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Star*FIGHTER* not Star*Call of Duty*

STAR WARS: The Old Republic > English > Galactic Starfighter
Star*FIGHTER* not Star*Call of Duty*

willfarlow's Avatar


willfarlow
12.15.2013 , 10:10 AM | #11
Quote: Originally Posted by Yorumi View Post
Are we really at the point now where people are calling for things to be removed just because they don't want to counter them? Gunships add some nice variety to the game as will bombers and whatever the stealth ship is too.
In my case it has nothing to do with not wanting to counter them, it's more that it just doesn't feel right for the "Star Wars" setting. The space battles in the movies, the books, the comics and in other games were always big ol' furballs, WW2 style, jinking, turning, boosting in and out. In short, FLYING.
Gunships don't bloody fly, hell, they're not even SHIPS, really, they're defense satellites that can occasionally scoot around.
And from a game play balance point of view, it seems silly to include a ship in a flight combat game that is at it's best when it ISN'T REALLY FLYING. It's a ship in a flight game for players who don't like flying. Is there a ship available in ground PVP for players who don't like fighting on the ground? How would THAT be received?
Pete:Wait a minute, who elected you leader of this outfit?
Everett:Well Pete, I figured it should be the one with the capacity for abstract thought. But if that ain't the consensus view, then hell, let's put it to a vote.
"O Brother, Where Art Thou?"

wishihadaname's Avatar


wishihadaname
12.15.2013 , 11:30 AM | #12
I don't have any problems with gunships from either a lore or a gameplay perspective. A gunship pilot who doesn't know how to fly is a dead gunship pilot.

If he gets to sit still and snipe for more than a minute then you don't have a single competent scout on your team or any half decent strikers. Gunships glow when they charge their weapons, unless you're the only one preventing a cap at a node, the moment you see a gunship your job is to boost of to it and force feed it its own railgun. If the pilot of said gunship doesn't know how to dogfight he WILL die.

From a lore perspective, who said you couldn't have artillery in space? Maybe the gunship was designed to be exactly that, space artillery. Also those ships are heavy enough that if upgraded for turning they can dogfight and hold nodes, especially if they have burst lasers. Similarly a strike fighter upgraded with proton torpedoes can snipe.

If I had to go out on a limb, I would say that the reason that the devs added gunships in is because they wanted to appeal to as large of an audience as possible with this new game mode. Not everyone can dogfight, not everyone likes dogfighting. Some prefer the more FPS like sniping of the gunship class and honestly I see no problem with that at all. You shouldn't ask for someone else's playstyle to be removed just because you don't like said play style. As long as its balanced properly, the game should include as many different play styles as possible because that invites the largest crowd, increases overall popularity, and increases the amount of overall GSF content were going to get.
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-Sgt. Amit Dolohov, lvl 55 Gunny Mando,. Rifle wielding hipster.
I'de rather lose a real fight than win via premade.

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.15.2013 , 11:45 AM | #13
Quote: Originally Posted by wishihadaname View Post
From a lore perspective, who said you couldn't have artillery in space? Maybe the gunship was designed to be exactly that, space artillery. Also those ships are heavy enough that if upgraded for turning they can dogfight and hold nodes, especially if they have burst lasers. Similarly a strike fighter upgraded with proton torpedoes can snipe.
Arguably Star Wars Galactic Battlegrounds (RTS) introduced space artillery with the Air Cruiser. I'd wager that's what the devs were thinking about when they made the gunship. So it does kinda fit the lore actually.

willfarlow's Avatar


willfarlow
12.15.2013 , 12:00 PM | #14
You shouldn't ask for someone else's playstyle to be removed just because you don't like said play style. As long as its balanced properly, the game should include as many different play styles as possible because that invites the largest crowd, increases overall popularity, and increases the amount of overall GSF content were going to get.

This is a fair point, but is it out of line to say that in a flight combat game, people should be encouraged to FLY, not sit still?

I'll repeat myself...if a "ship" or "air support" or "flying" class was introduced into ground PVP, I imagine you could hear the screeching around the block. Imagine a Bounty Hunter who could boost up on their jetpack and just hover there for minutes, raining down fire at range. Sure, they'd be all sorts of exposed, but in standard PVP combat you don't have to worry about getting killed from "up". People would freak. "Boba and Jango didn't FLY, they just kind of JUMPED!"

Gunships are killable, they aren't invulnerable, but I still say they're just kind of silly. Not OP, just not really appropriate to the overall Starfighter game.
And I'm not slamming your opinion here, I really can see how the devs want to include as many players as possible, even ones who don't normally like or play flight games, and that's fair enough. I just think the Gunship is a goofy way of trying to lure people. How about a missile boat with super-tough armor but bad maneuverability, and missiles that just have regular Strike Fighter range? Then you don't have to be a "hot dog" pilot or super-duper gunner, but you still have to get in and mix it up.
Pete:Wait a minute, who elected you leader of this outfit?
Everett:Well Pete, I figured it should be the one with the capacity for abstract thought. But if that ain't the consensus view, then hell, let's put it to a vote.
"O Brother, Where Art Thou?"

Helig's Avatar


Helig
12.15.2013 , 12:13 PM | #15
Quote: Originally Posted by willfarlow View Post
I DO mind them in the picture of game balance. The whole point of Starfighter is to FLY. If you can't fly, you're dead. Want to sit still and snipe? Play ground PVP. The fact that the Gunship can STOP IN IT'S TRACKS and just sit and snipe is stupid. And it's insulting the players that actually take the time to learn the flight controls and try to become better pilots.
They do stimulate flying on the part of their enemies
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Mallorik's Avatar


Mallorik
12.15.2013 , 12:18 PM | #16
At first I didn't mind gunships but that was before 90% of games had 6 or more gunships in them. I understand they need a ship that people who cant fly can play but now they are just getting in the way of starfighter gameplay.

I actually quit playing starfighter because of them, its just not fun to go dog fight around a satellite and get one shot within 6 seconds no matter how many gunships I kill first because theres so many you can never get rid of them.

Laiov's Avatar


Laiov
12.15.2013 , 12:52 PM | #17
Quote: Originally Posted by Helig View Post
They do stimulate flying on the part of their enemies
I have found that they stimulate the very opposite when in large numbers. As area-denial units, they stimulate parking behind objects and not venturing out into the open. Once you start seeing four, five, six, or even seven gunships in a match, flying is largely inhibited and the mission becomes hide 'n strike.

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.15.2013 , 12:59 PM | #18
Quote: Originally Posted by willfarlow View Post
And I'm not slamming your opinion here, I really can see how the devs want to include as many players as possible, even ones who don't normally like or play flight games, and that's fair enough. I just think the Gunship is a goofy way of trying to lure people. How about a missile boat with super-tough armor but bad maneuverability, and missiles that just have regular Strike Fighter range? Then you don't have to be a "hot dog" pilot or super-duper gunner, but you still have to get in and mix it up.
I will say I was kinda hoping for a missile boat type ship that pretty much has no blasters to speak of and relies almost entirely on missiles for kills. I think though that because this isn't an X-Wing game with ample capital ship attack missions such a ship wouldn't fit in well since that kind of design would only be truly useful against sat turrets (the Pike as a multirole fighter would probably surpass it in performance since it would have both superior maneuverability while carrying a comparable missile payload).

All things considered I think the railgun is really the best option since the only real alternative would result in missile spam (and require coding alternate ways beyond abilities to evade missiles). They should add some sort of "rail gun 'lock'" warning though.

Mystry's Avatar


Mystry
12.15.2013 , 01:31 PM | #19
Its impossible to 'call of duty quickscope' with a gunship, because all the railguns have a 2 or 3 second charging time.

You're also ignoring the fact that gunships are relatively helpless at close range, move much slower than the other ships when not boosting, have poor armor and shields (unless sitting in Fortress shield which makes you immobile), less hull HP, an abysmal turn rate, poor blaster pool and regen meaning you can only fire 3 shots maximum before you have to wait to recharge, and if your target goes behind an asteroid you're screwed.

Gunships have strong sniping abilities because that is literally their only strength. The entire point of the ship is to sit nearby nodes and pop strike fighters and scouts attacking the objective.


The only thing I would say should be nerfed on gunships is their speed while boosting.

Minidox's Avatar


Minidox
12.15.2013 , 02:39 PM | #20
Gunships dont fit in lorewise and they are not star wars just go watch a flight scene from either of the films and you wont see nothing like them what will see however is FIGHTERS dogfighting, capitol ship pounding eachother and big *** Space stations blowing upp planets. other than that i have no problem with them balance wise just dont think they belong,