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Underwhelmed by Galactic Starfighter

STAR WARS: The Old Republic > English > Galactic Starfighter
Underwhelmed by Galactic Starfighter

ZavienUK's Avatar


ZavienUK
12.11.2013 , 06:42 AM | #1
Hey all,

I've been thinking of posting this for a little while, to see if anybody else feels the same or I'm the odd one out. I can't shake this niggling feeling of underwhelmedness (yeah I know that's not a real word) with Galactic Starfighter.

Full disclosure here, I've had a busy few months and haven't had time to follow the development, blog posts etc about the development of GS so I'm sorry if I'm covering old ground and I'm behind the times here. This was also partly intentional as I didn't want to 'overhype' myself for the expansion, decided I just wanted to go in blind and find out for myself. And this is key really, I went into the expansion knowing virtually nothing, having no idea what to expect or knowing the scope of the expansion, and maybe this has contributed to my disappointment.

So going in blind here is what I discover pretty quickly:

No PvE content
One game type
2 maps

To be fair I'm not a programmer or developer, so I'm merely speculating here, but I would imagine creating the game system and physics for free form flight has to be the biggest challenge and I have no doubt that a massive amount of work has gone into it. And this is perhaps why I feel a bit guilty for feeling underwhelmed. But I'm surprised and disappointed that after doing what I imagine is the lion's share of the work on the game system, so little has been done with it.

Also the mouse control and lack of joystick support (which would be ideal for free form space flight) feels barely adequate and a bit clunky.

Additionally the monetisation of the system, even for subscribers (e.g. some ships only available for cartel coins, cartel coin cost to convert ship requisition) is disappointing and a big turn off. I realise development has to be paid for, but that's what I pay a subscription for. It should be one OR the other, pay a subscription, or 'pay as you go' with cartel coins. Not both.

The lack of integration into legacy is also really turning me off wanting to put time into it, knowing it's all tied to the individual character. It would absolutely make sense to have republic and imperial progression kept separate, but tying to the individual character especially when there is a real world cost just smells of a nasty cash grab to me. 95% of the time I only spend cartel coins on account wide unlocks or legacy unlocks, I can't justify to myself spending real world money on an individual character.

Finally I'd like to touch on the aspect of it being unconnected whatsoever to the rest of the game. For me it could work either way. If this was a large scale expansion, with both PvE and PvP content, several game modes and dozens of maps it could work really well as an entirely separate game, allowing people to play either the traditional game or GS or both, depending on what interested them. But as it stands now, esentially feeling like a limited mini game (again!) I feel it would be better integrated into the rest of the game, so it can serve as a break from traditional questing/leveling, in a similar way warzones and the old space missions do now. As it currently stands I can't help shake the feeling I'm wasting my time playing this mini game that doesn't affect my character development in any way.

In closing, I'm just finding I'm thinking about GS but then ultimately just not logging on that often, and when I do after a few games getting bored and logging off again, which is consistent with it's limited appeal as a mini game. I'm comparing this to the first time I did a hardmode flashpoint as part of the HK quest line. I remember the experience feeling absolutely epic, it was an incredible intense few hours of gameplay (we kept wiping but got there in the end), and I was in awe of the game, however playing GS, it's fine, nothing horrifically wrong, but ultimately it just makes me go 'meh', it doesn't feeling anything that special.

So why am I sharing all this, just to find out what other people think. Am i missing something? do people agree or disagree? Is it just not for me? (as much as I wish it were). I'd just be interested to hear other people's thoughts and experience as a comparison.

Thanks all

-------------------------
TLDR

Disapointed with Galactic Starfighter:
-No PvE
-One game type
-Two maps
-Clunky mouse control, lack of joystick support
-Monetisation even for subscribers
-Lack of legacy integration
-Integration into base game vs completely separate

renegadeimp's Avatar


renegadeimp
12.11.2013 , 07:04 AM | #2
GSF is live in a very basic form. The devs have already stated that is was their intention to release like this. Because they intend on making it a major feature of the game over time, they want to ensure that it works and is balanced before they start adding frills and depth to it.
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CarpeSangrea's Avatar


CarpeSangrea
12.11.2013 , 07:10 AM | #3
I agree with pretty much everything you said, except for the pve part. Their AI's for the 2d ground game are glitchy enough...they'd never be able to implement one for space.

Considering you can do everything there is to do on GSF with a single character, I think they seriously dropped the ball with having seperate progression for alts.

GSF participation needs to be legacy-wide for each faction.

Mechanically, it needs work also. Mouse movement feels choppy and hypersensitive. And there's no slider for it. I actually have to turn my mouse sensitivity down in windows before playing GSF or controlling my ship with any degree of accuracy is next to impossible.

It's been entertaining, but the shallowness of what they rolled out is causing the shiny to wear off real fast.

CarpeSangrea's Avatar


CarpeSangrea
12.11.2013 , 07:16 AM | #4
Quote: Originally Posted by renegadeimp View Post
GSF is live in a very basic form. The devs have already stated that is was their intention to release like this. Because they intend on making it a major feature of the game over time, they want to ensure that it works and is balanced before they start adding frills and depth to it.
Even if that's what they said I don't believe it for a second. They are following EA's stock and trade of delivering as little content at a time as possible while figuring out how to charge everyone extra for it. Ships with better requisition for cc's, requisition conversion for cc's...

I think it's very naive to believe they have some altruistic intentions behind delaying the other content.

Part of me was hoping that this time they might have gotten it right, that I could actually enjoy the new content w/o being nickled and dimed the whole way, but I guess I'm done with this company. GSF was the only reason I came back and I'm not going to renew my subscription.

ODTONE's Avatar


ODTONE
12.11.2013 , 07:17 AM | #5
agreed, i usually always spend my sub coins for legacy collection unlocks also,
we have to pay for stuff that usually would be free for a sub.
It seems i have to pay 5 bux for every crappy belt made nowadays in game.
i have played several space type mmos and it is not my first ship in digital space,
its kinda very limited and way to missile heavy i find it feels more like an f16 game than
a space ship lol.

Tenacity's Avatar


Tenacity
12.11.2013 , 07:27 AM | #6
The monetization issue bothered me at first, until I realized that you really dont ever have to spend cartel coins on GSF (at least not at the moment).

If you do the daily and weekly missions for GSF, you'll rack up fleet requisition at a decent enough rate, and all you need it for is unlocking new ships or crew. You also gain requisition for all of your ships no matter which one you're flying (though notably more for the ship that you fly), so over the course of ten or so games you might gain 6000 requisition on the scout you always fly, and you'll find that you have 2000 or so for any other ships in your hangar (these numbers are not accurate, btw, just for elaboration purposes).

Of course that also means that if you always fly one ship type, you can convert the requisition from all your other ships into fleet requisition.


My only real issue with the system is that unlocking equipment only unlocks it for the ship you're selected on. I unlock a weapon type for one of my scouts, and my other scout doesnt get it, so if you fly multiple ships you have to do a lot more work that anyone who flies just one ship.
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CarpeSangrea's Avatar


CarpeSangrea
12.11.2013 , 07:35 AM | #7
Quote: Originally Posted by Tenacity View Post
The monetization issue bothered me at first, until I realized that you really dont ever have to spend cartel coins on GSF (at least not at the moment).
You don't technically need to spend cc, but anyone who does will advance a LOT faster than anyone who doesn't. The UI will let you spend fleet req at the same rate as ship req for upgrades. When you do your daily/weekly, those bonus req's are granted to all of your ships, so anyone who wants to can spend the cc's to convert the req's on the ships they don't use for fleet req's. Then they can upgrade their main ship a metric boatload faster than anyone else.

This is about as close as they can get to pay-to-win w/o being able to outright purchase requisition.

JPryde's Avatar


JPryde
12.11.2013 , 07:39 AM | #8
Quote: Originally Posted by CarpeSangrea View Post
This is about as close as they can get to pay-to-win w/o being able to outright purchase requisition.
Pay for speed is not pay to win.

You cannot gain even a fraction of a percentage of advantage by paying over that, what another player can get by simply investing more time.
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CarpeSangrea's Avatar


CarpeSangrea
12.11.2013 , 07:44 AM | #9
Quote: Originally Posted by JPryde View Post
Pay for speed is not pay to win.

You cannot gain even a fraction of a percentage of advantage by paying over that, what another player can get by simply investing more time.
When the disparity is this large between upgraded and not, being able to get there that much faster by spending money is most certainly pay to win. Having an otherwise unobtainable advantage is not the sole definition of pay to win and I wish people would stop saying that.

Satanski's Avatar


Satanski
12.11.2013 , 07:47 AM | #10
Quote: Originally Posted by JPryde View Post
Pay for speed is not pay to win.

You cannot gain even a fraction of a percentage of advantage by paying over that, what another player can get by simply investing more time.
I dont like the idea but its not biggie to me unless they start to add better skills, vessels and crew members with a frequency that will leave people who dont spend CC to transfer requisition in a constant disadventage. If they plan to introduce clearly better upgrade ever month it will become just another grind or real money sink and that will be the end of GSF for me.