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Arena-style WZ is a JOKE with late connections


Dkrewe

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Ok so you start out a match with 3v3. Suddenly halfway through the WZ a fourth connects on their side and now you are facing 3v4. That is total BS with a team size that small. The fourth should not be able to connect and/or join in until someone also connects for the opposite side and keeps the numbers even. It guarantees that the side with the late arrival is going to win unless every member of their team are total morons and/or have already died.

 

Bioware you NEED to fix this crap because it breaks the WZ.

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You're asking a bit much of Bioware to LISTEN to its player base. After all, they were stupid enough to mix Arenas - a totally DIFFERENT game type - in with the 8v8.

 

It's unfair and its not fun for those wanting to play Arenas and until Bioware wake up and put them in their own Q or have an 'opt in/out' button for them, this will only get worse

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They're atleast not able to spawn if the round has started. The next round however....not so fun.

 

I think they foremost should focus on balancing teams in normal same faction games though. I've had so many same faction Arenas where top pugs ended up on the same team or one team got three healers against a team with no healers.

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Well so new update.....they actually will pop the queue for you before the teams are complete with this STUPID system they have with the WZ arena. Queued in to a 4v3 match and we did not get a 4th and got stomped into the ground as a result.

 

Bioware just REMOVE this stupid arena crap from standard WZ queues. Something with that few players and this style of play is something that takes a pre-made. Having it in the regular WZ queue for random PUGs that you can't even balance (again this is vitally important to have even numbers with so few players) is ridiculous and needs to just be removed until and unless something better can be implemented.

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