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Cybertech: Where are the Tanking Mods?

STAR WARS: The Old Republic > English > Crew Skills
Cybertech: Where are the Tanking Mods?

DougYoung's Avatar


DougYoung
12.23.2011 , 09:30 PM | #11
Quote: Originally Posted by Anundir View Post
I have 400 Cybertech right now and there are no new magic recipes. Quest mods are far superior to anything I can make. Honestly, this profession is broken if you are any type of tank with the hopes of customizing your own orange armor.
Yup, my cybertech is only 300 but this is my experience as well, its a total joke! I even made a really long and well written ticket about it and got an automated responce. I hope it gets read by someone. Anyone thats annoyed by this issue should make an ingame ticket and maybe it will get sorted.

Anundir's Avatar


Anundir
12.23.2011 , 09:44 PM | #12
This is what I am talking about. These mods are FAR SUPERIOR to anything I can make as a 400 Cybertech and they are a quest reward. Would be nice to see these recipes in game for Cybertechs. Would rather not have wasted this time finishing the tradeskill so I can make grenades and speeder bikes for myself...

http://i1208.photobucket.com/albums/.../QuestMods.jpg

hidareju's Avatar


hidareju
12.24.2011 , 12:05 AM | #13
Normally I stay off forums as a rule but this thread interested me. First I will say one thing Quest mods will always be easier to get than crafting them. Now as to superiority that I have some concerns with since I can read torhead and the other databases just fine and see equal or better mods at the same lvl as the screenshot above.

A few questions.

You say that the databases have been combed for Schematics but no one seems to have them yet right? Well its is only a little over a week since the head start launched.

Second Reverse engineering is very random, you might get a schematic on the first try or the 50th or 100th. So have you checked the sticky in the Craft skills form describing the different paths of Reverse engineering? It could be you just need to attempt more RE and deal with the RNG of pain.

At least you have a mechanic that will eventually provide a result and does return some of the materials used. Try AION manastone socketing or enchanting for real RNG pain. I bled millions in that game attempting stuff that pretty much is mandatory at higher lvls.

Olarid's Avatar


Olarid
12.24.2011 , 01:15 AM | #14
Ask an artificer for tanking mods, most of the tanking stats come on enchancements which aren't made by cybertechs.

Valerius's Avatar


Valerius
12.24.2011 , 02:16 AM | #15
It would only be fair I suppose. Artifice can make tanking Enhancements, Cybertech should be able to make tanking Mods.
Valerius - Jedi Shadow

1020 367

DougYoung's Avatar


DougYoung
12.24.2011 , 03:22 AM | #16
Quote: Originally Posted by hidareju View Post
Normally I stay off forums as a rule but this thread interested me. First I will say one thing Quest mods will always be easier to get than crafting them. Now as to superiority that I have some concerns with since I can read torhead and the other databases just fine and see equal or better mods at the same lvl as the screenshot above.

A few questions.

You say that the databases have been combed for Schematics but no one seems to have them yet right? Well its is only a little over a week since the head start launched.

Second Reverse engineering is very random, you might get a schematic on the first try or the 50th or 100th. So have you checked the sticky in the Craft skills form describing the different paths of Reverse engineering? It could be you just need to attempt more RE and deal with the RNG of pain.

At least you have a mechanic that will eventually provide a result and does return some of the materials used. Try AION manastone socketing or enchanting for real RNG pain. I bled millions in that game attempting stuff that pretty much is mandatory at higher lvls.
I have plenty of blue mod recipes that have been RE'd from the green versions I have crafted. The problem is the blue recipes only boost the stats on the green versions they dont actually add stats like other items do.

The ONLY type of mods I can make are dps ones. Using my class as an example, sith assassin: Upto lvl 33 They are just your standard dps mods ie. Willpower and endurance. Then from 33 onwards it changes to Willpower/endurance and power or crit. These are the only green recipes we have access too from the cybertech vendor. REíng them just boosts there current stats by a little bit, nothing more. Also other secondary stats missing are Aclarity, Accuracy and Surge along with the defense ones. Artifice can make enhancements with all the secondary stats fairly early.

So basically I'm not going to use my profession at all to make my tanking mods as they have been left out of the game for crafters, thus I have to get it all from quests/badges/pvp. This clearly can't be as intended??

Also if you check torhead there is an absolute tonne of mod recipes that must have been datamined that show all the different stats that SHOULD be available and from low lvl onwards.

Ive only just been able to get access to the armorings with higher endurance than willpower as well from the cybertech trainer. Before that I could only craft Resolve armoring (higher willpower than endurance) and had to get the force wielder armoring (higher endurance than willpower) from mod vendors. Those ones become available from the cybertech vendor around lvl30ish, not in game atm to check the exact level.

It just seems to me something went wrong and ALOT of the recipes were removed from the cybertech vendor (accident or on purpose i dont know!!) and i'm trying to get some clarification on this issue because as it stands Cybertech is utterly broken.

Another issue is Grenades can't be REéd even though it says they can (ie. says this item can be reverse engineered) but when you click RE the grenades are still greyed.

DougYoung's Avatar


DougYoung
12.24.2011 , 03:27 AM | #17
Also ive spoken to a lot of people with Cybertech, 300+ (many at 400) and not 1 has got the mods I spoke about that are missing. It cant be THAT hard to get even 1 mod with those stats...... Something is broken and i'm hoping a GM/CSR highlights/ackowledges the issue so I atleast know where I stand.

I did make a ticket and just got the standard automated reply.

Anundir's Avatar


Anundir
12.24.2011 , 08:08 AM | #18
Ok, this may be rather long so appologize in advance. It would appear that there were multiple people working on the Cybertech recipies with no clear vision of the big picture. Either that or there are a lot of recipes that were just never made available to the players.

Here is a screenshot of my current learned recipes and the ones on the trainer at level 400. I am currently a 400 Cybertech and did not buy and of these recipes as they are useless to me. I am using all quest rewards in my current tanking gear.

http://i1208.photobucket.com/albums/...rvsTrained.jpg

Screenshot of all the level 49 recipes. As you can see these are all useless to a tank.

http://i1208.photobucket.com/albums/...evel49Mods.jpg

Screenshot of the Tanking mods I am currently using. These all came either from FP drops, PVP gear or as quest rewards. I decided to go with Cybertech as I thought it would give me more flexability in what I wear and how I stat that gear out. Not being able to make below mods is really putting a dampner on my plans...

http://i1208.photobucket.com/albums/...QuestMods1.jpg

Up until level 31 I was purchasing the below mods off the commendation vendors. After 31 all of the recipes for Cybertech Mods changed and the Guardian mod was no longer offered on the commendation vendors.

http://i1208.photobucket.com/albums/...dationmods.jpg

Here is a screenshot of the level 38 vs 43 tanking earrings. Notice the name changes yet again and the stats drop. I actually prefer the level 38 earring over the 43 one as it gives 21 more DEF.

http://i1208.photobucket.com/albums/...s43earring.jpg

Finally this is a screenshot of the level 43 crafted earring vs the PvP level 40 earring you can buy with PvP tokens. The PvP earring has more DEF and END than the blue crafted one.

http://i1208.photobucket.com/albums/...scrafted-1.jpg

Below screenshot is one of the reasons I took up Cybertech as my chosen profession. It was supposed to give me the flexability to help make my character be able to wear any heavy armor that I wanted. How many Jedi Guardians do you see running around in trooper armor? What really happened though is as I bought this armor I realized that I had to strip old armor and PVP Orange armor to outfit trooper armor with the correct mods for tanking. Because I couldn't make any of the tanking mods that NPCs give out for quest rewards and that drop in gear.

http://i1208.photobucket.com/albums/...ionTrooper.jpg

In closing something is seriously borked with this profession. I can buy blue Guardian armor plates off the commendation vendor all the way through my leveling career. So, why would I ever buy one from a Cybertech? The recipe name changes throughout the leveling of this profession make it very confusing to the player to understand the DEVs plan if there is one for this profession.

Many of us chose this profession as we wanted to be able to customize Orange gear and be able to wear what we wanted. As it stands now I can make blue armor plates that I can buy off a commendation vendor and that's it for my tanking gear. I am still reliant on buying PVP gear and stripping the mods or getting FP drops and stripping Guardian armor to place the mods into my Orange set.

Someone needs to take a serious look at this profession and overhaul the recipes or give us the B version schematics so that we can make all of the mods we are supposed to be able to make.

DougYoung's Avatar


DougYoung
12.26.2011 , 06:41 AM | #19
bump - anyone heard anything about this issue?

buzzies's Avatar


buzzies
12.26.2011 , 07:40 AM | #20
Forgive my ignorance, but can't you perhaps buy some tanking mods from vendors, or planetary commendation vendors, or quests, or removing the mods off dropped loot, then reverse engineer those until you get a recipe? My cybertech is pretty low still, but I believe I have gotten recipes just from lowbie rewards that I had no use for and just RE'd them.