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Solo Que Matchmaking has a Serious Flaw - Data Inside

STAR WARS: The Old Republic > English > PvP
Solo Que Matchmaking has a Serious Flaw - Data Inside
First BioWare Post First BioWare Post

OldSpiceSwag's Avatar


OldSpiceSwag
11.21.2013 , 09:34 PM | #31
pub vs imp disparities are not good evidence as most pubs are garbage and thus most pubs have low ratings

not to say this isnt a big problem, cuz it is. matchmaking is trash and imp vs imp disparity in ratings AND MORE IMPORTANTLY IN COMPS is just awful

Megatfx's Avatar


Megatfx
11.21.2013 , 09:37 PM | #32
Quote: Originally Posted by orryko View Post
musco, you know i got love for ya, but lesbehonest

forget matchmaking for a second...the ELO coding is completely trash

example: Achido(Skillx) was in solo queue the other night, on stream, @2200 rating. he was matched up against people in the 1200ish range. his team lost the match and he only lost 13 points. 13!!!!! Meanwhile, he beats other 1200ish people and still gets 7-9 per win!!!!

Does that look right to you or any of the devs? I mean really.

A loss between that disparity should be 40-50 points and a win should only be 1. Yes, I know there are averages and blah blah...but come on. 13 and 9 are very, very far off.

Same thing in grouped ranked really...the win and loss points are really messed up in some cases.
I've already made a post about this, the higher your rating, the better chance you're going to get paired up with other higher rated players while the other team is significantly lower rated than your team average and I agree you should lose so much more *********** rating being 2200.

Skolops's Avatar


Skolops
11.21.2013 , 10:02 PM | #33
Quote: Originally Posted by EricMusco View Post
We have seen similar posts on what you have reported in this thread. The rating disparity you have shown in your results is entirely possible, although very unlikely to happen on any consistent basis. I wanted to assure you that our team is aware of these reports and is tracking data behind our matchmaking to look for any potential issues.

Thanks!

-eric
Thank you very much for the reply, Eric. I think a very important point here is that whether it happens consistently or not is not really important so much as that a case as in this particular example can happen even once. I think just about everyone can understand when late at night or when the ques are not filled with a sufficiently diverse population that some mismatches are bound to happen. However, in this particular example there is no need for it to. The teams in this very game could have been evenly matched simply by swapping one player to the other team and vice versa.

The question would be not so much, why does this happen often or infrequently, but rather, why does it *ever* happen that two same-faction ELO 2000 players wind up on one team against a team of four ELO 1200 players, when swapping one 2000 for one 1200 makes an even team? Swapping the healers would have produced an average difference of 67. Swapping Somnax with Acliptic would have produced a difference of 17.

That said, I can say that it does happen with some consistency. Over the course of 30 or so games a night, I would say that in my experience at least 5 of them regularly result in some kind of rating mismatch of this sort.
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DarthVengeant's Avatar


DarthVengeant
11.21.2013 , 11:17 PM | #34
I don't see how making unbalanced matches balanced is that hard.

Here is what you do. If 9 people que...only let 8 in to a match, 4 on each team. If 15 que then only let 14 in a game, 7 each team.

Easy. Logic. Done. Problem solved. But, I guess this is advanced rocket science to Bioware somehow....

This has been a problem for ages now and still not fixed. Yet there is a simple solution RIGHT THERE!

idnewton's Avatar


idnewton
11.21.2013 , 11:25 PM | #35
Quote: Originally Posted by RattyRattail View Post
The main problem is going to be population. There just is not enough of a pvp population on one server to have fair games. You either have to roll the dice and play with higher ranked people, or sit around and not do anything while the system tries to match you with people of the same ratings. would be nice to see more pvp stats such as how many WZs are currently being played and the number of people currently in queue.
Realize that I've never agreed with the idea of cross-server queuing. It always has seemed unnecessary to me. Queue times, post-transfer, have always been great.

That said, if you're matching groups based on rating, server-specific queuing is no longer an option.
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Quote: Originally Posted by idnewton View Post
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Birna's Avatar


Birna
11.22.2013 , 12:29 AM | #36
This is partly a problem of how small the pool of people queuing for this is. Bioware may have to figure out how to at least make this queue cross-server to even start to solve it.



edit: Or, you know, what other people said. :P

Skolops's Avatar


Skolops
11.22.2013 , 01:05 AM | #37
Quote: Originally Posted by Birna View Post
This is partly a problem of how small the pool of people queuing for this is. Bioware may have to figure out how to at least make this queue cross-server to even start to solve it.



edit: Or, you know, what other people said. :P
That's true at times, but again, in the example I cited there players were all there to make fair and balanced teams.
El'Skan-Assassin /// Laetrie-Sniper /// Caelie-Slinger /// Fidaeria-Jugg
Armack -Chaetrie -Gaurex -Isdron -Skol'ompara /// Misericordiae -Elnar -Rujko -Sophiya
<I AM LEGEND>
Prophecy of the Five

Calenei's Avatar


Calenei
11.22.2013 , 01:45 AM | #38
Quote: Originally Posted by MidichIorian View Post
Is Somnax still playing? i thought everyone in the Shadowlands edition of ID quit the game.

More on topic, they should outsource matchmaking to Bungie because they know what they're doing.
ID are alive and well on Pot5 (Imp side) and Shadowlands (Rep side)

On another note, they need to do away with the conversion of regular comms into ranked comms. i.e. force the cattle into either solo Q or ranked Q to get their top tier gear. Perhaps then with force people into the ranking system will they finally to fix match making rather than just throwing 2 sets of random groups together.
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fungihoujo's Avatar


fungihoujo
11.22.2013 , 04:01 AM | #39
Quote: Originally Posted by Calenei View Post
ID are alive and well on Pot5 (Imp side) and Shadowlands (Rep side)

On another note, they need to do away with the conversion of regular comms into ranked comms. i.e. force the cattle into either solo Q or ranked Q to get their top tier gear. Perhaps then with force people into the ranking system will they finally to fix match making rather than just throwing 2 sets of random groups together.
Yeah, good idea- because flooding rateds with bads in blues is exactly what everyone wants right?

Yeochins's Avatar


Yeochins
11.22.2013 , 04:51 AM | #40
Quote: Originally Posted by Calenei View Post
ID are alive and well on Pot5 (Imp side) and Shadowlands (Rep side)

On another note, they need to do away with the conversion of regular comms into ranked comms. i.e. force the cattle into either solo Q or ranked Q to get their top tier gear. Perhaps then with force people into the ranking system will they finally to fix match making rather than just throwing 2 sets of random groups together.
This alone tells me you must be very new to PvP in SWTOR.

People like you are going to be the first to complain that level 55's with fresh greens, and who have never stepped foot into a WZ or arena are on your team versus 4 well seasoned PvP'ers in full Obroan gear. People participate in the regular queue because they can convert commendations.