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What's the best way to get out of the circling pattern when dog-fighting?

STAR WARS: The Old Republic > English > Galactic Starfighter
What's the best way to get out of the circling pattern when dog-fighting?

paowee's Avatar


paowee
12.10.2013 , 12:41 AM | #11
Use space bar to get some distance and then do a turn
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Tallwyn's Avatar


Tallwyn
12.10.2013 , 02:28 AM | #12
Whenever i end up in a endless spin match, i do the following, wait for him to come into sight again, where both of us take a few "potshots" at eachother, then engage Barrel Roll. You will gain quite some distance from your target.

Turn around quickly and try to kill him while he charges after you. Most inexperienced players wont notice your trick initially and you will have abit of more time to turn around.

Thats how i fight in my gunship against scouts/strikers. I sometimes boost for a few seconds after the Barrel roll, but that depends what im fighting.

I try to charge up and hit them while they go after me and use feedback shields just when they enter their weapons range. If i manage to hit them with my railgun and take out or weaken their shield, my primary weapons + feedback usually suffice for a kill, especially against scouts.

Notice, my ship is not yet fully upgraded, not even close to it Only dampeners and hopefully soon my Slugger
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Sharee's Avatar


Sharee
12.10.2013 , 02:33 AM | #13
Retro thrusters.

The_Hunter_Too's Avatar


The_Hunter_Too
12.10.2013 , 04:32 AM | #14
The comments upthread about close range accuracy (or lack thereof) match my own experiences.. I've had several times where I could SEE the shots going straight through the middle of the target spot, and not a single hit registered. That may be a lag effect, though. Sometimes you can sort of hose your fire around the edge of the target reticle and find the spot that you "really" need to be shooting at. If, of course, someone doesn't take advantage of you futzing around with the weirdness to blow you out of the sky.

IncoherentVoice's Avatar


IncoherentVoice
12.10.2013 , 04:51 AM | #15
Yeah, you don't want to get into those wrestling matches. It just wastes your time and one of two things is going to happen: another enemy is going to show up and you'll be running for your life, or an ally is going to show up and your enemy will be running for his/her life. That also brings me to my answer: the best way to get out of that pattern is to have a wingman interject. It's all about teamwork. If you see an ally circling an enemy then get over there and help them out. You'll kill the enemy and free up your ally.

On the other hand, if you can't rely on a teammate to come help you, boost towards them. If all else fails, and if you're determined to continue your silly little 1v1, boost away, turn, and "joust" with your enemy. At least one of you is more likely to die in that way.
Never forget that it is light that casts shadows. BWONG.

lordofdamornin's Avatar


lordofdamornin
12.10.2013 , 05:27 AM | #16
If you find yourself in this situation often, then your title isn't the question you should be asking, because you should rarely, if ever, be doing this.

Regardless of what ship you are flying, you should be trying to engage targets of opportunity - in other words, someone who isn't aware of you, or is otherwise occupied. As an above poster said, you can be everyone's wingman, especially if you are queued solo, and therefore, cannot rely on anyone else to be yours.

This may not score you lots of medals or kills, but you are likely to survive a lot longer, and you will learn to watch the battle as a whole, and choose where and how to make the most impact for your team. Don't worry, there will always be people who engage in circle...parties...leaving you with plenty of targets of opportunity.

It always amazed me how many people did this dance in SWG, and thought that PYR > Speed...it wasn't there, and isn't here either.

I'm not throwing stones at you, OP, or anyone else - my answer to your question is to engage in these dogfights as little as possible, if at all.

Rit

Sarlegant's Avatar


Sarlegant
12.10.2013 , 05:48 AM | #17
Well after you're in this tight turning hairball that you shouldn't be in, rely on old timer logic... do something different.
If you haven't out-turned this guy within a couple passes, then on the third pass hit the after-burn, to setup a longer joust pass, being prepared to use your specials, missles, and unload guns... the idea is going for burst dps, no need to run, with full frontal shields and full gun energy un-used.

As said, the longer you're in this hairball, the more likely it becomes a 2 vs 1... sometimes you're the 1.

wean's Avatar


wean
12.10.2013 , 10:31 AM | #18
Quote: Originally Posted by lordofdamornin View Post
If you find yourself in this situation often, then your title isn't the question you should be asking, because you should rarely, if ever, be doing this.

Regardless of what ship you are flying, you should be trying to engage targets of opportunity - in other words, someone who isn't aware of you, or is otherwise occupied. As an above poster said, you can be everyone's wingman, especially if you are queued solo, and therefore, cannot rely on anyone else to be yours.

This may not score you lots of medals or kills, but you are likely to survive a lot longer, and you will learn to watch the battle as a whole, and choose where and how to make the most impact for your team. Don't worry, there will always be people who engage in circle...parties...leaving you with plenty of targets of opportunity.

It always amazed me how many people did this dance in SWG, and thought that PYR > Speed...it wasn't there, and isn't here either.

I'm not throwing stones at you, OP, or anyone else - my answer to your question is to engage in these dogfights as little as possible, if at all.

Rit

I would have to agree with this. I just started GSF last night and queue solo. First few matches I was engaged in these loops and decided that I was best served helping others that were engaged already. I actually started getting kills with this tactic and not ramming myself into things in the process.

Grayseven's Avatar


Grayseven
12.10.2013 , 11:07 AM | #19
It's called a lag roll...

While pulling back in your death spiral do a 360 degree roll at minimum speed (not stopped!). If your opponent isn't paying attention, you'll end up on his tail. If he is paying attention you might get boned.

The other option is to stop for a second and then start again to see if that throws him off.

Otherwise boost towards a group of your buddies and see if they can peel him off.

I also like boosting through tight spaces and seeing if they are good enough to follow.
"50 Grades of Shae", a heart-warming novel about a Mandalorian that delivers beat-downs and assigns grades to her victims.

Laurreth's Avatar


Laurreth
12.10.2013 , 12:38 PM | #20
The best way to get out is to have someone pick your opponent apart from a distance.
I like how the whining about "censored" butts started instantly but it took 2 days for someone to notice the legs are also ****ed up rantboi