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The next steps for the game....increasing it's overall appeal in the market

STAR WARS: The Old Republic > English > General Discussion
The next steps for the game....increasing it's overall appeal in the market

Ganhob's Avatar


Ganhob
11.21.2013 , 02:46 PM | #21
Quote: Originally Posted by ImpactHound View Post
All MMOs should address this. Only City of Heroes and GW2 actually fix it.

Also, Blizzard has come out and said they now have the tech to temporarily "downlevel" players and their gear so they don't ruin exp or the actual gameplay with a low level friend. It works now(with bugs) in the unannounced Timewalker downgrade with a few dungeons, and will probably be a bigger feature in the new expac when they flesh out where they want to go with it. It's also supposed to work with redoing old raids at level, but no relevant rewards are designed yet.
Everquest 2 upon launch was doing this. The mentoring system. It works great because the person that mentors down gets to keep their gear it just scales to the level they want. it goes in increments in terms of levels so lets say the gap for gaining exp is 10 levels and I am level 19 and my friend is a 55 who wants to help me. He can mentor down until he is within that ten level gap before the lower person loses xp. The metoring system certainly has its perks and wuld be a good addition to SW:TOR.

LiquidElectron's Avatar


LiquidElectron
11.21.2013 , 03:02 PM | #22
Loosen up the F2P restrictions a little bit. Read any MMO site's forum and that seems to be people's #1 drawback. I know I just sub to get past it but yeah, lots of people don't want to.
Jedi Covenant: Ishlana - Sniper, Dylanni - Marauder / Brethen - Guardian Miyali - Smuggler

Strixs's Avatar


Strixs
11.21.2013 , 03:24 PM | #23
Quote: Originally Posted by LiquidElectron View Post
Loosen up the F2P restrictions a little bit. Read any MMO site's forum and that seems to be people's #1 drawback. I know I just sub to get past it but yeah, lots of people don't want to.
What would the point of loosening it up be? They can get 1-50 without buying a single thing if they so choose.

This company needs to pay its employees so they can continue to develop and produce content for this game. How do you expect them to do that if they don't charge for what they deem is appropriate? I personally P2P just like i did before they even went F2P.

This game already gives so much free vs' so many other games on the market. I just do not understand the mentality.

If you buy a xbox 360 game you pay for it initially and then they have tons of additional content they choose not to put in the game right away so you are nickel & dimed right after or additionally later. If you want to either have the special additional items or additional content releases Example: Borderlands 1 & 2, Fallout#, GTA ##, ect, ect.

Since when is it so hard to pay for a product that people make/produce as their job to support their families?

TUXs's Avatar


TUXs
11.21.2013 , 03:28 PM | #24
I think #1 and #3 would be huge for this game. Player customization is a HUGE thing to people, that's why the Cartel Market is successful and mini-games are ideal time fillers. Shooting ranges, card games, co-op or vs. games...there are so many options for this.
All warfare is based on deception If his forces are united, separate them If you are far from the enemy, make him believe you are near A leader leads by example not by force
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Strixs's Avatar


Strixs
11.21.2013 , 03:51 PM | #25
Continuing my rant...... sorry please scroll over if you've had enough.


How do you even expect a company to continue to produce quality content, fix bugs, and generally improve gameplay if they cannot retain employees to make it happen.

We all want neat new features and special items ect ect. We want new raids, pvp maps, more battles.

It takes teams of people to create, produce, and quality assure this game.

And now for the roflbbq moment SERIOSUYL!?!?!? COME ON SERIOUSLY ?!?!?!?!? HOW YOU DO YOU ?!?!?! NOT UNDERSTAND?!?!? COME ONE MAN!!!!!!! COME ON !!!!!!!!!

Strixs's Avatar


Strixs
11.21.2013 , 03:56 PM | #26
Quote: Originally Posted by LordArtemis View Post
I have my own personal ideas on what should come next with respect to widening the games overall appeal in todays MMO market....

1) Minigames

The upcoming GS feature has an obvious "minigame" customization subset that is very interesting, and I would imagine was created, or more accurately added to increase the time sink ability of the feature. Although I questioned the wisdom of complicating what should have been a simple feature and the sharp upgrade curve when it would have been better to keep the playing field more level, I can understand the reasons they might do this.

I would say that there are many more types of minigames Bioware could add to this game to round out the overall appeal.

- Housing of some kind, with a robust interior decoration mechanic (and all of the decorations that come with it)
- Pazaak and swoop racing also come to mind. The latter two can be PVP based, and would still have strong appeal with casual players IMO.
For housing we may as well just have upgradeable ships / fleets that we can add onto or buy newer bigger ships. Since we won't need ours for space battles there is no need to not offer that as a form of housing which would be easier for them to implement.

This is an empty dream but i would have loved if Bioware would have gotten together with the creators of Battlefront 1 & 2. And have mini games of Battlefront 3 into swtor. Playing as clones / droids / so on yep... oh and hire them for space battle because they did a neat job imho.

Lord_Ravenhurst's Avatar


Lord_Ravenhurst
11.21.2013 , 05:21 PM | #27
Let's see what is in store for SWTOR 3.0

maybe something cool new and unexpected

total engine revamp and relaunch with DX11, 64bit and crazy framerates

Trevalon's Avatar


Trevalon
11.21.2013 , 06:10 PM | #28
Quote: Originally Posted by ImpactHound View Post
All MMOs should address this. Only City of Heroes and GW2 actually fix it.

Also, Blizzard has come out and said they now have the tech to temporarily "downlevel" players and their gear so they don't ruin exp or the actual gameplay with a low level friend. It works now(with bugs) in the unannounced Timewalker downgrade with a few dungeons, and will probably be a bigger feature in the new expac when they flesh out where they want to go with it. It's also supposed to work with redoing old raids at level, but no relevant rewards are designed yet.
Just want to say that EQ2's Mentor system is by far the best system out there.

rethrox's Avatar


rethrox
11.21.2013 , 06:33 PM | #29
Quote: Originally Posted by Infernixx View Post
I suspect we'll see a PVE version of GS once they figure out how to create a crafty AI that's not easily out-thought and outmaneuvered by the hairless apes from Earth.

Also, I approve of the idea of embargoed and removed gear sets. It creates a hint of rarity to some sets 'and' it creates some excitement when they're brought back. Because they will, eventually, be back.

As for the mini-games? Maybe. As long as they don't have any CM attachment in any way.
I think they should not add a pve side to it, but instead forget the AI. They should make a progression system within the pvp system. Where as new maps would be added , with different objectives, like the death star, imps guarding and pubs attacking. This way they could continue story content in a way that allows us to participate. With new maps and objectives, this could be done to make for a long continued space adventure.

mini games,,any mini game , gambling, races, more bounties, anything to do with revisiting previous planets. Like make it so you have to go to tat for racing, Or the casino to gamble etc.

LordArtemis's Avatar


LordArtemis
11.23.2013 , 03:48 PM | #30
Quote: Originally Posted by Palar View Post
I expect "PvP-based" would be competing against other people, rather than scripted NPCS.
Exactly. I think if Pazaak is implemented it should primarily be against other actual players. They could perhaps have a "join in game" system, like PotCO had where npcs sit around a table and play, and you choose to join the round. Any real player can fill a seat for any round.

If I were designing it I would have unique reward currency (no in game currency), achievements and reputation perks, leaderboards, even perhaps tourneys.