Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Burning your way through your enemies - Pyrotech PvE Guide

STAR WARS: The Old Republic > English > Classes > Bounty Hunter > Mercenary
Burning your way through your enemies - Pyrotech PvE Guide

Gyronamics's Avatar


Gyronamics
01.18.2014 , 12:21 AM | #41
Quote: Originally Posted by MVaglin View Post
Also, LordKantner's hybrid guide has been a lot of help. And he's been telling us Pyrotech (or assault specialist) is good for longer than anyone else.
I seem to recall posting this in both forums in May: http://www.swtor.com/community/showthread.php?t=644345

Then spending a long time explaining to a number of people how to proc Railshot exactly every 6 seconds instead of the widespread belief that Railshot procs were random. Those people then went on to have success with their dps in Pyro and made their own guides.

Nothing changed between then and now except dummies now lose health and can be armour debuffed. All of which I predicted would boost damage massively for Assault long before.

That and I left SWTOR for about 3 months.

Was amazed to hear that the spec had become popular but I still say the same thing I said then. It's always held back by the lack of its own armour debuff. If no one else brings one you need to be Arsenal to provide the debuff for the team or you will be an underperforming Pyro and everyone else will also do less damage.
Hotwired @ Not Good Enough @ ToFN

MVaglin's Avatar


MVaglin
01.18.2014 , 02:51 AM | #42
That's a thread I missed, or had forgotten about.

One thing did change between then and now though, there was a bug on railshot making it vent twice as much heat for mercenaries. While that's been fixed, that bug got a lot of players trying pyro. And when it was fixed, it still remained obvious that pyro was a stronger choice than arsenal, since even without the armor debuff, pyro was producing higher numbers.

The nw dummy has just widened the gap.
http://www.thecircle-guild.com

Akash - Operative Monzcarro - Mercenary
Erekose - Marauder Shatiro - Assassin

Pyrotech Mercenary PvE Guide

Eksenia's Avatar


Eksenia
01.22.2014 , 01:34 AM | #43
Hey.

Recently hit 55 with my merc. I come from a PT background as pyro pvp and I am intimately familiar with the spec as far as pvp goes. However I can not yet fathom, why is alacrity bad? Have I missed something major? This actually seems like the first class I play alacrity is useful for - I don't see any theoretical downsides but I have probably missed something.

Your enlightenment is appreciated.

Regards,

MVaglin's Avatar


MVaglin
01.22.2014 , 02:24 AM | #44
It has to do with the timing of the PPA proc. We're not 100% sure how the proc works, but what I've seen is that if you do your second power shot before the 6 second mark you won't get the proc, thus delaying rail shot.

So with more alacrity, your attack cycle will take less time and thus you'll miss the proc more often. Due to latency and lag you'll still not miss the proc every time, but when I was specced into the alacrity talent on tier 1, I had a noticeable difference in regards to the PPA proc.
http://www.thecircle-guild.com

Akash - Operative Monzcarro - Mercenary
Erekose - Marauder Shatiro - Assassin

Pyrotech Mercenary PvE Guide

Gyronamics's Avatar


Gyronamics
01.22.2014 , 03:03 AM | #45
Alacrity lowers cast times.

6s is the lockout on the proc.

All casts are measured in 1.5s slots, 4 slots and the proc is open again.

PS procs at the end of its cast.

So what happens is the shorter you make your casts the worse PS lines up with the 6s lockout.

This is my typical sustained fire rotation which can be repeated infinitely:

Railshot 1.5s GCD
Rapid Shots 1.5s attack
Powershot 1.5s cast
Powershot 1.5s <- end of this Railshot will proc
Railshot

And so on. Depnding on heat Rapid shots can be swapped for IM.

We have two alacrity talents in Pyro and really I don't like them because while they make attacks faster the 6s lockout on procs does not change so the more alacrity you have the worse the synch between attacks and the proc.

Technically because we already have two alacrity talents our casts should not line up at all but it seems lag is in our favour here and the delay of lag allows the casts to proc at the right time.

Sometimes alacrity screws us and you have to use Unload or a third PS to pick the proc up again but this is rare and is not a major issue compared with the appalling RNG that is fishing for Arsenal procs.
Hotwired @ Not Good Enough @ ToFN

Kinslayer's Avatar


Kinslayer
01.22.2014 , 07:31 AM | #46
Yeah the 2% alacrity from Rapid Venting is useful to help circumvent lag and also because of the reduced cooldowns on VH and TSO that come with it but anything more is not really a good thing unless you have particularly high ping. I use 3% on my Commando for this reason and don't notice any more missed procs than I do on my Merc.
M a r i s i

Eksenia's Avatar


Eksenia
01.22.2014 , 07:39 AM | #47
Ah! Of course! That explains a lot why I had issues with PPA proc after trying a different gear setup. I didn't even think about alacrity causing it...

Thanks a ton!