Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer

Galactic Starfighter Development, Introduction: Part II

STAR WARS: The Old Republic > English > General Discussion
Galactic Starfighter Development, Introduction: Part II
First BioWare Post First BioWare Post

DarthKurt's Avatar

12.16.2013 , 12:29 AM | #31
Quote: "We literally wanted to make the pool of players as large as possible"

If that is the case, how could you possibly leave out Joystick support ?
Did NO ONE in the development team do any research at all about Space Fighter Flight Games ?
Every Star Wars PC Space Game (until SWTOR) had Joystick support. X-Wing, TIE Fighter, Rebel Assault, Galaxies, etc... not to mention EVERY other space game worthy of mention (insert list).


Without joystick support I have NO desire to play this GSF. NONE.
I'm really disappointed in you (the developers) for this mistake.
I'm a damn good pilot, and I really wanted to play this game. Bummer.
Don't be too proud of this technological terror you've constructed.

Nykima's Avatar

12.17.2013 , 08:49 PM | #32
Wow, how did you actually manage to make this MORE pathetic? Are you seriously implementing NEW content before you even considering trying to fix the 'old' stuff? Bioware has now become the darth vader of the game dev's world: Started out good, then went downhill faster than a lead mining cart made of grease and butter.

Last message I wrote was extremely long and addressed most of my compaints, so if you actually want to try taking customer feedback into account for once, its on the original GSF discussion forum for you. Along with atleast one flame post by a butt-hurt player stamping his/her foot because they didnt think of all those things. I don't know I stopped looking.

But after patch 2.5.1 finally downloaded this morning I figured I'd give GSF a go again. Now people are actually lagging/pinging out so badly it might as well be a god hack because its impossible to hit them seeing as they warp about 100 metres per second. So a ping filter needs to be added. And no, before you ask, this was not an issue with MY ping because it was only happening with 1 player. plus, you know, sub 200 ping on hoth.

This. Is. An. Absolute. DISGRACE! And NOT putting locks on people's power? NOT balancing it out? Are you insane? How is a new comer supposed to get 20 metres past the first asteroid when they die as soon as they are so much as glared at by the enemy? THAT is what you call business strategy? Good grief, no wonder you guys lost so many subs. This right here, is the reason: Raw, blatant, unfathomable stupidity. If you don't start making better decisions, you're going to keep bleeding players.

Fix the bugs first, make the content less simplistic/stupid second, balance out the equipment, start punishing the trolls, everything in my previous post, add a ping filter, grab a coffee, go home and sleep, have a ****, and a whole other lot of **** after that but ADD content before the previous content is barely functional? DEAD last. Although if you did so much as half of what you should be doing, you might as well scrap the whole system now and go back to the drawing board.

Same old crap: MOAR MONEH!