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Core Labs Hardmode

Macarrin's Avatar

12.29.2013 , 03:11 PM | #1
I have a question about this flashpoint. What the heck are the mechanics? I've tried on three different toons (arsenal mercenary, tactics vanguard, combat sentinel, in mixed 69 and 72) but have yet to get past the first boss. Most recently it was the closest run yet, and most of my tries were as dps in pugs but even when my guild was active we couldn't get it. A typical rundown is:

Tank engages, dps starts up
Boss starts pulling people in, when charged plates channels everyone scurries out
Adds show up, dps switches to keep them off the healer, then go back to the boss

The problem is, it enrages every single time. I've looked at the gear of some of my groupmates, and it's not exactly bad, more than meets the requirements. So I have to ask, what's going wrong? Is it just a failure to dps fast enough? Or is something else being overlooked? It feels like we're spending too much time scrambling out of the charged plates or taking down adds.

I honestly don't mind wipes if I come out of it having learned something, but this one particular flashpoint leaves me scratching my head and feeling like I should just leave as soon as it comes up. Considering how long it can take to get into a hm 55 as dps that doesn't really feel like a viable option, and it's not very fair to the rest of the group.

LarsMMagnusson's Avatar

12.29.2013 , 06:50 PM | #2
I would say it is more dps that is needed, because it sounds like you're doing it correct.
Only ideas I got is:
I interpreted it as people being pulled in stayed at boss til he channels the floor thing? Because running out every time he pulls is a big waste of dps.
If everyone is using class tricks to get out from electrical floor it also helps: force speed, rolling, jump to ally etc.
Not wasting big attacks when floor is electrical and he is shielded, save it for when shield drops.

Even if the DPS's have good gear, they might have some lagg or not using correct rotation or have not yet started to switch out bad mods/enhancements included in the gear we can buy for comms.
My sniper did rather puny damage til another sniper in my guild was pointing out my mistakes, have since then looked over guides, started using Torparse/Parsec and Ops-dummy training and now I do pretty well.

Higher gear also helps, especially in pug runs. Can compensate for mistakes.
Me on my sniper (95% ultimate bought 78 gear fully augmented) and my jugg-tank buddy tested Labs HM this week using our treek's as healers, and we got through it without problems. So don't give up

Macarrin's Avatar

12.29.2013 , 11:11 PM | #3
Thanks for the advice. Have to see how it goes next time I get it, I guess. Was really hoping I was overlooking something important, lol

Prototypemind's Avatar

12.30.2013 , 12:41 AM | #4
Indeed, if you're getting the enrage timer then it's a DPS issue. Make sure they're using their DoTs, relics, shared DPS boosts like bloodthirst, etc.

AshlaBoga's Avatar

12.30.2013 , 12:43 AM | #5
I healed through the enrage on that boss once.

Doable, but annoying.
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JouerTue's Avatar

12.30.2013 , 06:17 AM | #6
mm lack of dps imo..ignoring adds until they actually aggro could help..

sithBracer's Avatar

12.30.2013 , 09:49 AM | #7
Try having the tank take out the adds and taunt the boss after he is done, that way dps do no waste their time and power attacks with adds. When I tank, I always kill the adds. Healer should help tank out which a quick shock/explosive probe + fragmentation grenade.
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psandak's Avatar

12.30.2013 , 10:05 AM | #8
With regard to the adds I agree that they should only be dealt with if/when they actually start attacking. Until that point they can be ignored, but once they do they hit like a truck so they have to be dealt with. But they are only weak mobs so shifting one DPS to them should be sufficient. Worst case each of the dps and the tank takes one each and solos that one and the healer should be able to spare one or two GCDs to help out.
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Mythurin's Avatar

12.31.2013 , 10:04 PM | #9
This is a DPS and Heals check, pure and simple.

As mentioned above
Ignore the Adds unless they get pulled by AOE/aggro'd.
Any class speed buffs use on the electrocute phase or Intercede/Guardian Leap out.
Ranged DPS need to keep up Entrench or Hold the Line, to mitigate the pull.
If rDPS get pulled just stay out there and walk back slowly as your mashing buttons.
The Droid does have a Cast timer on the electrocution. 2 seconds I believe is it. Not much time to get out.
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MegatronShredder's Avatar

12.31.2013 , 10:36 PM | #10
The boss fight must be bugged on our server. Always on Labs HM we just have a dps only on the boss because the adds just stand there like statues most of the time. Lucky us.
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