18.2014 , 11:39 AM | #4
Aside from the massive technical issues already alluded to, I don't think there's anywhere near enough interest in sustained World PVP for it to be worthwhile.

Edit: Maybe I'm misunderstanding you a bit. Either way, I don't think the servers Bioware has could come close to handling a 'megaserver' type population.
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Elfa's Avatar


Elfa
01.18.2014 , 11:46 AM | #5
You can't sell server transfers on one mega server so don't count on it.
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Fantazm's Avatar


Fantazm
01.18.2014 , 11:50 AM | #6
nah.

you'd get queues of people all wanting the same resource/mob/etc and the crying would be unbearable.

Xdancp's Avatar


Xdancp
01.18.2014 , 12:52 PM | #7
It would be better if they opened a FFA PVP server.

Andryah's Avatar


Andryah
01.18.2014 , 01:06 PM | #8
MMO megaservers are an illusion.

They are actually many serves clustered and with cross server data and communications to make it look like one megaserver. While it can make it look like you can go anywhere and do anything.. they suffer from the same sorts of performance challenges and issues that classic multi-shard server farms do.

As such.. this game WAS NOT designed with a virtual megaserver in mind, and as such the code rewrites to make is so would be prohibitive and would not provide the return on investment. You must architect and implement from the ground up for this sort of thing.

If it was in fact easy.. WoW would have done it years ago as their servers became more and more deserted locally. Instead.. they went with an faux approach where they allow clustering of players from many servers into virtual instances of zone content.
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naldoran's Avatar


naldoran
01.18.2014 , 01:22 PM | #9
Quote: Originally Posted by Andryah View Post
MMO megaservers are an illusion.

They are actually many serves clustered and with cross server data and communications to make it look like one megaserver. While it can make it look like you can go anywhere and do anything.. they suffer from the same sorts of performance challenges and issues that classic multi-shard server farms do.
Have you heard of a server called Tranquility? One server located in London, no instances or shards, and it happily handles hundreds (thousand + players do start impacting performance) of people in pvp all at once.

Andryah's Avatar


Andryah
01.18.2014 , 01:43 PM | #10
Quote: Originally Posted by naldoran View Post
Have you heard of a server called Tranquility? One server located in London, no instances or shards, and it happily handles hundreds (thousand + players do start impacting performance) of people in pvp all at once.
It's not one server. It's an illusion. It's a farm of servers.

Each planetary system is essentially a shard in EVE. It's just that they are more closely coupled then shards in a typical old style MMO. EVE uses a persistent database layer wrapper around a server farm to make players think they are on one shard.

You know what is happening when you jump from system to system in EVE? You are jumping your data from one server to another. Which is precisely why it can be so laggy in one system and crystal clear in an adjacent one (population density = server side lag). They do have the ability to have more then one planetary system per server, and I think they can even move systems from server to server to load balance... but at the end of the day Tranquility is a large server farm, with the appearance of being one server. And yes.. it has the same issues and challenges of a standard MMO server farm.....a server goes bad and players in that server go off-line, and localized population density produces server side lag.

But hey.. don't take my word for it..... https://wiki.eveonline.com/en/wiki/Tranquility Hardware is dated, so that probably does not apply, but the fundamental architecture does.
"We don't see the world as it is. We see the world as WE are." ~Anais Nin