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"I can't shake em!" - Any tips?

STAR WARS: The Old Republic > English > Galactic Starfighter
"I can't shake em!" - Any tips?

DarthVindictus's Avatar


DarthVindictus
12.08.2013 , 03:40 AM | #1
So no matter what ship I'm on, I'm having trouble once someone gets on my tail, i can't seem to shake them, I can pull barrel rolls and speed boost and flip on the engine power and it just seems like there's nothing I can do to shake someone constantly locking missiles on me. I feel like I turn like a semi truck even after investing in turning thrusters and it feels like when I'm on someone's tail they can turn a 180 on me almost instantly without even having to use their engine moves, how are they turning so quickly? I've tried slowing down but even at a full slop it feels like trying to turn a train it just slowly spins around. It feels like I'm trying to keyboard turn in PVP.

I know there's gotta be some tricks to it. What am I missing?

Atamasama's Avatar


Atamasama
12.08.2013 , 03:56 AM | #2
One very simple trick I've done since first playing flight sims back in the late 80s (still holds true today) when you're in the eternal "ring around the rosies" situation where you are both circling trying to line up the other in your sights, is to turn the other way. Usually your opponent will continue with the same trajectory as before for a bit before adjusting to your new motion, and in that time period you might be able to get behind them.

In other words, in GSF if the diamond is on the left side of your HUD and you keep spinning left to catch it, go right instead. It's counter-intuitive but it can work at times.
⋐‖║╿╿╿╿▀▀‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾)

DarthVindictus's Avatar


DarthVindictus
12.08.2013 , 04:17 AM | #3
Quote: Originally Posted by Atamasama View Post
One very simple trick I've done since first playing flight sims back in the late 80s (still holds true today) when you're in the eternal "ring around the rosies" situation where you are both circling trying to line up the other in your sights, is to turn the other way. Usually your opponent will continue with the same trajectory as before for a bit before adjusting to your new motion, and in that time period you might be able to get behind them.

In other words, in GSF if the diamond is on the left side of your HUD and you keep spinning left to catch it, go right instead. It's counter-intuitive but it can work at times.

That might be what they're doing, yeah it does seem counterintuitive but it seems like it'd work, thanks!

blooddodo's Avatar


blooddodo
12.08.2013 , 05:35 AM | #4
Quote: Originally Posted by DarthVindictus View Post
That might be what they're doing, yeah it does seem counterintuitive but it seems like it'd work, thanks!
Rotate your ship with the A/D keys so that the target is directly at your 12 o'clock.
Pitch turn speed is faster than yaw.
Good luck
You need to believe in things that aren't true. How else can they become?
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AlrikFassbauer's Avatar


AlrikFassbauer
12.08.2013 , 06:10 AM | #5
Quote: Originally Posted by Atamasama View Post
One very simple trick I've done since first playing flight sims back in the late 80s (still holds true today) when you're in the eternal "ring around the rosies" situation where you are both circling trying to line up the other in your sights, is to turn the other way. Usually your opponent will continue with the same trajectory as before for a bit before adjusting to your new motion, and in that time period you might be able to get behind them.

In other words, in GSF if the diamond is on the left side of your HUD and you keep spinning left to catch it, go right instead. It's counter-intuitive but it can work at times.
Yes, works.

Works excellent on me, although I never managed to do it myself so far in GSF. Worked excellently in X-Wing etc. , though.
Complex minds
will create
Complex problems.

TylerAcalan's Avatar


TylerAcalan
12.08.2013 , 06:51 AM | #6
This is also why you should have a wingman. If someone's locked on you, they shoot them off you. Once you have someone on your tail you're pretty much a goner unless someone forces them off you.

Otherwise prepare to get suicidal. Force them into maneuvers that are high risk to keep track of you such as weaving through tight spaces with lots of LOS breaking. NEVER get caught in the open if you can help it. Odds are you're more likely going to splat against something but that's more or less the point, get so high risk to follow you force them off you because they don't want to splat against something.

Of course this means you should always queue with a buddy or pick a random PuG and stick with them and hope they're not such a glory hound. Otherwise you're stuck in permanent suicide mode.

DarthVindictus's Avatar


DarthVindictus
12.08.2013 , 01:38 PM | #7
Quote: Originally Posted by TylerAcalan View Post
This is also why you should have a wingman. If someone's locked on you, they shoot them off you. Once you have someone on your tail you're pretty much a goner unless someone forces them off you.

Otherwise prepare to get suicidal. Force them into maneuvers that are high risk to keep track of you such as weaving through tight spaces with lots of LOS breaking. NEVER get caught in the open if you can help it. Odds are you're more likely going to splat against something but that's more or less the point, get so high risk to follow you force them off you because they don't want to splat against something.

Of course this means you should always queue with a buddy or pick a random PuG and stick with them and hope they're not such a glory hound. Otherwise you're stuck in permanent suicide mode.
Yeah queuing in a premade would be better but my friends would much rather do the expertise fest ground PVP that I absolutely despise (I absolutely refuse to do PVP where there's 1 stat to rule them all), or PVE, most of them don't like GSF at all.

Andryah's Avatar


Andryah
12.08.2013 , 01:44 PM | #8
Quote: Originally Posted by tyleracalan View Post
this is also why you should have a wingman.
word.
When you find yourself surrounded by hostile Clowns... always go for the "Juggler" first.

Armonddd's Avatar


Armonddd
12.08.2013 , 02:18 PM | #9
Hold S to decelerate as you turn. This makes for sharper turns. And, as blooddodo said, make sure you're turning to 12 o'clock and 6 o'clock.

My favorite places to dogfight are mostly open with a few asteroids or other obstructions. By far the easiest way to break a missile lock is to mash afterburner and dive around something that breaks line of sight, even if only for an instant.

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.08.2013 , 02:55 PM | #10
Quote: Originally Posted by Atamasama View Post
One very simple trick I've done since first playing flight sims back in the late 80s (still holds true today) when you're in the eternal "ring around the rosies" situation where you are both circling trying to line up the other in your sights, is to turn the other way. Usually your opponent will continue with the same trajectory as before for a bit before adjusting to your new motion, and in that time period you might be able to get behind them.

In other words, in GSF if the diamond is on the left side of your HUD and you keep spinning left to catch it, go right instead. It's counter-intuitive but it can work at times.
This

And

Quote: Originally Posted by blooddodo View Post
Rotate your ship with the A/D keys so that the target is directly at your 12 o'clock.
Pitch turn speed is faster than yaw.
Good luck
This.

Both work like a charm even when my striker is going against a scout. Sure I may not get on their tail to shoot them down but if I just get a few shots in they usually get scared off.

At the very least this makes you less predictable and harder to shoot down if multiple enemies are on your tail. Using these tactics along with abilities and being attentive to my shields has kept me alive many times when I was outnumbered long enough for allies to come and shoot guys off my tail.