Joesixxpack Posted January 2, 2014 Share Posted January 2, 2014 First off, Happy New Year everyone! I am back in the office now from the holidays so we are right back to some yellow posts Game Update 2.6 first and foremost will mark the launch of Galactic Starfighter! That will mean the introduction of: yawn *snip* Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see: A fairly significant DPS boost for Operatives/Scoundrels.Mercenaries/Commandos will now have a skill to eliminate pushback on Tracer Missile/Grav Round and Power Shot/Charged Bolts.Sorcerers/Sages will now have a skill to eliminate pushback on Lightning Strike and Force Lightning/Disturbance and Telekinetic Throw.Mercenaries/Commandos can now cast Kolto Shell/Trauma Probe on more than one target at a time.Mercenaries/Commandos can now use Rapid Shots/Hammer Shot on themselves while Combat Support Cylinder/Combat Support Cell are active. As always, look for the 2.6 patch notes for a full list of all changes that are coming! That is just a preview of what is to come. -eric Lolbuff for scoundrels/ops is old news. How 'bout that stuff below it? Link to comment Share on other sites More sharing options...
Makavelithug Posted January 2, 2014 Share Posted January 2, 2014 Nerf Operatives. Link to comment Share on other sites More sharing options...
PloGreen Posted January 2, 2014 Share Posted January 2, 2014 Lolbuff for scoundrels/ops is old news. How 'bout that stuff below it? Step in the right direction I would say, positive changes. Link to comment Share on other sites More sharing options...
duigha Posted January 2, 2014 Share Posted January 2, 2014 I almosted wanted to shout: "stabby is back!". Then I have awoken and realized that this is SWTOR and Bioware... Link to comment Share on other sites More sharing options...
sithBracer Posted January 2, 2014 Share Posted January 2, 2014 Lolbuff for scoundrels/ops is old news. How 'bout that stuff below it? The kolto shell one worries me a bit. It might be a bit over the top in 8v8 and not too useful in 4v4. Link to comment Share on other sites More sharing options...
Neoforcer Posted January 2, 2014 Share Posted January 2, 2014 I almosted wanted to shout: "stabby is back!". Then I have awoken and realized that this is SWTOR and Bioware... Yep look at the LOL sin buff were upping your dps to bad it only like a tiny bit Link to comment Share on other sites More sharing options...
JMCA Posted January 2, 2014 Share Posted January 2, 2014 Looks like they want to buff the ACs that are getting the least play. That's good to see Link to comment Share on other sites More sharing options...
Cordorian Posted January 2, 2014 Share Posted January 2, 2014 Nerf Operatives. thats the wrong bufff.... survivability not damage.... now people will have reason to QQ again because the get stun locked by operatives.... Link to comment Share on other sites More sharing options...
TechTheHic Posted January 2, 2014 Share Posted January 2, 2014 More DPS and more HPS. I don't know. Good to give the classes love that need it, but it's the overall TTL meta of the game I think that is getting stale. Link to comment Share on other sites More sharing options...
Chrisweaver Posted January 2, 2014 Share Posted January 2, 2014 Hmm well it's a good step. Hopefully Sorc healers can get some love too we will see Link to comment Share on other sites More sharing options...
stupidsyrup Posted January 2, 2014 Share Posted January 2, 2014 (edited) Hot damn I was glad they're making Kolto Shell for multiple targets. That was my #1 request since Sorcs get bubble and Ops get Probe. Also looking forward to no pushback on Charged Bolts. Right now I'd rather use another Grav than Bolts. I wanna see the frickin animation for a Mando flipping his Assault Cannon and shooting himself with the green Laser. Maybe Mercs will shoot themselves in the foot with green pellets. Edited January 2, 2014 by stupidsyrup Link to comment Share on other sites More sharing options...
JeffrenBrek Posted January 2, 2014 Share Posted January 2, 2014 Don't see the point of the pushback change. That really was not the issue. Link to comment Share on other sites More sharing options...
MidichIorian Posted January 2, 2014 Share Posted January 2, 2014 I've reached the point where I will quit even if I still somewhat enjoy aspects of the game. I simply can't deal with the cluelessness of the developer and I don't want to make them think that they're doing something right and possibly encourage them to continue in the business. Link to comment Share on other sites More sharing options...
Jiingles Posted January 2, 2014 Share Posted January 2, 2014 Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see: Just some of the changes, i smell a smash buff in the air Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 2, 2014 Author Share Posted January 2, 2014 I almosted wanted to shout: "stabby is back!". Then I have awoken and realized that this is SWTOR and Bioware... I'm guessing they're still too traumatized by the Great Unsub Massacre to bring stabby back anytime soon. Looks like good news for arena benchwarmers, but personally I'm waiting to see how they implement these before getting excited. I'm wondering if those new skills will be tree adds... Link to comment Share on other sites More sharing options...
iDraxter Posted January 2, 2014 Share Posted January 2, 2014 (edited) The kolto shell one worries me a bit. It might be a bit over the top in 8v8 and not too useful in 4v4. It says more then 1 target at a time not infinite targets like operative probes or sorc bubbles. Didn`t they use to say they would take some defensive skill out of the operative medicine tree to give it to 1 of their dps trees? Edited January 2, 2014 by iDraxter Link to comment Share on other sites More sharing options...
Azzataky Posted January 2, 2014 Share Posted January 2, 2014 Also, Game Update 2.6 will come with a few class changes, here is just an overview of some of what you will see: Just some of the changes, i smell a smash buff in the air If they buff smash than I go back to GW 2 or LoL Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 2, 2014 Author Share Posted January 2, 2014 Don't see the point of the pushback change. That really was not the issue. I haven't played tele in a while but thought this was a current concern. What is the issue you're thinking of? Link to comment Share on other sites More sharing options...
Makavelithug Posted January 2, 2014 Share Posted January 2, 2014 If they buff smash than I go back to GW 2 You poor soul. Link to comment Share on other sites More sharing options...
Azzataky Posted January 2, 2014 Share Posted January 2, 2014 You poor soul. Leaving that out of that quote is total manipulation sir! Link to comment Share on other sites More sharing options...
duigha Posted January 2, 2014 Share Posted January 2, 2014 I'm guessing they're still too traumatized by the Great Unsub Massacre to bring stabby back anytime soon. Looks like good news for arena benchwarmers, but personally I'm waiting to see how they implement these before getting excited. I'm wondering if those new skills will be tree adds... Sigh Link to comment Share on other sites More sharing options...
Akuryu Posted January 2, 2014 Share Posted January 2, 2014 Nothing about the AP hybrid tank in there. Hoping that gets dealt with. I say that as a Powertech myself, because I'm sick of everyone expecting me to run that FotM spec, and giving me **** because I choose not to. Link to comment Share on other sites More sharing options...
iDraxter Posted January 2, 2014 Share Posted January 2, 2014 (edited) Ok so mercs and sorcs will be a bit harder to shut down and they`ll get a couple of extra shots off before their miserable and imminent death.....their still gonna be the 1st to get jumped on after this patch nothing has changed:D:D:D Nothing about the AP hybrid tank in there. Hoping that gets dealt with. I say that as a Powertech myself, because I'm sick of everyone expecting me to run that FotM spec, and giving me **** because I choose not to. Me too it must be killed they said they didn t want hybrids to be better then fulll tree specs Edited January 2, 2014 by iDraxter Link to comment Share on other sites More sharing options...
Joesixxpack Posted January 2, 2014 Author Share Posted January 2, 2014 (edited) It says more then 1 target at a time not infinite targets like operative probes or sorc bubbles. Didn`t they use to say they would take some defensive skill out of the operative medicine tree to give it to 1 of their dps trees? I recall player requests for this, but if devs did I missed it. Lots of calls for increased DPS op survivability... To which devs said they're going to deal with people grabbing the orbital gear bonus and buff quick shot damage without lowering cost. Edited January 2, 2014 by Joesixxpack Link to comment Share on other sites More sharing options...
Baalzamon Posted January 2, 2014 Share Posted January 2, 2014 A fairly significant DPS boost for Operatives/Scoundrels. Make it count bioware. Link to comment Share on other sites More sharing options...
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