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SWTOR in 2014. Plan? Your Ideas?

STAR WARS: The Old Republic > English > General Discussion
SWTOR in 2014. Plan? Your Ideas?

branmakmuffin's Avatar


branmakmuffin
12.30.2013 , 05:19 PM | #11
My plan is simple:

1. Play the game
2. Have fun playing the game
3. Stop playing the game if and when it's no longer fun

Easy peasy.

EzioMessi's Avatar


EzioMessi
12.30.2013 , 05:22 PM | #12
Quote: Originally Posted by Darth_Moonshadow View Post
No, pretty sure it's because there is nowhere else to go for the class storylines. Everyone got a nice ending, considering. There is nothing else left to do. Warrior becomes Wrath, The Knight killed the Emperor, Inquisitor joins the Dark Council etc. There's no real point of advancement for individual stories. And any type of Act 4 would have to render your character's status completely null and void for the sake of another rags-to-riches story or create some over the top threat that requires you to deal with. Makeb was the latter, operating under the Avengers-style Faction umbrella and while it worked for conveying a story without separating everyone via different instances, it drastically cut down on replayability.

It was sort of a lesser of two evils deal. Either continue Class stories, ruin your character for the sake of another journey and segregate the community during the leveling experience or discontinue the class stories in favor of faction stories, integrate the community and kill off replayability.

They weighed the options and went Avengers.
Well, the Knight hasn't received full closure (being the only story I have finished yet, lemme elaborate).

-He killed the *Voice* of the Emperor, the Sith Warrior storyline says as much.
-When he returned to his ship, Kira talker about a friend who was still hearing the Voice. That could lead somewhere right?

And about Avengers style storyline, why can't they make it a bit different? We have all 4 heroes working towards the same goal. But through different means.

For example:

Goal - Killing the Emperor once and for all

-Knight:- Systematically eliminates most of the Dark Council
-Consular - Travels the galaxy to gather allies, including at least one Dark Council member who wants to betray the Emperor. The Consular should also get to kill a few Dark Councillors just because the Knight shouldn't have all the fun.
-Trooper - Leads various assaults on different planets controlled by the Empire.
-Smuggler - (POSSIBLE SPOILERS) I have heard he gets to control a fleet or corporation of his own or something in the end of Chapter III. Somehow make that fit into the whole thing.

The final mission is on DK, and *here* they all get together to kill the Emperor.

^^ That's just a basic outline, I expect Bioware to make something more complex than that if they want to call it a "story" XD
Jung Ma - The Assassino Legacy <ItBurnsWhenIPvP>
Aetios - Level 55 Sentinel
Unsubbed, posting privileges will be revoked soon. If I don't respond to any discussion we're having, I'm sorry.

EzioMessi's Avatar


EzioMessi
12.30.2013 , 05:23 PM | #13
Quote: Originally Posted by Tsillah View Post
Personally I hope there will be a Legacy/Quality of Life patch.

There are some things that really would be great additions to the game that can appeal to various players and help broaden the spectrum of the game.

So what types of things am I talking about?

- Player Housing. Don't care if it's in my ship or on a planet or whatever, but I think I am not the only one who would like something like this.
-Legacy bank. I am so sick of having to log around between toons to see who's got which mats and where some of my legacy bound armour pieces went. Make it sub only, legacy 50 for all I care but please bring it in.
- RP stuff like chat bubbles and new locations with seating areas (if adding it to old locations is too much work). Personally I don't RP much but these are two functions that I think will greatly add to the game to broaden it.
-Guild hang out. Guilds need a bit of love and a guild hangout instance would be a start. Also bigger guilds are hitting membership caps. But rather than expanding on that I think we need guild alliances. Some smaller guilds could get together or even bigger ones and maintain their indentity as a guild and still work closely together with other guilds with the advantage of an alliance roster and chat channel.

There's much more that can be done but I don't want to make a huge list here. I fully expect there to be new ops, new gear and level cap raises in the coming year. Also GSF will get more stuff added to it and I find it much more interesting than ground PvP at this stage, but broadening the view is good. Ground PvP would need a complete overhaul but not sure how realistic that is at this stage. Time will tell.
Can't believe I forgot to mention Guild Bases and Player Housing in my list.
Jung Ma - The Assassino Legacy <ItBurnsWhenIPvP>
Aetios - Level 55 Sentinel
Unsubbed, posting privileges will be revoked soon. If I don't respond to any discussion we're having, I'm sorry.

lStillWantMySWG's Avatar


lStillWantMySWG
12.30.2013 , 05:25 PM | #14
pvp is dying
Scounds are gimped
mass exodus upcoming in early 2014

wat ideas can i give w/o rustling the jimmies of the apologists?

ELRunninW's Avatar


ELRunninW
12.30.2013 , 05:26 PM | #15
Quote: Originally Posted by Anzel View Post
Be prepared for a ZERO class story content, paid expansions and a nice big healthy dose of content in the way of gambling packs. Everything is "extra" now and not covered by the hundreds and hundreds of dollars you've already spent on your subscription and Cartel Coins.
That we take for granted, anything else is an icing on a cake.

Sangrar's Avatar


Sangrar
12.30.2013 , 05:28 PM | #16
Quote: Originally Posted by Anzel View Post
HOWEVER, it also comes with a huge amount of new "content" via the Cartel Market. Oh yes, I know. You don't even have to say it. All of the Cartel Market stuff is "Extra". I know. I don't need anything in there. But yeah. Notice the new "Starfighter" tab? It's just another vehicle for them to sell more Cartel Coins.
to be fair, they ARE a business, their job is to make money and they will make features to help get money, like cartel market. Plus different teams are working on different things. Some are working on future pve stuff for example, others are assigned to cartel market, so one part of the game does not impede the other. Also, its easier and less time-consuming to design a piece of gear or a new speeder than to make a new flashpoint or op. Either way you can't get to mad at them for pushing the cartel market, after all, Bioware is still a business.
[Bastion]Guildmaster<Galactic Saviors>-War Hero Spaceboomer-55 Commando/Captain Starforce-55 Scoundrel/Darth Caddar-55 Juggernaut/Lord Brakaras-32 Assassin/Master Teckan-38 Sage/Firefighter-27 Powertech/Nightprowler-13 Sniper
refferal link for returning players and free character transfer and free inventory slot

ELRunninW's Avatar


ELRunninW
12.30.2013 , 05:28 PM | #17
Quote: Originally Posted by lStillWantMySWG View Post
wat ideas can i give w/o rustling the jimmies of the apologists?
With the dread masters dead, it is obvious that there has to be a new antagonist for both factions.

branmakmuffin's Avatar


branmakmuffin
12.30.2013 , 05:28 PM | #18
Quote: Originally Posted by EzioMessi View Post
The final mission is on DK, and *here* they all get together to kill the Emperor.
And what, you need a group of 4 to finish what has all along been a soloable story? I don't think so.

EzioMessi's Avatar


EzioMessi
12.30.2013 , 05:29 PM | #19
Quote: Originally Posted by lStillWantMySWG View Post
pvp is dying
Scounds are gimped
mass exodus upcoming in early 2014

wat ideas can i give w/o rustling the jimmies of the apologists?
Well, the best idea you can give is to fix the bloody Refer a Friend Exploit.

Anyone about to click on that link in his sig, don't, it is the exploit.

Quote: Originally Posted by branmakmuffin View Post
And what, you need a group of 4 to finish what has all along been a soloable story? I don't think so.
The Emperor is the one who defeated Revan and sucked the life out of 8k Sith. It took one of the strongest Jedi of the time to kill him, while he was in his "weakened" state. He's arguably the strongest Sith ever, second to Darth Sidious.

If they bring back the Emperor just to make him a solo boss, I'm gonna be pissed, and so are quite a lot of other people. Especially because it took what, 4 of us to kill Darth Malgus, the Emperor's (dis)loyal servant? And took 8 of us to kill a single one of the Dread Masters (Both in S&V and in the first of the Oricon Ops).

Make the Emperor a Flashpoint boss if not an Ops boss. I'd still not like it, but I won't be annoyed to no end about it. But solo killing the second-most powerful Sith ever is a big no.
Jung Ma - The Assassino Legacy <ItBurnsWhenIPvP>
Aetios - Level 55 Sentinel
Unsubbed, posting privileges will be revoked soon. If I don't respond to any discussion we're having, I'm sorry.

Tsillah's Avatar


Tsillah
12.30.2013 , 05:32 PM | #20
Quote: Originally Posted by lStillWantMySWG View Post
pvp is dying
Scounds are gimped
mass exodus upcoming in early 2014
But lStillWantMySWG is still here paying a sub....
Et In Gehenna Vixi...