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Up-dates that are not true to the genre.

STAR WARS: The Old Republic > English > Galactic Starfighter
Up-dates that are not true to the genre.

Sangrar's Avatar


Sangrar
12.14.2013 , 11:36 AM | #21
Quote: Originally Posted by Spatology View Post
There is very little to no "role playing" value in this content update.

No story, no plot, no character development.

If the question is: Does this falls into the "mmorpg" genre of updates? I would personally have to say no.

If the question is: Does expanding on a typically poorly received portion of a game make sense? I would personally say no.

Someone out there will like GSF, since its copypasta of a popular FTP dogfighting simulator.

Will the majority? Will it create a lasting positive revenue influx?
the role and story are coming with the official release in February, with a flashpoint and other content. If it were so poorly received, why are people still playing it, I mean seriously too all the "vocal" haters who think this is horrible and that it was poorly received, if it was so badly received then why are the que times still low? Why are ques popping? Why are people still playing? I will tell you why, because SOME of us LIKE IT. The "vocal" (polite way of saying it) haters who think you represent everyones opinion, hear this, YOU DO NOT.
[Bastion]Guildmaster<Galactic Saviors>-War Hero Spaceboomer-55 Commando/Captain Starforce-55 Scoundrel/Darth Caddar-55 Juggernaut/Lord Brakaras-32 Assassin/Master Teckan-38 Sage/Firefighter-27 Powertech/Nightprowler-13 Sniper
refferal link for returning players and free character transfer and free inventory slot

Dkrewe's Avatar


Dkrewe
12.14.2013 , 11:39 AM | #22
Quote: Originally Posted by Spatology View Post
There is very little to no "role playing" value in this content update.

No story, no plot, no character development.

If the question is: Does this falls into the "mmorpg" genre of updates? I would personally have to say no.

If the question is: Does expanding on a typically poorly received portion of a game make sense? I would personally say no.

Someone out there will like GSF, since its copypasta of a popular FTP dogfighting simulator.

Will the majority? Will it create a lasting positive revenue influx?

1) No roleplaying: this is a battle. If you wanna stop in the middle of a battle and talk all dramatic then you have no idea how battles work. You don't RP in WZs either or the limited amount you CAN do can also be done in GSF.

2) No story or plot, sure. Its a capture this node for use in the war. Same as current WZs. However, there is a LOT of ship development over time as you earn the points to upgrade and make it personal to your playstyle with your choice of crew.

3) Yes this does follow the MMORPG style of games because it is a SUPPLEMENT to an existing game, not a whole separate game. Do you complain this much about WZs too? This is just showing the part of the game previously pushed to the back burner which is that there is starfighter battles going on above the planets you have been questing on.

4) Poorly received part of the game? Are you joking? Every past SW starship game has been received VERY well and if you mean the whole starship thing where you flew your own starship on set paths then this is not EXPANDING on that and has really nothing to do with it.

Sounds to me like you are again hurt about their not being a PvE aspect to GSF. Bioware at this point has seen fit to only share with us the space aspect that includes the actual battles and struggles for resources and control points, not a permanent explorable space world to zoom around in. You missed that by quite a few years (SWG). Does NOT mean that this is terrible unless you are trying to force everything to what you want instead of enjoying it for what it is (space PvP battles) like the rest of us.
YOGOWYPI

Ridickilis's Avatar


Ridickilis
12.14.2013 , 11:46 AM | #23
I'm enjoying it.

I do feel it's missing the RPG element of mmorpg though. Could be something already in the works if/when they add pve content if this is a sampler. I had mentioned pilot skill trees based around the three F buttons (weapon/shield/engine), perhaps they do something based around three squadron story lines that have their own unique play style and skill tree. I also noticed in preferences under hotbar keybinds we have more than 4 slots available. I don't see anymore than 4 skills yet, so that makes me wonder if there are more coming from somewhere else down the line.

Gavin_Kelvar's Avatar


Gavin_Kelvar
12.14.2013 , 11:56 AM | #24
Quote: Originally Posted by Sangrar View Post
the role and story are coming with the official release in February, with a flashpoint and other content. If it were so poorly received, why are people still playing it, I mean seriously too all the "vocal" haters who think this is horrible and that it was poorly received, if it was so badly received then why are the que times still low? Why are ques popping? Why are people still playing? I will tell you why, because SOME of us LIKE IT. The "vocal" (polite way of saying it) haters who think you represent everyones opinion, hear this, YOU DO NOT.
I agree.

"Early Access" really is just "advanced beta testing" anyway. They're letting us find wacky little bugs (like the ability reset) and flaws in the game mechanics before full release. I for one am ok with that if it means I can help make GSF be even better than it already is and have a smooth(er) release in February. There may be aspects about game mechanics that I think are flawed or could be done better but I'm enjoying the heck out of it.

willfarlow's Avatar


willfarlow
12.14.2013 , 12:09 PM | #25
Quote: Originally Posted by Gavin_Kelvar View Post
I agree.

"Early Access" really is just "advanced beta testing" anyway. They're letting us find wacky little bugs (like the ability reset) and flaws in the game mechanics before full release. I for one am ok with that if it means I can help make GSF be even better than it already is and have a smooth(er) release in February. There may be aspects about game mechanics that I think are flawed or could be done better but I'm enjoying the heck out of it.
^^This

"Early Access". As in, "Not the full boat quite yet". And besides, I enjoy the heck out of it, even when I get my hard candies kicked in.

(Which, y'know...happens)

Ramalina's Avatar


Ramalina
12.14.2013 , 12:24 PM | #26
Definitely an MMO expansion, lots of people playing online.

MMORPG, yup there too. Roles: recon/com relay, light fighter, medium fighter, heavy fighter, anti-aircraft artillery.

The thing is the Roles in MMORPGs are functional roles like tank, healer, and dps, not storytelling roleplaying in the sense of a traditional tabletop RPG. MMORPG's aren't even intended for storytelling style roleplaying, the user interface design and gameplay show that pretty clearly. Sure, you can roleplay in them using chat, but you can also chop down an 16 inch thick oak tree using the claw of a claw hammer. It works, sort of, but that's not what it's designed for.

SW:TOR does have a nice storyline element to it, but it's really just background scenery while you run around killing things, fetching objects, and blowing stuff up.

It just a consequence of how hard it would be to code an AI that would be a decent GM for a few thousand people at the same time. For that matter the lack of space PvE is mostly a matter of AI coding difficulty for having non-idiotic AI ships. Even specialist flight sim developers with decades of experience still haven't mastered creating good AI pilots.

AlrikFassbauer's Avatar


AlrikFassbauer
12.15.2013 , 06:28 AM | #27
Quote: Originally Posted by Ramalina View Post
The thing is the Roles in MMORPGs are functional roles like tank, healer, and dps, not storytelling roleplaying in the sense of a traditional tabletop RPG. MMORPG's aren't even intended for storytelling style roleplaying, the user interface design and gameplay show that pretty clearly. Sure, you can roleplay in them using chat, but you can also chop down an 16 inch thick oak tree using the claw of a claw hammer. It works, sort of, but that's not what it's designed for.
Which I find sad, because "role playing" in the sense of storytelling role-play is actively dying out right now - saved only by a few Indies.

Mass-Hack & Slay-Action-RPGs and MMOs seem to be the future. Storytelling will die out. Because only games with multiplayer-elements provide enough DRM through the multiplayer part to keep the big companies satisfied.

And because offline games just have no online DRM thing, they are soon forgotten and no more developed.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)

Elfa's Avatar


Elfa
12.15.2013 , 08:32 AM | #28
I think what the OP may have been saying here was that this mini-game has little to know reverse interaction with the ground based part of the game other than XP and after you hit cap that no longer even applies. Basically, I can spend all the time I want in GS and it does nothing to further my character, his story or even his gear, unlike warzones.

The game seems more to exist to draw away from the imbalance of warzone based PVP and to create more opportunities to sell Cartel Coins and CM goods. Is it fun, sure, but it's a further distraction away from the primary game and not any kind of relevant piece of the puzzle.

The fact is that Bioware should have spent a little more tie making it have some kind of relation to the ground game like at least elite coms instead of a totally closed off system.
I'd like to sit down with the guy responsible for having Busta Rhymes fight Michael Myers in HALLOWEEN RESURRECTION. Then, before he could speak, I would slap him so hard his face would explode and his dog would die." - Jim Law

Sangrar's Avatar


Sangrar
12.15.2013 , 11:45 AM | #29
Quote: Originally Posted by Elfa View Post
I think what the OP may have been saying here was that this mini-game has little to know reverse interaction with the ground based part of the game other than XP and after you hit cap that no longer even applies. Basically, I can spend all the time I want in GS and it does nothing to further my character, his story or even his gear, unlike warzones.

The game seems more to exist to draw away from the imbalance of warzone based PVP and to create more opportunities to sell Cartel Coins and CM goods. Is it fun, sure, but it's a further distraction away from the primary game and not any kind of relevant piece of the puzzle.

The fact is that Bioware should have spent a little more tie making it have some kind of relation to the ground game like at least elite coms instead of a totally closed off system.
the connection to ground that you spoke of is actually coming. Its not as closed off as you think, in February the story accompanying GSF including a flashpoint will come with the OFFICIAL RELEASE of GSF. Keep in mind we are still in early access, the full content has not even been released. So all of you, stop complaining about the lack of connection to ground because it is coming, just not now due to the fact its STILL EARLY RELEASE.
[Bastion]Guildmaster<Galactic Saviors>-War Hero Spaceboomer-55 Commando/Captain Starforce-55 Scoundrel/Darth Caddar-55 Juggernaut/Lord Brakaras-32 Assassin/Master Teckan-38 Sage/Firefighter-27 Powertech/Nightprowler-13 Sniper
refferal link for returning players and free character transfer and free inventory slot

Foambreaker's Avatar


Foambreaker
12.15.2013 , 12:23 PM | #30
Quote: Originally Posted by Brimmer View Post
I guess you never heard of EVE or star trek online
GSF is to SWTOR what WiS was to EVE, a gross malignant appendage that is not part of the game.