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How Ion railgun has condemned the Gunship

STAR WARS: The Old Republic > English > Galactic Starfighter
How Ion railgun has condemned the Gunship

Itkovian's Avatar


Itkovian
12.16.2013 , 09:15 AM | #11
Quote: Originally Posted by Brilo View Post
Funny, it sounds like people would rather be dead in one shot than disabled. Both sound pretty game breaking to me.
Actually, both are just as broken. There shouldn't be one-shots... and if ion railguns disable you and leave you helpless there's very little difference, quite frankly. You may not be one-shotted, but all it does is prolong the inevitable.

And you can't even load regeneration gear, because it stops regeneration for 6 seconds (which is stunningly broken).

Grayseven's Avatar


Grayseven
12.16.2013 , 10:12 AM | #12
Gunships are extremely OP at the moment and will be until a balance pass is done to bring them in line with the other two ship types.

Having flown all three types I can easily see how strong GS's are, especially as you increase the mod levels. While the idea of a GS is a sound one, its implementation is extremely flawed. Trying to justify the GS's one shot ability with the tired excuse that "if a scout gets on me I'm toast" assumes that any scout or strike can close the 15k gap without getting one shot...

Railgun accuracy should degrade the closer the firer is to the target. Shooting a railgun should not instantly stop the ship...in my opinion the ship shouldn't stop at all but should instead go at the slowest speed...but should bring it to a stop in the same manner as the "Stop" command does in a slow deceleration to full stop. Non-full power shots should not do full secondary effects and with the railgun options available GS's should be required to use two of the three types which means that Ion's should not do hull damage and Slug should not do shield damage regardless of upgrades. Force GS's to use both secondaries to kill targets since they can do so from 3 times the range of anyone else.

Something will have to be done before GSF degrades into GS vs GS fights.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

FridgeLM's Avatar


FridgeLM
12.16.2013 , 10:17 AM | #13
Quote: Originally Posted by MrWoolie View Post
Even if you get a lock on with a proton torpedo, did you know that Gunships are actually fast enough to out run it unless you lock on in 7500m>? Believe me, I tried.
You are misinterpreting what you are experiencing. They are not outrunning the torpedo. If they didn't get hit it's because they used an evasive maneuver engine component, probably barrel roll.
<Death and Taxes>

RebekahWSD's Avatar


RebekahWSD
12.16.2013 , 10:23 AM | #14
Quote: Originally Posted by Grayseven View Post
Gunships are extremely OP at the moment and will be until a balance pass is done to bring them in line with the other two ship types.
There's also the question of what impact the new classes coming in February will have. If they do release some kind of stealth ship I can foresee that being the bane of gunships.

Cashal's Avatar


Cashal
12.16.2013 , 10:28 AM | #15
Quote: Originally Posted by Grayseven View Post
Gunships are extremely OP at the moment and will be until a balance pass is done to bring them in line with the other two ship types.

Having flown all three types I can easily see how strong GS's are, especially as you increase the mod levels. While the idea of a GS is a sound one, its implementation is extremely flawed. Trying to justify the GS's one shot ability with the tired excuse that "if a scout gets on me I'm toast" assumes that any scout or strike can close the 15k gap without getting one shot...

.
Yes, I am assuming a scout or fighter can close the 15k gap. . . . Its extremely easy to do as long as you don't fly directly toward it.

Barrel roll, Boost, Parabolic Arcs =p . . .
Knickers - Ebon Hawk

Grayseven's Avatar


Grayseven
12.16.2013 , 10:33 AM | #16
Quote: Originally Posted by Cashal View Post
Yes, I am assuming a scout or fighter can close the 15k gap. . . . Its extremely easy to do as long as you don't fly directly toward it.

Barrel roll, Boost, Parabolic Arcs =p . . .
Isn't as easy as it sounds since A) Dampening can make even finding the GS problematic and B) You can not tell what direction a GS is facing until you are on top of it.

Using cover, using boost, using evasive maneuvers...all good in theory but in practice it becomes much more complex...considering it is never just a two person fight.

So yeah, GS's beyond the basic mods are way OP at the moment and if EA/BW is tracking like they should we will see some modifications to the GS's at some point...unless they have decided that the next ship types will negate GS advantages in which case we should all just fly in GS's now and forget anything else until the next GSF update.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Itkovian's Avatar


Itkovian
12.16.2013 , 10:45 AM | #17
Quote: Originally Posted by Cashal View Post
Yes, I am assuming a scout or fighter can close the 15k gap. . . . Its extremely easy to do as long as you don't fly directly toward it.

Barrel roll, Boost, Parabolic Arcs =p . . .
You do realize that your argument is PRECISELY what this thread is refuting, right? This isn't a generic "gunships are OP" thread, it's specifically about the ion railgun.

What does the ion railgun do? It makes it impossible to barrel roll or or boost by draining all engine energy, and doing it too well.

Fix the ion railgun, and yes, what you say is completely true. But the more gunship players realize how effective the ion railgun is, the worse it will become.

Brewski's Avatar


Brewski
12.16.2013 , 10:51 AM | #18
Quote: Originally Posted by Grayseven View Post
Isn't as easy as it sounds since A) Dampening can make even finding the GS problematic and B) You can not tell what direction a GS is facing until you are on top of it.

Using cover, using boost, using evasive maneuvers...all good in theory but in practice it becomes much more complex...considering it is never just a two person fight.

So yeah, GS's beyond the basic mods are way OP at the moment and if EA/BW is tracking like they should we will see some modifications to the GS's at some point...unless they have decided that the next ship types will negate GS advantages in which case we should all just fly in GS's now and forget anything else until the next GSF update.
As a scout, I just don't find it that difficult to close the gap. I rarely get hit by gunships at all, let alone one shot, and I kill several per match. It's all in how you play. I die far more often to strikes with upgraded protons lately.

Personally I'm finding gunships becoming a lot less frequent. As people play them and find out they just aren't as OP as people claim, they go back to flying strikes or scouts. Where it was rare to find a match with less than 4-5 gunships, and sometimes as high as 8, I now see most matches with 2-3 dedicated gunship pilots.

Not that I'm saying there can't be tweaks here and there. Ion railguns might need a tweak and I still believe Bypass needs a slight nerf as well, but neither are critical, and probably should wait until after more data is collected on mastered ship performance. Overnerfing should be a concern as well. The game is really well balanced, and changes should be gradual and minor.

Brewski's Avatar


Brewski
12.16.2013 , 10:55 AM | #19
Quote: Originally Posted by Itkovian View Post
You do realize that your argument is PRECISELY what this thread is refuting, right? This isn't a generic "gunships are OP" thread, it's specifically about the ion railgun.

What does the ion railgun do? It makes it impossible to barrel roll or or boost by draining all engine energy, and doing it too well.

Fix the ion railgun, and yes, what you say is completely true. But the more gunship players realize how effective the ion railgun is, the worse it will become.
Personally, when playing the gunship hunter role, I consider myself to have failed if I ever get hit by a gunship blast at all. I figure if I get hit, I've already lost, without regard to whether or not it was a one shot death, or soon will be a two shot death.

I can see a tweak to the ion gun regen disable duration, but it should not be overdone either.

Yorumi's Avatar


Yorumi
12.16.2013 , 10:58 AM | #20
The problem generally relates to teams of gunships rather than a single ship. An ion railgun on a single gunship is annoying but manageable. When it's two or more though as soon as you go to attack one the other will disable you and it's all over. You'd have to make some sort of coordinated attacking in a warzone, with little communication to even stand a chance and then their aoe ability comes into play.

The problem so far is a combination of factors, the first is the disabling effect, the second is the aoe, and the third is that gunships can manage to build for nearly infinite boost.

The real question for me would be is this truly overpowered or has an effective counter just not been devised.

Quote: Originally Posted by Brilo View Post
Funny, it sounds like people would rather be dead in one shot than disabled. Both sound pretty game breaking to me.
The one shot requires a specific crew skill on a long cooldown or a crit, plus a fully charged slug railgun. Evasion also becomes a factor. Anyone paying attention should be able to quickly take out the gunship.