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Can we get an explanation of "Sensor Focus"?

STAR WARS: The Old Republic > English > Galactic Starfighter
Can we get an explanation of "Sensor Focus"?
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Nemarus's Avatar


Nemarus
01.15.2014 , 03:01 PM | #11
Quote: Originally Posted by DroidDreamer View Post
Indeed, if your comm range and the comm range of your ally overlap, you can see enemies as far your ally can see. That's neat! A well-placed starfighter with full comm sensors at mid could be quite and asset for enemy spotting for the whole team.
Yep. I've maxed out comm on some ships and can see turrets at C all the way from A, some 50-60km away.
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Itkovian's Avatar


Itkovian
01.15.2014 , 03:07 PM | #12
Quote: Originally Posted by Nemarus View Post
Yep. I've maxed out comm on some ships and can see turrets at C all the way from A, some 50-60km away.
And I imagine it works like a relay: if I see someone because I am in communication range of somebody who has direct sensors on that target, I imagine that people who are within communication range of MY fighter will also see that target.

So ultimately, communication might be one of the best way to beat dampening, so long as someone is close enough to see the dampened target, and in turn communicates it to someone else, who communicates it to others, and so on.

Very cool design, if this is the case.

dancezwithnubz's Avatar


dancezwithnubz
01.15.2014 , 04:08 PM | #13
Quote: Originally Posted by Itkovian View Post
The very interesting tidbit here is that communication ranges work BOTH WAYS. So if your comm radius is higher, not only do you communicate the location of enemies your sensors see, but you also RECEIVE communications from further away.

This makes communications about twice as useful as I thought they were. Very nice.
yuh, might be worth playing with the other sensor systems on my scout!

Iwipe's Avatar


Iwipe
01.15.2014 , 04:27 PM | #14
Quote: Originally Posted by TaitWatson View Post
So I saw this thread and wanted to see if I could find out for you. I spoke with Jason Attard, one of the senior game designers, and he had this to say:

Thanks for this, had guessed this to be the case originally but nice to have a confirmation

Luneward's Avatar


Luneward
01.15.2014 , 04:48 PM | #15
Quote: Originally Posted by dancezwithnubz View Post
yuh, might be worth playing with the other sensor systems on my scout!
Yes, this is the one area the Blackbolt/Novadive takes a superior position over Flashfire/Sting. Unfortunately it's kind of hard to see if it has any notable advantage unless you're in a premade group - probably facing off against another premade. Have even one communications scout puttering around at B with maxed comm, and you can relay information to the entire fleet. Possible bonus if you put sensor beacons down in non visible locations so even out of the way places get caught to watch for incoming attacks well ahead of time.
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DroidDreamer's Avatar


DroidDreamer
01.16.2014 , 03:27 AM | #16
Thanks again for the explanation. Before it seemed to not make sense that your choices on the scout were between extending your sensor range but having a poor communication range and extending your communication range and gimping your sensor range. Now it's seems as if there is good/interesting interplay between the options. A comm-maxed scout at mid can really help extend the effective sensor range of teammates.

I wonder if they can be daisy chained. Fighter A's comm range overlaps with Fighter B who overlaps with Fighter C. Fighter C and Fighter A do of overlap in this example. Can Fighter A sense ships that Fighter C can see do to the overlapping comms sensors?
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Wainamoinen's Avatar


Wainamoinen
01.16.2014 , 03:54 AM | #17
Thanks for the dev info, always appreciated.

Quote: Originally Posted by DroidDreamer View Post
I wonder if they can be daisy chained.
I'd assumed they can - no reason they couldn't if you're simply communicating positional data. Ive definitely had targets over 50k away.

Watch the minimap when you're rushing in from respawn. It will suddenly flood with red dots as you get in comm range of allies, and you receive all their info on enemy locations. Minimap tells you where all your friendly ships are, but only shows enemies that can be seen by someone you're in contact with (I assume even through daisychain, or you couldn't see them all the way across the map).

Quote: Originally Posted by Itkovian View Post
The very interesting tidbit here is that communication ranges work BOTH WAYS.
Additionally, friendly ships don't have to be in your comm radius, your comm radii only have to overlap. Makes it much easier to keep contact with people because of the much greater area a contact can be in. Also makes comm increases more powerful.

The sensor focus aspect means it's worth pointing where you think enemies will come from, but also "sweeping" a bit.
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Gavin_Kelvar's Avatar


Gavin_Kelvar
01.16.2014 , 08:22 AM | #18
It's great knowing what the functional difference between Sensor Focus and Sensor Range is. Might I suggest though that the range of the Sensor Focus cone get it's own value on the ship stat sheet? Right now I believe it only shows the sensor radius value so it's a mystery what the focus cone's range is. For companions that have passives to boost both radius and range having stats that show both the radius and cone ranges would justify taking them for those passives.

Assuming that the focus cone range is longer than the radius range actually seeing what the ranges are would help justify taking a companion with a buff to focus rather than radius.

Sadishist's Avatar


Sadishist
02.28.2014 , 04:33 AM | #19
Gonna bump this thread for a question... is there any benefit to having sensor focus over sensor range? Since you get to choose in crew.
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