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Days of Sandbox games are at an end?

STAR WARS: The Old Republic > English > General Discussion
Days of Sandbox games are at an end?

Etheric's Avatar


Etheric
12.14.2013 , 11:29 PM | #31
Quote: Originally Posted by Sentanta View Post
This - (check my Sig also) - I have been following this game for a while now - have even backed it financially - this is going to be a great Sandbox game.
Yes i agree whole heartedly, I'm a backer as well

OddballEasyEight's Avatar


OddballEasyEight
12.14.2013 , 11:49 PM | #32
Quote: Originally Posted by XxHazenxX View Post
Regarding the second part of your post, you're correct; KotOR has never been a sandbox and never will be.

Regarding the first part, I've played through KotOR I and II around 20 times each in their entirety aaaand this game isn't KotOR, or anywhere remotely close to it. KotOR is actually an amazing game... This is a VERY mediocre game in every way possible except for the voice acting (which is great).
Actually, KotOR (and TSL) are VERY mediocre games in every way possible except for the storyline (which is pretty darned good, but still not perfect).
Let's leave those rose tinted glasses off. The gameplay mechanics and graphics were pretty awful in KotOR and TSL. Even for their time.
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OddballEasyEight's Avatar


OddballEasyEight
12.14.2013 , 11:53 PM | #33
Quote: Originally Posted by Blackholeskipper View Post
I dunno man, Star Citizen has already reached 34 million in funding. Keep in mind that they don't have to go through a third party like EA so most of that money will go to funding the game directly.
https://robertsspaceindustries.com/funding-goals

Then there's always EVE Online... quality-wise it's definitely "AAA."
Yeah, but most don't consider Star Citizen an MMO. Almost everyone I have talked to about it (big fan of Chris Roberts' games) views it as a very large space sim. Not an MMO.
I'm not saying it isn't, I'm just saying that most companies (and players) will see it as an open world multiplayer space sim.
Kinda like how most wouldn't see an open world multiplayer racing game as an "mmo".
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Etheric's Avatar


Etheric
12.15.2013 , 12:05 AM | #34
Quote: Originally Posted by Wraiven View Post
I wouldn't mind a theme park within a sandbox. Kind of best of both worlds. That I could easily be happy with.
Could you please explain to me how that would work, the mixing of Sandbox and Themepark, for the life of me i can't wrap my mind around that concept. See to me all sandbox designates is the ability to affect the world and players in the world whereas Themepark is the opposite, your being in the world neither effects it or I.

Example, In EVE if say i go to a certain sector and mine all the Golden omber from the zone its gone until the server resets at 7am est. You arrive looking for the same mineral after me your choices are mine something else or go somewhere else, I've directly affected your gameplay, whereas Themepark what 2to 5 minutes of waiting for a quest completion ( you beat me to the blue flashing panel i need to click ), you beat the FP i'm gonna run, not gonna effect me will it.

So how do you combine the ability to affect the word around you and others playing without affecting the world around you and others playing ?

If you're speaking of features like , housing, weather,ect.ect. Well there just features neither belonging to nor defining of either genre. My opinion of course.

XxHazenxX's Avatar


XxHazenxX
12.15.2013 , 12:25 AM | #35
Quote: Originally Posted by OddballEasyEight View Post
Actually, KotOR (and TSL) are VERY mediocre games in every way possible except for the storyline (which is pretty darned good, but still not perfect).
Let's leave those rose tinted glasses off. The gameplay mechanics and graphics were pretty awful in KotOR and TSL. Even for their time.
KotOR was one of the best looking Xbox games available at the time... Especially cutscene-wise. There's a reason it won so many awards and is still talked about so highly even 10 years later. As far as gameplay mechanics, that's fully your opinion. Personally, I, and a lot of others loved the d20 style combat. Some hated it. That's irrelevant.

There's no room for "rose tinted glasses" when a single-player game comes around and makes thousands of people play through it numerous times (like I said, 20 in my case). It's obviously doing more than a few things right. If TOR was half as good as KotOR, I would have AT LEAST played through each class story one time by now like I originally intended, which I haven't been able to bring myself to do having played since early closed beta, and there are many others like me.

The simple fact is that TOR just isn't as compelling as KotOR. It's watered down, generic, repetitive, and formulaic... most of which can be attributed to it being an MMO instead of a single-player experience that is unique and one-of-a-kind like a direct sequal (KotOR III... not the JK storyline) could have been.
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Aries_cz's Avatar


Aries_cz
12.15.2013 , 01:57 AM | #36
To people who claim that GTA/Assassin are sandbox, I have to disagree there. Those are open world non-linear theme parks. Yes, you can do some "side stuff" in any order you want to, but in the end, you still have to progress through the "main stuff" to unlock more "side stuff".
Sandbox usually means you can create the content using the tools in game (not talking about SDKs, those are not part of game). For example, Spore was/is a sandbox, Minecraft is a sandbox, and so on.
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Liamo's Avatar


Liamo
12.15.2013 , 03:04 AM | #37
The same question I asked pre-launch, I still haven't gotten the answer to via my own game play or from forum answers "with a theme park game, what is the goal when your rewards are EXACTLY like everyone else's?"

My purple 72 armor is the same as any everyone else's. Not that way in a sandbox game.

Also, from what I've seen, Star Citizen is a themepark and MMO. You have stories a la Wing Commander, with difference paths to choose, in addition to flight.

If it's anything like the WC series, it will rock. There is no reason a Themepark methodology can't be used to train people to the open world sandbox ways of "end game."

Seriously, I would like someone to answer what the point of endgame is in a themepark since there is no uniqueness other than cosmetic and even then, nothing that everyone else can't get.

TalkingDinosaur's Avatar


TalkingDinosaur
12.15.2013 , 03:07 AM | #38
Quote: Originally Posted by Wintermist View Post
You're not out of luck and the sandbox games aren't gone.

Have a look at https://www.therepopulation.com/ which is a game that seems to want to mimic what SWG did exactly.
For the sake of the company I hope they won't replicate SOE's style of management.
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Wintermist's Avatar


Wintermist
12.15.2013 , 03:08 AM | #39
Star Citizen has a campaign, called Squadron 42, after that, or if you skip it altogether, you're sent out into space and from there you make your own adventures.
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aeterno's Avatar


aeterno
12.15.2013 , 04:12 AM | #40
Sandbox games aren't going away but there is no way they're ever reaching the comparative zenith they were once in.

They're a niche and they're staying that way. The older gamers that started out with hardcore installments are 30, 40 now and the new generation is more ease of access oriented as well. Original SWG would bomb today, that's the reality of it. Some nostalgia folks may flock to it but it takes too much to draw in the general population. The times have changed. People have changed. Yes yank tank cars have a certain classical charm and romance to them. But who would pick them for a coast to coast road trip? Very few, that's who.