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Kinda disapointed with GSF


Oniralas's Avatar


Oniralas
12.03.2013 , 10:48 AM | #1
Been watching the development of GSF since it's announcement. I didn't get a chance to play on the test server due to travel, but spun it up today after it officially dropped.

I must say, I was expecting much more. The mouse movement rates are way overtweaked (even after I ensured any acceleration as low as possible) yet the turn rate of the ships is abysmal. Strafe is too slow to be of any use, and there is a constant throttle model - You are unable to come to a complete stop, only slow down slightly (which is fun when you graze the edge of a beacon and get stuck, ultimately dying due to collision since it's grinding you into the side of it...). Essentially, it was just speed fire runs over and over again with very limited tracking ability of your opponent. I didn't see a "lock who's locking me" or assist function in the keybindings, but I might have missed it.

I dunno, I was expecting Star Conflict level of dogfighting, but what this currently is seems more like a glorified version of the already existing space combat, sans the rails. I get that I must remain somewhat "arcade-y" and fit within the SW universe, but it still feels a bit rushed. Little things - like capture % indicators and whatnot - would go a long way for the PVP aspect.

I'm interested to see how this goes as things progress.

Bstr's Avatar


Bstr
12.03.2013 , 10:54 AM | #2
Quote: Originally Posted by Oniralas View Post
You are unable to come to a complete stop, only slow down slightly
"X" completely stops your ship. You can accelerate slowly, but there seems to be a minimum speed.

Quote: Originally Posted by Oniralas View Post
I didn't see a "lock who's locking me" or assist function in the keybindings, but I might have missed it.
"R" is the button you are looking for.

I recommend reading Dulfy's new players guide to learn more than what the tutorial teaches you before becoming disappointed with GSF: http://dulfy.net/2013/11/15/swtor-ga...-player-guide/
Bobuster: Sab. Guns. Robcase: Seer Sage Bosha: Def. Guard. ShepardCmd: S.S. Vang.
Bosat'ta: BG Merc. Bophia: Fury Maur. Borbend: Med. Op. Bo'ya: Dark. Sin
<Reformation> Ebon Hawk Server

jdoubled's Avatar


jdoubled
12.03.2013 , 11:37 AM | #3
NS was the button I was looking for...the NOT SUCK button...and I could not find it...
maneuverability sucks horribly

Helig's Avatar


Helig
12.03.2013 , 11:55 AM | #4
Quote: Originally Posted by jdoubled View Post
NS was the button I was looking for...the NOT SUCK button...and I could not find it...
maneuverability sucks horribly
Yeah, "do not suck" button for the pilot would be great.

Also, pitch is faster than yaw, rotate that baby. Scout with full turning thrusters/turning upgrades is awesome.

P.S. OP is a baby.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Diefenbaker's Avatar


Diefenbaker
12.03.2013 , 12:05 PM | #5
Quote: Originally Posted by Helig View Post
Yeah, "do not suck" button for the pilot would be great.

Also, pitch is faster than yaw, rotate that baby. Scout with full turning thrusters/turning upgrades is awesome.

P.S. OP is a baby.
That. A million times over.

Also, why would you ever want to stop. You'd be the perfect target for everyone.
“A man can never have too much red wine, too many books, or too much ammunition”

"Paranoia is the byproduct of being consistently right."

Helig's Avatar


Helig
12.03.2013 , 12:08 PM | #6
Quote: Originally Posted by Diefenbaker View Post
That. A million times over.

Also, why would you ever want to stop. You'd be the perfect target for everyone.
I find it useful to "latch on" to a surface not far from a satellite that I'm defending. Especially when I'm on my max dampening Scout.
"I'm not *giving* him cake, I'm *assaulting* him with cake!" - Pinkamena Diane Pie

Diefenbaker's Avatar


Diefenbaker
12.03.2013 , 12:10 PM | #7
Quote: Originally Posted by Helig View Post
I find it useful to "latch on" to a surface not far from a satellite that I'm defending. Especially when I'm on my max dampening Scout.
Good point.
“A man can never have too much red wine, too many books, or too much ammunition”

"Paranoia is the byproduct of being consistently right."

ImpactHound's Avatar


ImpactHound
12.03.2013 , 12:24 PM | #8
Being stationary isn't bad when you own the satellite + turrets in Lost Shipyards point C. The forcefield and open fire makes it very discouraging for someone to come in after you.

Oniralas's Avatar


Oniralas
12.03.2013 , 12:30 PM | #9
Quote: Originally Posted by Diefenbaker View Post
That. A million times over.

Also, why would you ever want to stop. You'd be the perfect target for everyone.
Never heard of hugging the terrain eh? Ambushing? Popup sniping? Things that exist in other space combat sims and are pretty much required in order to survive.

I'm not suggesting you stop in the middle of an expanse and try to track targets. What I am suggesting is that you use cover to your advantage. Having full control over throttle (and having throttle decay) as well as viable lateral movements >>>>>> hard pitch.

Oniralas's Avatar


Oniralas
12.03.2013 , 12:33 PM | #10
Quote: Originally Posted by Helig View Post
P.S. OP is a baby.
OP was pointing out the flaws in design. OP also has more seat time in combat sims than he'd like to admit, and welcomes you to come over to MWO or SCon if you want to learn how to actually maneuver.