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If new Class Story is so costly, why can't they just sell it in the cartel market?

STAR WARS: The Old Republic > English > General Discussion
If new Class Story is so costly, why can't they just sell it in the cartel market?

Desolaytore's Avatar


Desolaytore
01.08.2014 , 07:57 AM | #31
Quote: Originally Posted by LtGeneralGezlin View Post
Bioware tried this already, when they put the Datacubes in the Cartel Packs. The forums got p-oed about it, saying that Lore doesn't belong there. I'm pretty sure they'd get ever angrier if BW sold Class Story content in the CM.
Well we shouldn't have to *********** gamble for new story content.
"I hear them enter my domain, children unknowing. They will serve..." - The Infernal One
Lightning flashes of insight, Into the mirth of a dark sky,
Pain of division is nothing, Joy of dissolution is everything.

ZionHalcyon's Avatar


ZionHalcyon
01.08.2014 , 08:15 AM | #32
Quote: Originally Posted by Desolaytore View Post
Well we shouldn't have to *********** gamble for new story content.
People have a very good point in that what happened was cutscenes, not story or playable content, was put into those packs.

Comparing a cutscene that was tucked into a cartel pack to buying an actual leg of a singular class's story DIRECTLY in the cartel market is like comparing apples and oranges, or like comparing a fire truck to a Ferrari because they both have the color red.
BobVader - We will always remember.
Remain civil in the face of incivility, lest you be the barbarian.

branmakmuffin's Avatar


branmakmuffin
01.08.2014 , 08:44 AM | #33
Quote: Originally Posted by ZionHalcyon View Post
I mean, seriously. Why not? DDO is a good template. Subs get access to the new area for free and a week early, F2P and Freemium members have to pay Store currency to unlock the pack, but once they unlock it they own it
TOR has gone a fundamentally different route when it comes to "crippling" non-subs.

Vandicus's Avatar


Vandicus
01.08.2014 , 08:54 AM | #34
Quote: Originally Posted by branmakmuffin View Post
TOR has gone a fundamentally different route when it comes to "crippling" non-subs.
^

For those unfamiliar with it, most of the 1-max level content(I believe its higher than level 20 by now) in DDO is locked behind a paywall. It'd sort of be like paying for each planet and flashpoint individually as a one-time unlock, or having the alternative to subscribe to have everything unlocked(not including their cash shop items, just talking about content here), though when you unsub you lose the access.

I'm not sure how you could sell content on the CM without violating or otherwise radically changing the current premise of a subscription. General rule of thumb has been cosmetics on the Cartel Market, content available as part of a subscription.
Darasuum kote ner vode!
Darasuum kote Mando'ade!

KyaniteD's Avatar


KyaniteD
01.08.2014 , 08:55 AM | #35
Why not a DLC in the manner of ME, one that buys more story content but doesn't affect game play for those who don't have it? I.e. not an expansion like RotHC, not raising level cap, crew skill level cap, skill tree etc. etc.

ME DLCs brought new companions and weapons. Those could be an incentive, but shouldn't be "better" than anything already existing in the game, i.e. not giving any advantage or extras beyond cosmetics. (Not like HK-51 and Treek, who have uniquely effective skill sets and crew skill crit bonus.)

With the first Rakghoul event and Bounty Contract Week they already proved that level-adjusted content can be provided even without instances, so I don't see why it shouldn't be possible to offer more story content for level 50s - 55s while leaving everything else as it is for those who don't purchase it.

I would happily pay for it. I'd preorder it one year in advance to help finance it.

On the other hand, making individual class stories purchasable on the cartel market could put them at a price at which they can be traded on the GTN. That way players with more disposable income and less time to earn credits and players with more available playtime than disposable income could both benefit from it.
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Arkerus's Avatar


Arkerus
01.08.2014 , 08:57 AM | #36
Its not the cost, its the setup. As been repeated MANY times its not the cost. Its the setup for all the voice acting, scripting, writing that has to happen for class stories. It may BE cost prohibitive but Bioware has explicitly stated voice acting is not costly and it is not the reason we don't see additional class stories.

Selling class stories on the CM is a ridiculous idea for two reasons:

1. It views the entire class story debate as being a cost debate, and its not. That isn't how business works anyway. No one at EA/Bioware is saying "OOH STUPID US, why don't we just make a million dollars by selling it on the CM??" That's not how a company looks at the project. They look at everything. They look at setup time, ROI, feasibility, support, etc. Its obvious from a design perspective that doing global stories works better for the game as a whole.

2. Even if they DO extend class stories putting them on the CM is product suicide. Shoot, I love this game and if they did that I would leave as well.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

Alec_Fortescue's Avatar


Alec_Fortescue
01.08.2014 , 08:57 AM | #37
Quote: Originally Posted by KyaniteD View Post
Why not a DLC in the manner of ME, one that buys more story content but doesn't affect game play for those who don't have it? I.e. not an expansion like RotHC, not raising level cap, crew skill level cap, skill tree etc. etc.

ME DLCs brought new companions and weapons. Those could be an incentive, but shouldn't be "better" than anything already existing in the game, i.e. not giving any advantage or extras beyond cosmetics. (Not like HK-51 and Treek, who have uniquely effective skill sets and crew skill crit bonus.)

I would happily pay for it. I'd preorder it one year in advance to help finance it.
That's what I keep suggesting :l

Same can be done about pazaak - Sell it as DLC to avoid age ratings affecting the core game.
Sig removed so Bioware adds "them" faster. kthxbai.

Arkerus's Avatar


Arkerus
01.08.2014 , 09:00 AM | #38
Quote: Originally Posted by KyaniteD View Post
Why not a DLC in the manner of ME, one that buys more story content but doesn't affect game play for those who don't have it? I.e. not an expansion like RotHC, not raising level cap, crew skill level cap, skill tree etc. etc.

ME DLCs brought new companions and weapons. Those could be an incentive, but shouldn't be "better" than anything already existing in the game, i.e. not giving any advantage or extras beyond cosmetics. (Not like HK-51 and Treek, who have uniquely effective skill sets and crew skill crit bonus.)

With the first Rakghoul event and Bounty Contract Week they already proved that level-adjusted content can be provided even without instances, so I don't see why it shouldn't be possible to offer more story content for level 50s - 55s while leaving everything else as it is for those who don't purchase it.

I would happily pay for it. I'd preorder it one year in advance to help finance it.

On the other hand, making individual class stories purchasable on the cartel market could put them at a price at which they can be traded on the GTN. That way players with more disposable income and less time to earn credits and players with more available playtime than disposable income could both benefit from it.
Its not a question of finance. That is why creating a solution that "finances" the story content isn't the solution.

And to have a solution, you need a problem. Bioware, not making any more individual class stories, is not as much a problem as it is a DESIGN CHOICE.
Hooning in the rex : http://youtu.be/xtXUM6yPMCY

ZionHalcyon's Avatar


ZionHalcyon
01.08.2014 , 09:03 AM | #39
Quote: Originally Posted by arkerus View Post
its not the cost, its the setup. As been repeated many times its not the cost. Its the setup for all the voice acting, scripting, writing that has to happen for class stories. It may be cost prohibitive but bioware has explicitly stated voice acting is not costly and it is not the reason we don't see additional class stories.

Selling class stories on the cm is a ridiculous idea for two reasons:

1. It views the entire class story debate as being a cost debate, and its not. That isn't how business works anyway. No one at ea/bioware is saying "ooh stupid us, why don't we just make a million dollars by selling it on the cm??" that's not how a company looks at the project. They look at everything. They look at setup time, roi, feasibility, support, etc. Its obvious from a design perspective that doing global stories works better for the game as a whole.

2. Even if the do extend class stories putting them on the cm is product suicide. Shoot, i love this game and if they did that i would leave as well.
2) devs, do it now
BobVader - We will always remember.
Remain civil in the face of incivility, lest you be the barbarian.

branmakmuffin's Avatar


branmakmuffin
01.08.2014 , 09:03 AM | #40
Quote: Originally Posted by Vandicus View Post
^

For those unfamiliar with it, most of the 1-max level content(I believe its higher than level 20 by now) in DDO is locked behind a paywall. It'd sort of be like paying for each planet and flashpoint individually as a one-time unlock, or having the alternative to subscribe to have everything unlocked(not including their cash shop items, just talking about content here), though when you unsub you lose the access.

I'm not sure how you could sell content on the CM without violating or otherwise radically changing the current premise of a subscription. General rule of thumb has been cosmetics on the Cartel Market, content available as part of a subscription.
In LotRO (and DDO? Haven't played it since it went F2P), you can earn significant store coins in game, so it;s quite possible to unlock just about every "non-free" area without paying a dime, as long as the player is willing to put in the time. I'm not disputing your post at all, just adding more info.

So yeah, if TOR worked like LotRO does, we'd get "free" access to the starting planets, the fleet, the capital worlds and our class quests (the equivalent of the Epic quest line in LotRO), but all non-class quests beyond the capital world would be unavailable unless subbed or the planet is purchased with CCs.

Each system has its non-sub "annoyances."